Got it this time, I swear!
Tested out a bunch of BCNMs and all display the correct cutscenes now.
Still not sure why Balga's Dais is buggy as hell (always has been) ;_;
bcnm.lua fix
bcnm.lua fix
- Attachments
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- bcnm_test.lua.patch
- (1.85 KiB) Downloaded 273 times
Last edited by demolish on Tue Oct 15, 2013 6:06 am, edited 3 times in total.
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
Re: bcnm.lua fix
Xx_DeMoLiSH wrote:
Re: bcnm.lua fix
Updated main post!
Correct cutscenes now display.
Time to find out why Balga's Dais is stuck on what seems to be an infinite loop on player:startEvent() for party members!
Correct cutscenes now display.
Time to find out why Balga's Dais is stuck on what seems to be an infinite loop on player:startEvent() for party members!
Click here for a guide on scripting missions.<Giblet[NewBrain]> kj with this first step would be fine on my shit
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Re: bcnm.lua fix
commited r4069