Change movement speed?
Re: Change movement speed?
I think arguments have been lain for both sides sufficiently, so I'll only say that should the run speed stay as is then the server summary and possibly the name of the server should be altered.
Whatever has been said against changing the movement speed back to retail, I think most people are in agreement that the server should state anything outside of the boundaries of "classic" and most certainly anything that is custom.
Whatever has been said against changing the movement speed back to retail, I think most people are in agreement that the server should state anything outside of the boundaries of "classic" and most certainly anything that is custom.
Re: Change movement speed?
I just wanted to point something out.
Flunklesnarkin wrote:I'll vote for turning it off because the server is meant to be classic. Might as well go classic all the way.
If you decide to leave it the way it is until the monster wandering issues are fixed it won't bother me though.
Reraise scrolls are only 7 conquest points right now
That's not classic at ALL.classic all the way. only 7 conquest points
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Re: Change movement speed?
Zedingo, if you want to be responsible for maintaining a separate branch that fixes these little inconsistencies between current retail and old retail, be my guest. It would mainly involve modifying database tables. Otherwise, its just not practical for the health of the project to split our focus maintaining things both ways.
Re: Change movement speed?
Don't get me wrong, I'm fine with it. I'm just a little amazed that someone would ask for something to be classic FFXI then applaud something that's Abyssea-FFXI in the same post.
Perhaps one day closer to completion when things aren't being changed around so much, someone, maybe myself, can sift through and make all the changes necessary for a true classic server.
Perhaps one day closer to completion when things aren't being changed around so much, someone, maybe myself, can sift through and make all the changes necessary for a true classic server.
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Re: Change movement speed?
The project will eventually need that overall, to be honest. I don't think the dev team has ever denied that it will be necessary. The current Hasso/Seigan behavior is very modern, Sekkanoki is L60 instead of 80 cap's L40, Thief and Dancer just received innate Dual Wield (80 or 85 cap), NIN has Innin/Yonin... Current behavior is wildly inconsistent.
At this point in the development cycle, the stance seems to be "lets get everything working before worrying about customizing and standardizing things."
No one will agree on which era is best, and even if they do, some people will argue for concessions (cheap reraise scrolls, restocking AH) to balance against the lack of 1,500 player communities. It's just easier to avoid getting mired in that for now.
Edit:
I wonder if an eventual solution would be an array of variables with the appropriate value for each major patch? That'd be a pretty big array though. Probably performance crushing.
At this point in the development cycle, the stance seems to be "lets get everything working before worrying about customizing and standardizing things."
No one will agree on which era is best, and even if they do, some people will argue for concessions (cheap reraise scrolls, restocking AH) to balance against the lack of 1,500 player communities. It's just easier to avoid getting mired in that for now.
Edit:
I wonder if an eventual solution would be an array of variables with the appropriate value for each major patch? That'd be a pretty big array though. Probably performance crushing.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
Re: Change movement speed?
PrBlahBlahtson wrote:The current Hasso/Seigan behavior is very modern, Sekkanoki is L60 instead of 80 cap's L40
hehe, they didn't even have those in classic i don't think
the main problem (in my opinion) with coding for anything other than right now is finding correct information for everything. it's hard enough finding information for up to date stuff in the first place
Re: Change movement speed?
Right now the speed boost is +20, I am cutting that to +10 so you will still move a little faster than "normal". This is to compensate for the fact that monsters can take shortcuts through walls that players can't.
When we have a working collision system I will revisit the running speed on the "classic" server.
When we have a working collision system I will revisit the running speed on the "classic" server.
-- Whasf
Re: Change movement speed?
We had Hasso/Seigan before WOTG, but not Sekkanoki.kjLotus wrote:PrBlahBlahtson wrote:The current Hasso/Seigan behavior is very modern, Sekkanoki is L60 instead of 80 cap's L40
hehe, they didn't even have those in classic i don't think
the main problem (in my opinion) with coding for anything other than right now is finding correct information for everything. it's hard enough finding information for up to date stuff in the first place
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Re: Change movement speed?
I know, I made a bug report about it a while ago. I'm all about 100% classic but I think scrolls being cheaper is a decent compromise.Zedingo wrote:
That's not classic at ALL.
Ultimately when the server is 100%, I wouldn't have a problem with the run speed being faster, if the monsters were equally faster.
If players get +10 or +20 then all monsters get +10 or +20
That way the only real change is how "small" the world feels as a result of your ability to traverse it faster.
Current set up is fine by me.
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Re: Change movement speed?
My point was the inconsistency. Also, Hasso and Seigan behavior was changed when SAM got their turn at the buff table, post-Abyssea. Source.Zedingo wrote:We had Hasso/Seigan before WOTG, but not Sekkanoki.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.