ZMQ merged to master
ZMQ merged to master
I just merged the zmq branch to master.
What this means: some stuff is probably not going to work. You may see parties get in a messed up state, or maybe certain chat messages not work. I need to hear about how to reproduce these things if they happen.
Windows servers: shouldn't need to do anything other than normal update procedure to continue.
Linux servers: you need libzmq now to continue running the server. (For ubuntu, the package is libzmq3-dev)
Both servers: any zone or combination of zones can now be run on its/their own process. To do this, just change the IP/port in zone_settings, and run the server with --ip <ip> --port <port> (same ones you put in zone_settings). Only caveat is that currently, instance zones must be on the same server as the entrance zone (Halvung with Mount Zhayolm, for example)
Extras: /yell, conquest, probably some other stuff I don't remember right now
Specifics: a lot of stuff goes through the login server now (party invites, chat, etc), so if you kill the login server, expect chat to stop working until it's restarted
What this means: some stuff is probably not going to work. You may see parties get in a messed up state, or maybe certain chat messages not work. I need to hear about how to reproduce these things if they happen.
Windows servers: shouldn't need to do anything other than normal update procedure to continue.
Linux servers: you need libzmq now to continue running the server. (For ubuntu, the package is libzmq3-dev)
Both servers: any zone or combination of zones can now be run on its/their own process. To do this, just change the IP/port in zone_settings, and run the server with --ip <ip> --port <port> (same ones you put in zone_settings). Only caveat is that currently, instance zones must be on the same server as the entrance zone (Halvung with Mount Zhayolm, for example)
Extras: /yell, conquest, probably some other stuff I don't remember right now
Specifics: a lot of stuff goes through the login server now (party invites, chat, etc), so if you kill the login server, expect chat to stop working until it's restarted
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- Location: Hawkesbury, Ontario, CANADA
Re: ZMQ merged to master
I tested its ok, thanks kjLotus
Re: ZMQ merged to master
Actually, I can't even start the game server. It keeps crashing.
I just copied the last part of the log file, right before it crashed. Let me know if I need to paste all.
I just copied the last part of the log file, right before it crashed. Let me know if I need to paste all.
Code: Select all
[16:53:47][1;32m[Status][0m do_init: map_config is reading - [1;32m[OK][0m
[16:53:47][1;32m[Status][0m luautils::init:lua initializing... - [1;32m[OK][0m
[16:53:47][1;32m[Status][0m do_init: sqlhandle is allocating - [1;32m[OK][0m
[16:53:47][1;32m[Status][0m do_init: zlib is reading - [1;32m[OK][0m
[16:53:47][1;32m[Status][0m do_init: loading items - [1;32m[OK][0m
[16:53:47][1;32m[Status][0m do_init: loading spells - [1;32m[OK][0m
[16:53:48][1;32m[Status][0m do_init: loading zones[16:53:54][1;32m[Status][0m [1;37mluautils::free[0m:lua free... - [1;32m[OK][0m
Re: ZMQ merged to master
the log file isn't particularily helpful, best to just run it in gdb
Re: ZMQ merged to master
Hmm, can't figure out how to run in debug, since it keeps giving me a build path error. It is sticking the exe and pdb in ...darkstar\win32\DSGame-server\Release instead of in ...darkstar
Re: ZMQ merged to master
Wondering. I hand edited some of my SQL dumps for character backup.
For example, on Conquest, the arrow marker was removed, but the last conquest region control was added. I think I made a couple minor changes to another, but don't remember.
Is it possible that my game server isn't starting because of those modifications? Should I be going in and editing them in navicat, or not editing them at all?
For example, on Conquest, the arrow marker was removed, but the last conquest region control was added. I think I made a couple minor changes to another, but don't remember.
Is it possible that my game server isn't starting because of those modifications? Should I be going in and editing them in navicat, or not editing them at all?
Re: ZMQ merged to master
only way to find out is to run it in debug (on windows) or gdb
Re: ZMQ merged to master
Just make sure you guys update your zone IP usin the real IP address now. Thats what my issue was.
Re: ZMQ merged to master
Sorry, I don't understand. Can you clarify what you mean?tagban wrote:Just make sure you guys update your zone IP usin the real IP address now. Thats what my issue was.
Re: ZMQ merged to master
zone_settings uses dotted IP address now, not decimal form IP addresses