BST Ready Ability

limmy
Posts: 12
Joined: Tue Feb 19, 2013 12:55 pm

BST Ready Ability

Post by limmy » Mon Feb 25, 2013 7:44 pm

Hi, I've been working on the BST Ready ability.

I'm missing out on how to set the pet's "Charge" value to anything other than what it comes up with as 0. I also don't know what happens to that menu if you simply charm a pet.

A bit of help here would be appreciated :)

In the mean time, I'll make up the abilities list so they load properly for each jug.

Thanks :)

limmy
Posts: 12
Joined: Tue Feb 19, 2013 12:55 pm

Re: BST Ready Ability

Post by limmy » Tue Feb 26, 2013 12:20 am

Here's what I've patched in so far. It's a hack job as I'm being a bit lazy.

The pet_sync was an update to the packets for my local server. <pettp> didn't work properly before it. It seems to work fine up to 300%, then it goes to 301 sometimes :/
Attachments
abilities.sql.patch
abilities patch
(1.09 KiB) Downloaded 319 times
charutils.patch
charutils patch
(1.76 KiB) Downloaded 291 times
pet_sync.patch
Pet_sync patch - Not needed
(682 Bytes) Downloaded 291 times

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: BST Ready Ability

Post by lautan » Wed Feb 27, 2013 2:28 pm

Looks cool, will test this out later.

limmy
Posts: 12
Joined: Tue Feb 19, 2013 12:55 pm

Re: BST Ready Ability

Post by limmy » Wed Feb 27, 2013 2:43 pm

The abilities won't activate at the moment (I think because the charges are set to 0). I need a pointer in the right direction for getting packets to figure out what is up with the charges. When a pet is popped, you should get 3. We currently get 0. The client seems to dictate if we can do the ability or not based on this, as I don't see any packets being sent, but I do get a message saying wait longer.


I'll keep adding pets in the mean time :)

limmy
Posts: 12
Joined: Tue Feb 19, 2013 12:55 pm

Re: BST Ready Ability

Post by limmy » Wed Feb 27, 2013 2:48 pm

If some one could verify the pettp as well, i'd appreciate it. HEAD on ubuntu 12.04 32 bit does not seem to give proper pet tp. My patch seems to fix that.

limmy
Posts: 12
Joined: Tue Feb 19, 2013 12:55 pm

Re: BST Ready Ability

Post by limmy » Wed Feb 27, 2013 11:46 pm

Quick update, I poked and prodded into getting charges, so the commands will execute, but it needs a bunch more work. Maybe tomorrow will bring a better result :)

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: BST Ready Ability

Post by lautan » Sat Mar 09, 2013 11:21 pm

The reason tp is not shown properly is probably because the packet is wrong. This needs a lot more work but it'll be nice to see this working on some mobs.

limmy
Posts: 12
Joined: Tue Feb 19, 2013 12:55 pm

Re: BST Ready Ability

Post by limmy » Thu Mar 14, 2013 10:56 am

Glad the pet tp patch was applied :D

I'm assuming no one has worked on ready? I'm going to dump packets later just in case and see what I come up with. I've been a bit busy...not with ffxi...

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kjLotus
Special Guest
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: BST Ready Ability

Post by kjLotus » Thu Mar 14, 2013 11:33 am

limmy wrote:Glad the pet tp patch was applied :D

I'm assuming no one has worked on ready? I'm going to dump packets later just in case and see what I come up with. I've been a bit busy...not with ffxi...
kind of lazy to put the number of charges for each move into the db :D

limmy
Posts: 12
Joined: Tue Feb 19, 2013 12:55 pm

Re: BST Ready Ability

Post by limmy » Thu Mar 14, 2013 8:00 pm

Yeah, I know.

I'll compile latest code and see what's done. I ran into trouble with it never going to 0. If you used 1, then you used 2, it would stay at 1.

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