San dOria Mission 9-1

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demolish
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San dOria Mission 9-1

Post by demolish » Fri Aug 23, 2013 9:04 am

Added San dOria Mission 9-1 and a few missing NPCs and mobs.

SQL files affected:
npc_list.sql
mob_spawn_points.sql
mob_groups.sql
Attachments
SandOria_9-1.zip
(9.27 KiB) Downloaded 182 times
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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whasf
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Re: San dOria Mission 9-1

Post by whasf » Fri Aug 23, 2013 5:17 pm

Please re-do as an all-inclusive .patch
-- Whasf

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demolish
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Re: San dOria Mission 9-1

Post by demolish » Sat Aug 24, 2013 5:19 am

by the time i got to this patch i got lost and think i might've missed something in previous patch files so here's everything included (mission 7-2 to 9-1)
Attachments
SandOria_7-2_to_9-1(3).patch
(58.03 KiB) Downloaded 189 times
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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demolish
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Re: San dOria Mission 9-1

Post by demolish » Sat Oct 05, 2013 6:46 pm

Anyone tested and confirmed if the above patch works? Haven't touched anything DSP related since FFXIV ARR was released
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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whasf
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Re: San dOria Mission 9-1

Post by whasf » Mon Oct 07, 2013 7:06 pm

Committed r4047
Thanks!
-- Whasf

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whasf
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Re: San dOria Mission 9-1

Post by whasf » Mon Oct 07, 2013 8:28 pm

hey Xx_Demolish--

In missions.lua I noticed two things.
One - You were missing a comma at the end of line 854
Two - Line 602, you changed an 'elseif' to a 'if'.. Why? I'm looking at the code and it doesn't make sense. If you meant to change it that way then you forgot to add an 'end' before it to close out the previous if statement.
-- Whasf

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whasf
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Re: San dOria Mission 9-1

Post by whasf » Mon Oct 07, 2013 8:30 pm

oh and line 603, you're checking for "Cutscenes_8-2", sounds like that's a type-o?
-- Whasf

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demolish
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Re: San dOria Mission 9-1

Post by demolish » Tue Oct 08, 2013 10:06 am

One and Two were typos, the Cutscenes_8-2 was there as you needed to talk to Trion and Pieuje and trigger their cutscenes in order to start the next mission as shown here:
http://youtu.be/QebvsXLuqyA?t=3m9s
I was going to post a patch for missions.lua but I see you already corrected that in r4052 :P (thanks!)
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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whasf
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Re: San dOria Mission 9-1

Post by whasf » Wed Oct 09, 2013 8:45 pm

No problem, thank you for your contributions even if I have to fix them sometimes ;)
-- Whasf

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