we are going to make the server a dedicated server so we both can play and make changes on it.
but we dont have commit power yet and hope we can have it once the developers think we helped enough.
while i was working on the 75+ weapons (i made the modds working and working through the mid's now)
my partner took a crack at the coffers and he did a very nice job on it.
i saw that it was assigned to whasf so hope he can take a look and check them and put them in and the developers can let me know on the commit power for the server.
we tested them for 3 days now and they all work.
the list of coffers fixed:
scripts/zones/Beadeaux/npcs/Treasure_Coffer.lua
scripts/zones/Castle_Oztroja/npcs/Treasure_Coffer.lua
scripts/zones/Castle_Zvahl_Baileys/npcs/Treasure_Coffer.lua
scripts/zones/Crawlers_Nest/npcs/Treasure_Chest.lua
scripts/zones/Garlaige_Citadel/npcs/Treasure_Coffer.lua
scripts/zones/Ifrits_Cauldron/npcs/Treasure_Coffer.lua
scripts/zones/Monastic_Cavern/npcs/Treasure_Coffer.lua
scripts/zones/Quicksand_Caves/npcs/Treasure_Coffer.lua
scripts/zones/Sea_Serpent_Grotto/npcs/Treasure_Coffer.lua
scripts/zones/Temple_of_Uggalepih/npcs/Treasure_Coffer.lua
scripts/zones/The_Boyahda_Tree/npcs/Treasure_Coffer.lua
scripts/zones/Toraimarai_Canal/npcs/Treasure_Coffer.lua
we have the mods of all 75+ rings and the weapons done but i will give the full packages when its all done and i have the mid's for the weapons complete so all will work also.
but like i said we cant commit now so hope that will change so we dont have to wait to help the project getting where it needs to be.cause when i fixed the hut_door for the mission (was a minor fix_ i had to wait for link to commit it.
i will give the patch for the coffers and let me know how they work (we tested them so they will work now)
script of the patch:
Code: Select all
Index: scripts/zones/Beadeaux/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Beadeaux/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Beadeaux/npcs/Treasure_Coffer.lua (working copy)
@@ -69,7 +69,7 @@
if(diceroll <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
Index: scripts/zones/Castle_Oztroja/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Castle_Oztroja/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Castle_Oztroja/npcs/Treasure_Coffer.lua (working copy)
@@ -61,7 +61,7 @@
if(math.random() <= success) then -- 0 or 1
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 2) then
for nb = 1,table.getn(listAF),3 do
if(mJob == listAF[nb]) then
Index: scripts/zones/Castle_Zvahl_Baileys/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Castle_Zvahl_Baileys/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Castle_Zvahl_Baileys/npcs/Treasure_Coffer.lua (working copy)
@@ -45,14 +45,15 @@
for nb = 1,table.getn(listAF),3 do
if(player:getQuestStatus(JEUNO,listAF[nb + 1]) ~= QUEST_AVAILABLE and mJob == listAF[nb] and player:hasItem(listAF[nb + 2]) == false) then
questItemNeeded = 2;
+ AFgear = listAF[nb+2];
break
end
end
end
--------------------------------------
- local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
- local success = 0;
+ local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
+ local success = 0;
if(pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
@@ -63,10 +64,10 @@
if(success ~= -2) then
player:tradeComplete();
- if(math.random() <= success) then -- 0 or 1
+ if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
@@ -101,6 +102,7 @@
end;
+
-----------------------------------
-- onTrigger Action
-----------------------------------
Index: scripts/zones/Crawlers_Nest/npcs/Treasure_Chest.lua
===================================================================
--- scripts/zones/Crawlers_Nest/npcs/Treasure_Chest.lua (revision 2069)
+++ scripts/zones/Crawlers_Nest/npcs/Treasure_Chest.lua (working copy)
@@ -31,11 +31,30 @@
-- Player traded a key.
