Windurst Mission 6-1

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demolish
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Windurst Mission 6-1

Post by demolish » Wed Oct 09, 2013 10:53 am

Added Windurst Mission 6-1.
SQL: Jack of Coins, Jack of Batons, Jack of Cups and Jack of Swords pos added into mob_spawn_points.sql

Tested and fully working.
Attachments
Windurst_6-1.patch
(11.61 KiB) Downloaded 172 times
Last edited by demolish on Sat Oct 12, 2013 5:03 am, edited 1 time in total.
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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whasf
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Re: Windurst Mission 6-2

Post by whasf » Wed Oct 09, 2013 8:44 pm

Committed r4053, thanks!
-- Whasf

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demolish
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Re: Windurst Mission 6-2

Post by demolish » Fri Oct 11, 2013 9:10 am

Looks like the typo that's usually in the script ended up in the title of this post...
This is Windurst Mission 6-1, not 6-2 >.>
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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demolish
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Re: Windurst Mission 6-1

Post by demolish » Sat Oct 12, 2013 8:08 am

Forgot to include missions.lua patch in the first post so here it is >.>
Attachments
missions.lua.patch
(1.02 KiB) Downloaded 179 times
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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whasf
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Re: Windurst Mission 6-1

Post by whasf » Sat Oct 12, 2013 3:42 pm

Committed the missions patch in r4058
thanks!
-- Whasf

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