bastok 8-2

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melman429
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Joined: Thu Jul 25, 2013 1:00 am

bastok 8-2

Post by melman429 » Sun Aug 25, 2013 8:34 pm

works fine for me. lemme know if you find any errors
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bastok 8-2 patch.patch
(10.66 KiB) Downloaded 207 times

gedads
Developer
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Re: bastok 8-2

Post by gedads » Mon Aug 26, 2013 2:32 am

melman429 wrote:works fine for me. lemme know if you find any errors

viewtopic.php?f=19&t=1204

check the kuftal tunnel part, there are mobs to spawn

melman429
Posts: 3
Joined: Thu Jul 25, 2013 1:00 am

Re: bastok 8-2

Post by melman429 » Mon Aug 26, 2013 8:24 pm

yea it didnt show up in patch for somereason.

melman429
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Joined: Thu Jul 25, 2013 1:00 am

Re: bastok 8-2

Post by melman429 » Mon Aug 26, 2013 8:27 pm

files
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Kuftal_Tunnel.zip
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whasf
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Re: bastok 8-2

Post by whasf » Thu Aug 29, 2013 6:18 pm

melman429 wrote:files
Please submit a .patch file next time
Committed r3998
-- Whasf

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whasf
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Re: bastok 8-2

Post by whasf » Thu Aug 29, 2013 6:25 pm

melman429 wrote:works fine for me. lemme know if you find any errors
can you do a .patch just for missions.lua? I can't find the lines where you're inserting after:

Code: Select all

		player:messageSpecial(ITEM_OBTAINED,13571);
 		player:addFame(BASTOK,BAS_FAME*30);
 		player:completeQuest(BASTOK,RIVALS);
you are putting in after that:

Code: Select all

	elseif (csid == 0x00b8)then
		player:setVar("OptionalcsD",1);
It looks like it was just messed up.
-- Whasf

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