accrand In Mob Skills

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lautan
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Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

accrand In Mob Skills

Post by lautan » Sat Jan 05, 2013 1:35 am

I noticed in many mobs skills, there is a accrand = math.random(1,2) to determine if an effect lands or not. For example in wild oats. I don't think this is correct, in retail int down or whatever almost always lands even if its an easy prey. I think the accrand should be removed.

bluekirby0
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Joined: Sun Jul 22, 2012 12:11 am

Re: accrand In Mob Skills

Post by bluekirby0 » Sat Jan 05, 2013 2:58 am

Do you have a reference for this?

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: accrand In Mob Skills

Post by lautan » Sat Jan 05, 2013 9:53 am

I looked around but couldn't find anything to confirm this. I do remember it being like that in retail. If you were hit with sprout smack you would always get slowed, unless its too weak then it might be resisted.

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