regrouped patch PM and WOTG UPDATED 2 files
regrouped patch PM and WOTG UPDATED 2 files
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Last edited by gedads on Wed Oct 09, 2013 2:08 pm, edited 11 times in total.
Re: COP 5-3 - chapter8
when the BCNM are fixed this will look great
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Re: COP 5-3 - chapter8
>PM 5-3 synchronize doors for elevator, actually it's like in metalworks,it works but not quite retail.
Acceptable. We haven't fixed that, either.
>PM 5-3 BCNM mithra and snoll exiting cs won't play
Well that's no good.
>PM 6-4 BCNM omega is invisible but can be killed (animationsub i guess) and ultima is standing there (i think it's possible to make it pop elsewhere then update the spawnpoint but don't know how to)
It is animationsub. See Shadow Lord in the throne room for how to do a multi-phase BCNM.
>PM7-5 BCNM can be tricky to get in, need to restart and i can get in. Also,you need to kill tenzen ... and the 3 taru.
Taru should be invincible, and stand still, and shouldn't need to be killed.
Acceptable. We haven't fixed that, either.
>PM 5-3 BCNM mithra and snoll exiting cs won't play
Well that's no good.
>PM 6-4 BCNM omega is invisible but can be killed (animationsub i guess) and ultima is standing there (i think it's possible to make it pop elsewhere then update the spawnpoint but don't know how to)
It is animationsub. See Shadow Lord in the throne room for how to do a multi-phase BCNM.
>PM7-5 BCNM can be tricky to get in, need to restart and i can get in. Also,you need to kill tenzen ... and the 3 taru.
Taru should be invincible, and stand still, and shouldn't need to be killed.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.