Ranged Accuracy Fix
Posted: Thu Sep 06, 2012 4:39 pm
Someone used an 8 bit integer in calculating hit rate, and that was causing some rollover problems when the acc formula says you should be getting a hitrate outside of 0-255
I sat down for a bit with a ShowDebug line showing me my acc, the mob's eva and level, and the calculated hitrate. On Burrower Worms in Zeruhn I had a 95% hit rate from RNG25 to RNG64.
This is a pretty simple patch, and it works fine on my server.
I sat down for a bit with a ShowDebug line showing me my acc, the mob's eva and level, and the calculated hitrate. On Burrower Worms in Zeruhn I had a 95% hit rate from RNG25 to RNG64.
This is a pretty simple patch, and it works fine on my server.