SOURCE ORDER - FFXIwikopedia --> FFXIDB + Some Bluegartyr Wiki. Also used
http://wiki.ffo.jp . Had to do some guesswork on common item drop %'s (This is better than random 1's.)
[Patch 2: Remainder of Undead Family fixes]
- Fixed Corse family drop tables. Elel should drop magical mitts more often than 10%. Same for Citipati and his Druid Slops (making them 40%)
- Fixed Doomed family Drops (Mainly revival tree roots / some undead skins drops)
- Formor Family fixes. Making Eba's Formor Tunic 35% Drop (10 is too low). Fomor Paladin's in M Coast
shouldn't be dropping Bronze Keys and Subligars.
Tried to make P aquaducts subligars a bit higher than their sacrarium counterparts (as in retail)
Increased Coral Key drop Rate from Formors in Sacrarium (Were very very low before, made them around 7-8%)
Ephramadian Shade's talisman drop should be slightly higher in Cae. mire than in Arr. Reef
- Fixed Ghost Family loot tables.
Gusgen Mine NM's ring drop rates are not 50%. They are supposed to be much lower. Making them 13% for now.
Baobhan Sith will now drop up to 4 cloths as intended. (100-50-33-25)
Ereshkigal: Lucent cape drop was much too low. Increased to ~38% according to ffxiDB data /102 kills
Ixtab: Slightly increased cloth drop rate.
Manes: Had the wrong loot table. Created new DROPID
Nachtmahr's/Wekufe's had wrong loot tables.
- Vampires: Gave Wurdalak's a loot table.
- Shadows: Altered Drexerion the Condemn'd loot tables.
Shades / Ka in Eldieme didn't have a loot table. (Only giving them Revival roots for now, I need to figure out the proper way to fix mobs that spawn as multiple jobs under 1 MOB ID..)
Darkstalker loot table fix (will now drop Tavnazia bells)
- Qutrub: Fixed Qutrub loot pool. QUtrub bandage / gorget drop rates were wrong
- Hounds: Cwn Cyruff didn't have a loot table. Swan biblo was supposed to be "very high drop rate but not 100%". I couldnt find a source. Added 80% for now
Tomb wolf's were missing a loot table
Marchosias was missing a loot table
Mad Hounds were missing loot table in West Saruta.