Clear Mind
Clear Mind
So basically Clear mind needs to be enabled but its rank needs editing, as Rank 3 and 4 have 2HMP per tic instead of 1, and Rank 5 has 3
So R1 15 HMP (1HMP) R2 18HMP (1HMP) R3 21HMP (2HMP) R4 24 HMP (2HMP) R5 27 HMP (3HMP) In that order
As it was, Clear mind worked, but the tic was wrong, when it did work all HMP gear didnt, now CM dosent work, all HMP gear is working
http://ffxi.allakhazam.com/wiki/Black_Mage_%28FFXI%29 FOR REFERENCE
Now, Clear Mind Trait does not stack with sub, so if I have CMIII from BLM and CM1 from WHM, I have CM3
If I have an item that "Enhances" Clear mind, that stacks but only up to the MAX rank of 5 if I have the gear to do so.
So R1 15 HMP (1HMP) R2 18HMP (1HMP) R3 21HMP (2HMP) R4 24 HMP (2HMP) R5 27 HMP (3HMP) In that order
As it was, Clear mind worked, but the tic was wrong, when it did work all HMP gear didnt, now CM dosent work, all HMP gear is working
http://ffxi.allakhazam.com/wiki/Black_Mage_%28FFXI%29 FOR REFERENCE
Now, Clear Mind Trait does not stack with sub, so if I have CMIII from BLM and CM1 from WHM, I have CM3
If I have an item that "Enhances" Clear mind, that stacks but only up to the MAX rank of 5 if I have the gear to do so.
Re: Clear Mind
I don't know if it was ever committed but I and others asked whasf to enable Clear Mind on his server in the easiest way possible. In the traits table, each tier of CM adds MOD_MPHEAL, 3.
Base: 12 hMP
CM1: 15 hMP (difference of 3)
CM2: 18 hMP (difference of 3)
etc...
That SHOULD work fine since the server shouldn't be applying the same tier trait twice. Though come to think of it, it is a bit much. It was meant mostly as a simple fix to get Clear Mind working so people would play mage jobs more.
Base: 12 hMP
CM1: 15 hMP (difference of 3)
CM2: 18 hMP (difference of 3)
etc...
That SHOULD work fine since the server shouldn't be applying the same tier trait twice. Though come to think of it, it is a bit much. It was meant mostly as a simple fix to get Clear Mind working so people would play mage jobs more.
Re: Clear Mind
dia, that's not what I meant.
So I made a patch which gets Clear Mind working in a somewhat broken state. By broken I mean that it's too powerful. BLM74 has Clear Mind 4, RDM37 has Clear Mind 1. Because I don't know how to make these traits stop stacking, a BLM74/RDM37 has Clear Mind 5 with this patch.
I've already tested it, and if not for the stacking problem, it's retail standard now. Including the +3mp per tick gain with CM5.
So I made a patch which gets Clear Mind working in a somewhat broken state. By broken I mean that it's too powerful. BLM74 has Clear Mind 4, RDM37 has Clear Mind 1. Because I don't know how to make these traits stop stacking, a BLM74/RDM37 has Clear Mind 5 with this patch.
I've already tested it, and if not for the stacking problem, it's retail standard now. Including the +3mp per tick gain with CM5.
- Attachments
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- healing.lua.patch
- I left healing.lua at rev 1713 in the other patch :(
- (1.1 KiB) Downloaded 346 times
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- clear_mind_fix.patch
- (7.22 KiB) Downloaded 356 times
Last edited by Zedingo on Tue Sep 11, 2012 7:13 am, edited 1 time in total.
Re: Clear Mind
not good idea with healing.lua
Re: Clear Mind
Okay, I finally got some sleep and realized how to do tier detection with the current table design. With this healing.lua you will only receive the effects of the highest tier of Clear Mind that you have.
- Attachments
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- clear_mind_final.patch
- (6.24 KiB) Downloaded 342 times
-
- Posts: 14
- Joined: Wed Sep 05, 2012 10:12 pm
Clear Mind + hHP fix
I looked into the hHP issue (especially with Signet) that wasn't healing correctly.
- Attachments
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- hHP fix.patch
- This incorporates ZeDingo's patch to Clear Mind, as well, towards the healing.lua
- (1.76 KiB) Downloaded 376 times
Re: Clear Mind + hHP fix
must beAnged_Obscurite wrote:I looked into the hHP issue (especially with Signet) that wasn't healing correctly.
Code: Select all
target:addHP(10+(3*math.floor(target:getMainLvl()/10))+(healtime-2+(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));
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- Posts: 14
- Joined: Wed Sep 05, 2012 10:12 pm
Re: Clear Mind + hHP fix
Yes, except the fact that the (1+math.floor(target:getMaxHP()/300)) part needs to be multiplied by (healtime-2). At 300~599 MaxHP, hHP increments are 2 (1+floor[(300~599)/300]), and right now this formula does not consider it. It needs to bediatanato wrote:must beAnged_Obscurite wrote:I looked into the hHP issue (especially with Signet) that wasn't healing correctly.Code: Select all
target:addHP(10+(3*math.floor(target:getMainLvl()/10))+(healtime-2+(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));
Code: Select all
target:addHP(10+(3*math.floor(target:getMainLvl()/10))+(healtime-2)*(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));