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San dOria Mission 9-1
Posted: Fri Aug 23, 2013 9:04 am
by demolish
Added San dOria Mission 9-1 and a few missing NPCs and mobs.
SQL files affected:
npc_list.sql
mob_spawn_points.sql
mob_groups.sql
Re: San dOria Mission 9-1
Posted: Fri Aug 23, 2013 5:17 pm
by whasf
Please re-do as an all-inclusive .patch
Re: San dOria Mission 9-1
Posted: Sat Aug 24, 2013 5:19 am
by demolish
by the time i got to this patch i got lost and think i might've missed something in previous patch files so here's everything included (mission 7-2 to 9-1)
Re: San dOria Mission 9-1
Posted: Sat Oct 05, 2013 6:46 pm
by demolish
Anyone tested and confirmed if the above patch works? Haven't touched anything DSP related since FFXIV ARR was released
Re: San dOria Mission 9-1
Posted: Mon Oct 07, 2013 7:06 pm
by whasf
Committed r4047
Thanks!
Re: San dOria Mission 9-1
Posted: Mon Oct 07, 2013 8:28 pm
by whasf
hey Xx_Demolish--
In missions.lua I noticed two things.
One - You were missing a comma at the end of line 854
Two - Line 602, you changed an 'elseif' to a 'if'.. Why? I'm looking at the code and it doesn't make sense. If you meant to change it that way then you forgot to add an 'end' before it to close out the previous if statement.
Re: San dOria Mission 9-1
Posted: Mon Oct 07, 2013 8:30 pm
by whasf
oh and line 603, you're checking for "Cutscenes_8-2", sounds like that's a type-o?
Re: San dOria Mission 9-1
Posted: Tue Oct 08, 2013 10:06 am
by demolish
One and Two were typos, the Cutscenes_8-2 was there as you needed to talk to Trion and Pieuje and trigger their cutscenes in order to start the next mission as shown here:
http://youtu.be/QebvsXLuqyA?t=3m9s
I was going to post a patch for missions.lua but I see you already corrected that in r4052

(thanks!)
Re: San dOria Mission 9-1
Posted: Wed Oct 09, 2013 8:45 pm
by whasf
No problem, thank you for your contributions even if I have to fix them sometimes
