GEO

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azulthewise
Posts: 5
Joined: Thu Aug 15, 2013 8:11 pm

GEO

Post by azulthewise » Fri May 29, 2015 12:32 am

Any word for geomancer is it a possibility or what needs doing I'd like to help where possible.

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whasf
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Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: GEO

Post by whasf » Fri May 29, 2015 8:30 am

Everything
-- Whasf

azulthewise
Posts: 5
Joined: Thu Aug 15, 2013 8:11 pm

Re: GEO

Post by azulthewise » Fri May 29, 2015 11:40 am

Everything is possible or everything needs to be done? Also how can I help.

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whasf
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Re: GEO

Post by whasf » Fri May 29, 2015 4:33 pm

Everything needs to be implemented for GEO. It's probably better to come on IRC to discuss than trading messages on the forums.
-- Whasf

bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Re: GEO

Post by bluesolarflare » Thu Aug 20, 2015 1:09 am

After doing some testing with Klimaform and summoning a pet, I have actually been able to get GEO working sort of. I was able to do it using the current core by piggy backing off of SMN. I have geo spells that summon a light spirit, but when summoning, I change the modelid to fit the geocloture design. I also created custom status effects that create a buff (aura) based on pt member distance to the pet along with the dot for the cloture hp and the buffs. Full Circle when used to release the pet returns MP based on pet health and spell cast similar to retail. I still have a lot more work such as coding bolster to work with the spells along with other JA's.

Delaide
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Joined: Sat Jun 14, 2014 8:58 am

Re: GEO

Post by Delaide » Thu Feb 18, 2016 12:39 am

Just wondering if there has been any further progress made on this blue :o

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whasf
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Re: GEO

Post by whasf » Thu Feb 18, 2016 9:55 pm

No, nothing that has been made public to the project at least
-- Whasf

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