Windurst Mission 6-2

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demolish
Developer
Posts: 262
Joined: Thu Jul 26, 2012 7:12 am

Windurst Mission 6-2

Post by demolish » Sun Oct 13, 2013 7:23 am

Added Windurst Mission 6-2 along with the BCNM mobs and the missing NPC scripts.
Tested and fully working (instance 1 and 2 are tested, didn't have another char for bcnm instance 3 but should be fine)
Attachments
Windurst_6-2.patch
(17.96 KiB) Downloaded 165 times
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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whasf
Site Admin
Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: Windurst Mission 6-2

Post by whasf » Sun Oct 13, 2013 12:47 pm

Committed r4060
Thanks!
-- Whasf

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