ZMQ merged to master
Posted: Fri Nov 21, 2014 8:42 pm
I just merged the zmq branch to master.
What this means: some stuff is probably not going to work. You may see parties get in a messed up state, or maybe certain chat messages not work. I need to hear about how to reproduce these things if they happen.
Windows servers: shouldn't need to do anything other than normal update procedure to continue.
Linux servers: you need libzmq now to continue running the server. (For ubuntu, the package is libzmq3-dev)
Both servers: any zone or combination of zones can now be run on its/their own process. To do this, just change the IP/port in zone_settings, and run the server with --ip <ip> --port <port> (same ones you put in zone_settings). Only caveat is that currently, instance zones must be on the same server as the entrance zone (Halvung with Mount Zhayolm, for example)
Extras: /yell, conquest, probably some other stuff I don't remember right now
Specifics: a lot of stuff goes through the login server now (party invites, chat, etc), so if you kill the login server, expect chat to stop working until it's restarted
What this means: some stuff is probably not going to work. You may see parties get in a messed up state, or maybe certain chat messages not work. I need to hear about how to reproduce these things if they happen.
Windows servers: shouldn't need to do anything other than normal update procedure to continue.
Linux servers: you need libzmq now to continue running the server. (For ubuntu, the package is libzmq3-dev)
Both servers: any zone or combination of zones can now be run on its/their own process. To do this, just change the IP/port in zone_settings, and run the server with --ip <ip> --port <port> (same ones you put in zone_settings). Only caveat is that currently, instance zones must be on the same server as the entrance zone (Halvung with Mount Zhayolm, for example)
Extras: /yell, conquest, probably some other stuff I don't remember right now
Specifics: a lot of stuff goes through the login server now (party invites, chat, etc), so if you kill the login server, expect chat to stop working until it's restarted