SOURCE ORDER - FFXIwikopedia --> FFXIDB + Some Bluegartyr Wiki. Had to do some guesswork on common item drop %'s (This is better than 1's.)
- (B908)Fixed Banshee w/ proper drop rates in Qufim and Middle Delkfauts tower
- (B826)Fixed Taxim Drop Rates (FFXIDB)
- (B908) Added Harpe to Citipati (had to do some guess work as lack of info on drop rates.... (6%)
- Brazen Bones NM had an incorrect loot table. Added Laran's Pendant (Lack of drop info on this item, putting it at 6%)
- Lich C Magnus now has a Loot Table
- Added loot tables to the Eldieme Skeleton NM's. Gem drop rates are 100% (confirmed) - Weapons I'm putting at 14 till someone can provide a source.
- (Bug 827) Added velvet cloth / goblin items to goblin traders, Some traders were missing their own Drop ID's
- Earth Ele in Garliage Citidel will no longer drop Gusgen mines keys
- Erlik wasn't supposed to have 1% drop rates.
- Evil Spirit wasn't supposed to have 1% drop rates.
- Fixed all Skeleton family drop rates (mainly bone chips and Revival roots )
Fixed a lot of loot tables
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Fixed a lot of loot tables
Last edited by Apocalypse612 on Sun Aug 11, 2013 2:41 pm, edited 1 time in total.
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Re: Fixed a lot of loot tables
SOURCE ORDER - FFXIwikopedia --> FFXIDB + Some Bluegartyr Wiki. Also used http://wiki.ffo.jp . Had to do some guesswork on common item drop %'s (This is better than random 1's.)
[Patch 2: Remainder of Undead Family fixes]
- Fixed Corse family drop tables. Elel should drop magical mitts more often than 10%. Same for Citipati and his Druid Slops (making them 40%)
- Fixed Doomed family Drops (Mainly revival tree roots / some undead skins drops)
- Formor Family fixes. Making Eba's Formor Tunic 35% Drop (10 is too low). Fomor Paladin's in M Coast shouldn't be dropping Bronze Keys and Subligars.
Tried to make P aquaducts subligars a bit higher than their sacrarium counterparts (as in retail)
Increased Coral Key drop Rate from Formors in Sacrarium (Were very very low before, made them around 7-8%)
Ephramadian Shade's talisman drop should be slightly higher in Cae. mire than in Arr. Reef
- Fixed Ghost Family loot tables.
Gusgen Mine NM's ring drop rates are not 50%. They are supposed to be much lower. Making them 13% for now.
Baobhan Sith will now drop up to 4 cloths as intended. (100-50-33-25)
Ereshkigal: Lucent cape drop was much too low. Increased to ~38% according to ffxiDB data /102 kills
Ixtab: Slightly increased cloth drop rate.
Manes: Had the wrong loot table. Created new DROPID
Nachtmahr's/Wekufe's had wrong loot tables.
- Vampires: Gave Wurdalak's a loot table.
- Shadows: Altered Drexerion the Condemn'd loot tables.
Shades / Ka in Eldieme didn't have a loot table. (Only giving them Revival roots for now, I need to figure out the proper way to fix mobs that spawn as multiple jobs under 1 MOB ID..)
Darkstalker loot table fix (will now drop Tavnazia bells)
- Qutrub: Fixed Qutrub loot pool. QUtrub bandage / gorget drop rates were wrong
- Hounds: Cwn Cyruff didn't have a loot table. Swan biblo was supposed to be "very high drop rate but not 100%". I couldnt find a source. Added 80% for now
Tomb wolf's were missing a loot table
Marchosias was missing a loot table
Mad Hounds were missing loot table in West Saruta.
[Patch 2: Remainder of Undead Family fixes]
- Fixed Corse family drop tables. Elel should drop magical mitts more often than 10%. Same for Citipati and his Druid Slops (making them 40%)
- Fixed Doomed family Drops (Mainly revival tree roots / some undead skins drops)
- Formor Family fixes. Making Eba's Formor Tunic 35% Drop (10 is too low). Fomor Paladin's in M Coast shouldn't be dropping Bronze Keys and Subligars.
Tried to make P aquaducts subligars a bit higher than their sacrarium counterparts (as in retail)
Increased Coral Key drop Rate from Formors in Sacrarium (Were very very low before, made them around 7-8%)
Ephramadian Shade's talisman drop should be slightly higher in Cae. mire than in Arr. Reef
- Fixed Ghost Family loot tables.
Gusgen Mine NM's ring drop rates are not 50%. They are supposed to be much lower. Making them 13% for now.
Baobhan Sith will now drop up to 4 cloths as intended. (100-50-33-25)
Ereshkigal: Lucent cape drop was much too low. Increased to ~38% according to ffxiDB data /102 kills
Ixtab: Slightly increased cloth drop rate.
Manes: Had the wrong loot table. Created new DROPID
Nachtmahr's/Wekufe's had wrong loot tables.
- Vampires: Gave Wurdalak's a loot table.
- Shadows: Altered Drexerion the Condemn'd loot tables.
Shades / Ka in Eldieme didn't have a loot table. (Only giving them Revival roots for now, I need to figure out the proper way to fix mobs that spawn as multiple jobs under 1 MOB ID..)
Darkstalker loot table fix (will now drop Tavnazia bells)
- Qutrub: Fixed Qutrub loot pool. QUtrub bandage / gorget drop rates were wrong
- Hounds: Cwn Cyruff didn't have a loot table. Swan biblo was supposed to be "very high drop rate but not 100%". I couldnt find a source. Added 80% for now
Tomb wolf's were missing a loot table
Marchosias was missing a loot table
Mad Hounds were missing loot table in West Saruta.
Last edited by Apocalypse612 on Sun Aug 18, 2013 6:55 pm, edited 3 times in total.
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Re: Fixed a lot of loot tables
Fixed a syntax error typo. Get this patch. Sorry!
- Attachments
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- mob_droplist.sql.patch
- (85.37 KiB) Downloaded 250 times
Last edited by Apocalypse612 on Sun Aug 11, 2013 9:30 pm, edited 3 times in total.
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- Developer
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- Joined: Sat Mar 30, 2013 12:00 pm
Re: Fixed a lot of loot tables
(Bug 1014) Added in missing FoV manual to Valley of Sorrows. Tested and works
- Attachments
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- Field_Manual.lua.patch
- (1.28 KiB) Downloaded 286 times
Re: Fixed a lot of loot tables
Committed r3951Apocalypse612 wrote:(Bug 1014) Added in missing FoV manual to Valley of Sorrows. Tested and works
-- Whasf
Re: Fixed a lot of loot tables
Committed r3952Apocalypse612 wrote:Fixed a syntax error typo. Get this patch. Sorry!
-- Whasf