Balances for jobs
Balances for jobs
Ive noticed on servers lately that certain jobs have difficulty leveling than others, esp thf.
I would like to propose implementation of Dual Wield for Thief and Dancer at level 10, so that there are a wider range of options of classes. I understand this is a decision for the owners of the server but Id like to get some opinions on it.
Also on retail, red mage can used HTH and archery but do not receive skillups for it. Id like to see that changed.
I also have an idea for flee for thf. In traditional FF games, you could use flee in every battle. My proposal is to decrease the duration and shorten the cooldown. Run for 5-10 seconds, stop, but you can use it again in 1:30 or something like that. This would let you get away a bit easier and traveling long distances would still be as quick. Some abilities are just nerfed to hell by SE, and unnerfing some of them would be nice.
I would like to propose implementation of Dual Wield for Thief and Dancer at level 10, so that there are a wider range of options of classes. I understand this is a decision for the owners of the server but Id like to get some opinions on it.
Also on retail, red mage can used HTH and archery but do not receive skillups for it. Id like to see that changed.
I also have an idea for flee for thf. In traditional FF games, you could use flee in every battle. My proposal is to decrease the duration and shorten the cooldown. Run for 5-10 seconds, stop, but you can use it again in 1:30 or something like that. This would let you get away a bit easier and traveling long distances would still be as quick. Some abilities are just nerfed to hell by SE, and unnerfing some of them would be nice.
Re: Balances for jobs
lol i wish it were as easy as you say. I dont plan on runnin my own server, as I dont have linux. Maybe 1 day lol.
Re: Balances for jobs
THF and DNC already have DW in retail
Re: Balances for jobs
thats part of the game design slower to level due to weaker base attacks but they are balanced by having abilities others do not have like steal gilfinder and treasure hunter or the buffs debuffs from dnc
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Re: Balances for jobs
Darkstar is aimed at running on Windows, but supports Linux, so no problems there.Suragata wrote:lol i wish it were as easy as you say. I dont plan on runnin my own server, as I dont have linux. Maybe 1 day lol.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
Re: Balances for jobs
I was interested in doing something like this for my personal server, but I'm not the most knowledgable person on programming. What I've done so far is use NaviCat to open the Traits.sql and change dual wield to jobid 0 and lowered the levels for dual wield, i.e. dual wield 1 is lv 1 and then it scales up. My goal is to open up dual wield for all jobs without having to sub Ninja. Any help on the matter would be greatly appreciated.
Thanks in advance
Thanks in advance
Re: Balances for jobs
you took the words right out of my head. I was thinking this earlier. Im getting everything sorted out to build the server for the first time, then i will look in depth in the code to see what i can work with. Is your server up right now, and whats the ip?
edit: id love to see a red mage or any mage dual weilding to increase efficiency in parties and solo. It also would be neat to reduce the cooldown and duration of flee, to make it better lol.
edit: id love to see a red mage or any mage dual weilding to increase efficiency in parties and solo. It also would be neat to reduce the cooldown and duration of flee, to make it better lol.
Re: Balances for jobs
I'm just running off my pc (localhost), I found that by editing the traits.sql file and changing the JobID, i can access dual wield trait for any selected job at lv 1, but i can't use it. I still get "need dual wield ability to use sub weapon" . I put this after a semi-colon
INSERT INTO `traits` VALUES(18, 'dual wield', 1, 1, 0, 259, 10);
and added the jobID , lv but I think i'm missing something for Modifier & Value, I tried 0,0,0,0 for everything like in the first ones but no go. If you change 1 the one to say 9 (beastmaster) you can get Dual Wield trait at lv1 but again it doesn't work. I've been messing around with it here at work during my spare time to figure it out.
Hopefully a solution will come up =)
INSERT INTO `traits` VALUES(18, 'dual wield', 1, 1, 0, 259, 10);
and added the jobID , lv but I think i'm missing something for Modifier & Value, I tried 0,0,0,0 for everything like in the first ones but no go. If you change 1 the one to say 9 (beastmaster) you can get Dual Wield trait at lv1 but again it doesn't work. I've been messing around with it here at work during my spare time to figure it out.
Hopefully a solution will come up =)
Re: Balances for jobs
i looked around a bit
it looks like it might be the client refusing to allow it, since the server never even gets an equip packet
the 'trait' works (you'll get the dual wield delay reduction) but i don't think it'll be possible to let people dual-wield when the client think they shouldn't be
it looks like it might be the client refusing to allow it, since the server never even gets an equip packet
the 'trait' works (you'll get the dual wield delay reduction) but i don't think it'll be possible to let people dual-wield when the client think they shouldn't be