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bcnm.lua fix

Posted: Mon Oct 14, 2013 6:54 am
by demolish
Got it this time, I swear!
Tested out a bunch of BCNMs and all display the correct cutscenes now.
Still not sure why Balga's Dais is buggy as hell (always has been) ;_;

Re: bcnm.lua fix

Posted: Mon Oct 14, 2013 1:02 pm
by kjLotus
Xx_DeMoLiSH wrote:Image

Re: bcnm.lua fix

Posted: Tue Oct 15, 2013 6:04 am
by demolish
Updated main post!
Correct cutscenes now display.
Time to find out why Balga's Dais is stuck on what seems to be an infinite loop on player:startEvent() for party members!

Re: bcnm.lua fix

Posted: Tue Oct 15, 2013 11:32 am
by Apocalypse612
commited r4069