Possible changes to @costume
Posted: Thu Aug 09, 2012 5:05 pm
Not sure if this is plausible, or if @costume has another use entirely that this would be breaking.
NPC/mob look data is handled in the database tables as:
nnnnnnee00000000000000000000000000000000
where n = an appearance, and ee is an expansion (vanilla, rotz, cop, etc).
As an example, Curilla is 00004500. Or @costume 69 if you prefer.
However, one of Ulmia's models is 0000c005, which would normally be @costume 192. Except 192 is nothing at all.
Is there possibly a way to allow for specifying that expansion as part of the command?
The idea came to me along with an appearance/modelid command to make the server display an equipment id of "slot# modelid#", but that's an entirely different can of worms, and somewhat useless in practical situations beyond research.
NPC/mob look data is handled in the database tables as:
nnnnnnee00000000000000000000000000000000
where n = an appearance, and ee is an expansion (vanilla, rotz, cop, etc).
As an example, Curilla is 00004500. Or @costume 69 if you prefer.
However, one of Ulmia's models is 0000c005, which would normally be @costume 192. Except 192 is nothing at all.
Is there possibly a way to allow for specifying that expansion as part of the command?
The idea came to me along with an appearance/modelid command to make the server display an equipment id of "slot# modelid#", but that's an entirely different can of worms, and somewhat useless in practical situations beyond research.