Chains That Bind Us mob fix

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demolish
Developer
Posts: 262
Joined: Thu Jul 26, 2012 7:12 am

Chains That Bind Us mob fix

Post by demolish » Mon Oct 21, 2013 12:57 pm

Fix for Anticans instantly respawning.
Third param was set to 0 and isn't needed as it's a scripted spawn.
Attachments
qm6.lua.patch
(1.05 KiB) Downloaded 250 times
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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whasf
Site Admin
Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: Chains That Bind Us mob fix

Post by whasf » Mon Oct 21, 2013 8:43 pm

Committed r4077
Thanks!
-- Whasf

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