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can someone script ground tombs in
Posted: Thu Aug 08, 2013 5:28 pm
by tazm
dont know if it would be hard but ground tombs would be sweet or even field manuals in all underground places
Re: can someone script ground tombs in
Posted: Mon Jan 20, 2014 1:48 pm
by altalus
Sorry for necro posting but...
It is not hard. It takes lots of time. This summer I had access to retail and lot's of time and I was able to add a bunch of them but I faced a few problems:
- I was the only one working on it
- Some mobs had not been placed in their own mob group so I had to modify quite a few entries in the SQL.
- I need to have the POS of ALL the grounds tome in a zone to be able to place them in the NPC_list.sql. This took a lot of time (and I was parsing the zone).
- You need to write a LOT of lua files for the mobs, that's the easy part.
- Not wanting to break fielsdsofvalor.lua I copied the logic and created a new groundsofvalor.lua and you need to write all the regime id/kills for that page. Easy, but takes time.
- You need to test each pages one by one to make sure all is working.
- I never found how to only show the correct amount of pages when you talk to the grounds tome. Some GoV has 3 pages, other 7... and there's a total of 10 pages showing by default.
I am ready to revive the project and create a branch to work on it if I have volunteers to help
Re: can someone script ground tombs in
Posted: Mon Jan 20, 2014 5:20 pm
by Altreer
I would be happy to assist you, since I would likewise see grounds of valor implemented. Just tell me what you need me to work on and I'll help out.
Re: can someone script ground tombs in
Posted: Tue Jan 21, 2014 3:47 pm
by altalus
Ok, I'll try to find my old code and I'll create a branch to work on it. Once the branch is created I'll give it to ppl here and we can work on this
I love git, don't you ?
Re: can someone script ground tombs in
Posted: Fri Jan 24, 2014 11:41 am
by altalus
BTW I did not forget you all. I created a new branch and I am committing old code in right now. As soon as all the files are in, we will need to check the npc_list.sql and mob_something_I-have_to_check_which_one.sql to make it happens
Re: can someone script ground tombs in
Posted: Fri Jan 24, 2014 2:28 pm
by gedads
Most ground's tome should be in npc_list already, if a few are still missing, tell me which one i'll try to get the remaining ones.
Re: can someone script ground tombs in
Posted: Fri Jan 24, 2014 2:38 pm
by altalus
Good to know...
But there seems to have some errors in the DB
Code: Select all
npcid name pos_rot pos_x pos_y pos_z flag speed speedsub animation animationsub namevis status unknown look name_prefix zoneid
496 Groundstome 149 336.884 8.421 -674.876 35 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
497 Groundstome 181 73.088 8.104 144.817 28 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
498 Groundstome 130 -22.655 -19.768 -158.717 13 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
499 Groundstome 128 -184.938 8.023 -7.066 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153
385 Groudstome 123 16.856 -48.000 -41.302 20 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
386 Groudstome 129 16.367 -76.125 -40.372 8 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
387 Groudstome 154 -491.117 -105.999 90.364 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
388 Groudstome 127 -495.262 -128.000 -37.750 26 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 157
174 Groudstome 10 -344.454 -144.003 75.322 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 158
175 Groudstome 229 272.758 19.024 29.514 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 158
176 Groudstome 155 -358.745 -175.455 -44.257 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 158
521 Grounds_Tome 192 197.657 0.001 23.259 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
522 Grounds_Tome 61 -78.932 -7.999 57.224 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
523 Grounds_Tome 4 223.304 -8.000 282.429 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
525 Grounds_Tome 192 -69.000 -9.000 -97.000 1 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 159
513 Grounds_Tome 114 -22.531 15.164 -12.899 19 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 160
514 Grounds_Tome 114 -22.381 35.108 -54.086 7 40 40 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 160
220 Grounds_Tome 128 -147.397 3.595 -278.221 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 166
221 Grounds_Tome 192 280.874 -66.553 263.703 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 166
222 Grounds_Tome 0 -55.851 -6.072 -62.168 1 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 166
327 Grounds_Tome 128 -27.954 0.199 25.377 1 50 50 0 8 0 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 167
328 Grounds_Tome 227 -59.703 -0.033 -256.162 23 50 50 0 8 0 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 167
329 Grounds_Tome 192 -156.500 15.999 -216.500 17 50 50 0 8 0 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 167
I will then start loading the NPCs. Only need to find how to get the ID from DB to lua
Re: can someone script ground tombs in
Posted: Mon Jan 27, 2014 9:45 am
by gedads
all names should be changed to grounds_tome now. to get the id, polutils can help you i think
Re: can someone script ground tombs in
Posted: Mon Jan 27, 2014 10:46 am
by altalus
I know the devs changed the way the NPCs are coded in the DB from the old long id to this new small id. In the lua I still need to spawn using the old long id right ?
Re: can someone script ground tombs in
Posted: Tue Jan 28, 2014 1:52 pm
by bluekirby0
I couldn't tell you what it is offhand but there is a static number you can add to a short id to get a long and vice-versa