More SQl Fixes *UPDATED*

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Apocalypse612
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Posts: 40
Joined: Sat Mar 30, 2013 12:00 pm

More SQl Fixes *UPDATED*

Post by Apocalypse612 » Thu Sep 19, 2013 9:24 am

- Fixed the Raptor and Leech family to properly aggro. Added scent detection to the demon family. Lot of other random detection type fixes.
- Added a few pools entries to compensate for zone-specific aggroing mobs.
Last edited by Apocalypse612 on Mon Sep 23, 2013 6:49 pm, edited 2 times in total.

Apocalypse612
Developer
Posts: 40
Joined: Sat Mar 30, 2013 12:00 pm

Re: More SQl Fixes *UPDATED*

Post by Apocalypse612 » Mon Sep 23, 2013 6:46 pm

Please skip the first comment and download these patches. All of that stuff is included here.

- Cleaned up remnants of the old rage system. Moved all rage mods to Mob_spawn_mods where they belong. Since gradual rage isn't implemented, for now they will all have the normal rage method.

- Emergent Elm: Drop rate on claymore increased from 10% to 20% (FFXIDB). Fixed to lottery spawn properly. Giving 30k HP for now. Gave immunity to sleep

- Dea: Added 6,000 gil drop. Gave him ~7% increased move speed. Added 1 hour Rage timer.

- Gave Cerberus his proper respawn window.

- Energetic Eruca will now spawn. Gave 22,500 HP. Altered the Staff drop rate to be slightly higher (20%). Reduced respawn time to 24 hours. (was 26)

- Depot only knows Panzefasut. Faust only knows Typhoon

- Bloodsucker (NM) will now spawn. Gave him an increased size in comparison to the other leeches.

- Elementals in the Shrine of RuAvitau weren't dropping clusters.

- Volotous Vivian will now drop 20-24k gil

- Gave Faust and Zipacna 30' aggro range. Gave the rest of the golem family a 4' aggro range (lack of info on this, Some golems might have a slightly higher range)

- commented out a few more incorrect tenshodo guild event ID's (Sorry I Coudlnt find the correct ones yet :( )

- Mahishasura will now spawn. 10% drop rate on gun. Immune to grav bind sleep. only uses stampede

- Nis Puk added. 10% drop rate on belt. Couldn't get him to lotto spawn properly.. will respawn every 12 hours

- Scripts added to Spawn Mycophile, Orctrap, Tempest Tigon

- Gave minataur an event spawn type flag so he's not roaming about his spawn like a fool. Also gave him an increased sight range of 25'

- Scripted Cancer (Kuftal). Giving 6.5k HP for now. made him take 1/2 damage from all physical

- Morion worm and Phantom worm now (mostly) functional. Needs an LUA binding for the ???'s to move about every 15m, but this will do for now! Gave both auto-regen mods (10 and 50)

- gave Nunyunuwi his "potent auto regen" @ 100 /3s Also gave him bindga / dispelga
Attachments
SQL files.patch
(185.87 KiB) Downloaded 251 times
Scripts.patch
(46.54 KiB) Downloaded 250 times

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whasf
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Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: More SQl Fixes *UPDATED*

Post by whasf » Mon Sep 23, 2013 8:31 pm

You can commit this :)
Apocalypse612 wrote:Please skip the first comment and download these patches. All of that stuff is included here.

- Cleaned up remnants of the old rage system. Moved all rage mods to Mob_spawn_mods where they belong. Since gradual rage isn't implemented, for now they will all have the normal rage method.

- Emergent Elm: Drop rate on claymore increased from 10% to 20% (FFXIDB). Fixed to lottery spawn properly. Giving 30k HP for now. Gave immunity to sleep

- Dea: Added 6,000 gil drop. Gave him ~7% increased move speed. Added 1 hour Rage timer.

- Gave Cerberus his proper respawn window.

- Energetic Eruca will now spawn. Gave 22,500 HP. Altered the Staff drop rate to be slightly higher (20%). Reduced respawn time to 24 hours. (was 26)

- Depot only knows Panzefasut. Faust only knows Typhoon

- Bloodsucker (NM) will now spawn. Gave him an increased size in comparison to the other leeches.

- Elementals in the Shrine of RuAvitau weren't dropping clusters.

- Volotous Vivian will now drop 20-24k gil

- Gave Faust and Zipacna 30' aggro range. Gave the rest of the golem family a 4' aggro range (lack of info on this, Some golems might have a slightly higher range)

- commented out a few more incorrect tenshodo guild event ID's (Sorry I Coudlnt find the correct ones yet :( )

- Mahishasura will now spawn. 10% drop rate on gun. Immune to grav bind sleep. only uses stampede

- Nis Puk added. 10% drop rate on belt. Couldn't get him to lotto spawn properly.. will respawn every 12 hours

- Scripts added to Spawn Mycophile, Orctrap, Tempest Tigon

- Gave minataur an event spawn type flag so he's not roaming about his spawn like a fool. Also gave him an increased sight range of 25'

- Scripted Cancer (Kuftal). Giving 6.5k HP for now. made him take 1/2 damage from all physical

- Morion worm and Phantom worm now (mostly) functional. Needs an LUA binding for the ???'s to move about every 15m, but this will do for now! Gave both auto-regen mods (10 and 50)

- gave Nunyunuwi his "potent auto regen" @ 100 /3s Also gave him bindga / dispelga
-- Whasf

Apocalypse612
Developer
Posts: 40
Joined: Sat Mar 30, 2013 12:00 pm

Re: More SQl Fixes *UPDATED*

Post by Apocalypse612 » Mon Sep 23, 2013 9:59 pm

Thread can be closed.

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