Chocobo circuit coordinates

radical dreamer
Posts: 24
Joined: Tue Jul 24, 2012 2:47 am

Chocobo circuit coordinates

Post by radical dreamer » Sat Sep 08, 2012 8:18 am

I only went to chocobo circuit once on retail, so I'm not sure what all the things there are named. I went exploring on my server and got these coordinates for normally accessible portions, for future use if they're not already known.

Entrance from Bastok Mines: -512.339, 3.09944e-006, -526.037
From Bastok Portal: -360.257, -4.28947, -501.909

Port Jeuno Entrance: -340.091, 0, -312.464
From Jeuno Portal: -318.127, -4.28947, -440.251

South SanD'oria Entrance: -485.128, 0, -370.797
From SanD'oria Portal: -360.228, -4.28947, -457.965

Whitegate Entrance: -150.248, -1.07288e-006, -391.097
From Whitegate Portal: -279.861, -4.28947, -457.819

Windurst Woods Entrance: -135.92, 6.53863e-005, -523.323
From Windurst Portal: -279.964, -4.28947, -502.317

Viewing Area: -83.6725, -11.5, -109.191


The areas that say "From [town name]" are inside the main circuit betting area, after you use the portal from the entrance in their respective cities.

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Chocobo circuit coordinates

Post by Flunklesnarkin » Sat Sep 08, 2012 9:12 am

All the town's had entrances to the chocobo circuit.

They all went to the same place. However you could only take the exit back to the city you came from.

So if you went to the chocobo circuit from windurst, you couldn't exit to bastok or anywhere else.

You had to exit back to windurst.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Chocobo circuit coordinates

Post by bluekirby0 » Sat Sep 15, 2012 4:41 am

Sort of true...there is a "staging area" that you zone into that is specific to where you came from (just like the staging area used in promyvions, "Hall of Transference" which is one zone for all promyvions), and from there you can take a portal to the main lobby, which is a common area. When you take the portal back out of the lobby area it puts you back into the staging area you came in from and that staging area will exit you to the specific location you came from. Overall not too tricky to code (especially since your previous zone can always be easily referenced), but i don't see Chocobo racing being on anyone's priority list soon.

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Chocobo circuit coordinates

Post by Flunklesnarkin » Sat Sep 15, 2012 10:08 am

yah, they need to get clamming scripted ASAP ;p

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diatanato
Developer
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Joined: Thu Aug 30, 2012 9:59 pm

Re: Chocobo circuit coordinates

Post by diatanato » Sat Sep 15, 2012 10:48 am

Chocobo circuit is empty

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whasf
Site Admin
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Joined: Thu Jul 19, 2012 9:11 pm

Re: Chocobo circuit coordinates

Post by whasf » Sat Sep 15, 2012 1:27 pm

diatanato wrote:Chocobo circuit is empty
I don't think anyone even goes there on the retail servers, so this is probably going to get priority 99 out of 100 items. With 100 being "get some sleep"
-- Whasf

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Chocobo circuit coordinates

Post by Flunklesnarkin » Sat Sep 15, 2012 1:47 pm

It was a complete failure on retail because of many things. Maybe when the project is further along somebody can do some custom changes to it.

Might be cooler if you could actually control the chocobo during the race like mario kart or whatever heh.

bluekirby0
Developer
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Joined: Sun Jul 22, 2012 12:11 am

Re: Chocobo circuit coordinates

Post by bluekirby0 » Sat Sep 15, 2012 2:39 pm

The lobby could be used as an easy meeting spot though. Gather a group together in the lobby and tele out to wherever you need to go, and you can meet up from Jeuno or any of the 3 cities. Unless this isn't possible in retail.

radical dreamer
Posts: 24
Joined: Tue Jul 24, 2012 2:47 am

Re: Chocobo circuit coordinates

Post by radical dreamer » Sun Sep 16, 2012 1:46 pm

bluekirby0 wrote:The lobby could be used as an easy meeting spot though. Gather a group together in the lobby and tele out to wherever you need to go, and you can meet up from Jeuno or any of the 3 cities. Unless this isn't possible in retail.
Nah in retail it will only allow you to exit to the city you entered from. They probably didn't want to make airship passes 100% useless. ;-)

bluekirby0
Developer
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Joined: Sun Jul 22, 2012 12:11 am

Re: Chocobo circuit coordinates

Post by bluekirby0 » Sun Sep 16, 2012 6:09 pm

So teleport spells are a no-go inside?

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