Edited: The mob_spawn_points.sql should import correctly.
The ??? will despawn for 15 minutes on trade.
Thanks for the help kjLotus^^
Hakutaku spawn script
Hakutaku spawn script
- Attachments
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- Hakutaku.rar
- (533.5 KiB) Downloaded 460 times
Last edited by link on Fri Jul 27, 2012 5:44 pm, edited 1 time in total.
Re: Hakutaku spawn script
Two comments: the SQL query script is real gnarly (crashed my navicat), I'm assuming you only changed the spawn location of Hakutaku (since it was wrong), so I'd make sure it's in the same format as the one we have now (all you really need to do is change line 29247 to "INSERT INTO `mob_spawn_points` VALUES ('17433009', 'Hakutaku', '8464', '24.000', '25.000', '-306.000', '121');"
Also, the ??? despawns for 15 minutes after you trade it. According to rev. 1538, you can use npc:hideNPC(900) to hide it for 15 minutes.
Also, the ??? despawns for 15 minutes after you trade it. According to rev. 1538, you can use npc:hideNPC(900) to hide it for 15 minutes.
Re: Hakutaku spawn script
Sweet, thanks for that info. ill have another go at it. The timer part seems easy enough.
The mySQL part may be tricky, i use sqlYog to manually change the spawn point values of him, then exported as sql dump. ill try your method and see how we go.
The mySQL part may be tricky, i use sqlYog to manually change the spawn point values of him, then exported as sql dump. ill try your method and see how we go.
Re: Hakutaku spawn script
Script looks good now. SQL still the same :p
All you really need to do is edit the latest revisions mob_spawn_points.sql line with hakutaku. It's alot more readable (split into zones) than having every insert on one line
Would end up looking like the one I attached
All you really need to do is edit the latest revisions mob_spawn_points.sql line with hakutaku. It's alot more readable (split into zones) than having every insert on one line

Would end up looking like the one I attached
- Attachments
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- mob_spawn_points.7z
- (515.17 KiB) Downloaded 507 times
Re: Hakutaku spawn script
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