if((trade:hasItemQty(1040,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
+
+ local mJob = player:getMainJob();
local zone = player:getZone();
+ local AFHandsActivated = player:getVar("BorghertzAlreadyActiveWithJob");
+ local zone = player:getZone();
-- IMPORTANT ITEM: AF2 RDM QUEST -----------
if(player:getVar("needs_crawler_blood") == 1) then
+ questItemNeeded = 3;
+ end
+
+ if((AFHandsActivated == 2 or AFHandsActivated == 9) and player:hasKeyItem(OLD_GAUNTLETS) == false) then
questItemNeeded = 1;
+ else
+ local listAF = getAFbyZone(zone);
+
+ for nb = 1,table.getn(listAF),3 do
+ if(player:getQuestStatus(JEUNO,listAF[nb + 1]) ~= QUEST_AVAILABLE and mJob == listAF[nb] and player:hasItem(listAF[nb + 2]) == false) then
+ questItemNeeded = 2;
+ break
+ end
+ end
end
+
+
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
@@ -54,10 +73,23 @@
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
- if(questItemNeeded == 1) then
+ if(questItemNeeded == 3) then
player:addKeyItem(CRAWLER_BLOOD);
player:messageSpecial(KEYITEM_OBTAINED,CRAWLER_BLOOD); -- Crawler Blood (KI)
player:setVar("needs_crawler_blood",0);
+ listAF = getAFbyZone(zone);
+ elseif(questItemNeeded == 1) then
+ player:addKeyItem(OLD_GAUNTLETS);
+ player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
+ elseif(questItemNeeded == 2) then
+ for nb = 1,table.getn(listAF),3 do
+ if(mJob == listAF[nb]) then
+ player:addItem(listAF[nb + 2]);
+ player:messageSpecial(ITEM_OBTAINED,listAF[nb + 2]);
+ break
+ end
+ end
+
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
@@ -87,6 +119,9 @@
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1040);
+ player:addKeyItem(CRAWLER_BLOOD);
+ player:messageSpecial(KEYITEM_OBTAINED,CRAWLER_BLOOD); -- Crawler Blood (KI)
+ player:setVar("needs_crawler_blood",0);
end;
-----------------------------------
Index: scripts/zones/Garlaige_Citadel/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Garlaige_Citadel/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Garlaige_Citadel/npcs/Treasure_Coffer.lua (working copy)
@@ -41,7 +41,7 @@
questItemNeeded = 1;
else
local listAF = getAFbyZone(zone);
-
+
for nb = 1,table.getn(listAF),3 do
if(player:getQuestStatus(JEUNO,listAF[nb + 1]) ~= QUEST_AVAILABLE and mJob == listAF[nb] and player:hasItem(listAF[nb + 2]) == false) then
questItemNeeded = 2;
@@ -66,18 +66,22 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
elseif(questItemNeeded == 2) then
- for nb = 1,table.getn(listAF),3 do
+ for nb = 1,table.getn(listAF),3 do
if(mJob == listAF[nb]) then
player:addItem(listAF[nb + 2]);
player:messageSpecial(ITEM_OBTAINED,listAF[nb + 2]);
break
end
end
+
+
+
+
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
Index: scripts/zones/Ifrits_Cauldron/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Ifrits_Cauldron/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Ifrits_Cauldron/npcs/Treasure_Coffer.lua (working copy)
@@ -70,7 +70,7 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
Index: scripts/zones/Monastic_Cavern/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Monastic_Cavern/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Monastic_Cavern/npcs/Treasure_Coffer.lua (working copy)
@@ -66,7 +66,7 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
Index: scripts/zones/Quicksand_Caves/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Quicksand_Caves/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Quicksand_Caves/npcs/Treasure_Coffer.lua (working copy)
@@ -65,7 +65,7 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 3) then
player:addKeyItem(MAP_OF_THE_QUICKSAND_CAVES);
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_QUICKSAND_CAVES); -- Map of the Quicksand Caves (KI)
Index: scripts/zones/Sea_Serpent_Grotto/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Sea_Serpent_Grotto/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Sea_Serpent_Grotto/npcs/Treasure_Coffer.lua (working copy)
@@ -70,7 +70,7 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
Index: scripts/zones/Temple_of_Uggalepih/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Temple_of_Uggalepih/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Temple_of_Uggalepih/npcs/Treasure_Coffer.lua (working copy)
@@ -65,7 +65,7 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 3) then
player:addKeyItem(MAP_OF_THE_TEMPLE_OF_UGGALEPIH);
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_TEMPLE_OF_UGGALEPIH); -- Map of the Temple of Uggalepih (KI)
Index: scripts/zones/The_Boyahda_Tree/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/The_Boyahda_Tree/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/The_Boyahda_Tree/npcs/Treasure_Coffer.lua (working copy)
@@ -70,7 +70,7 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
Index: scripts/zones/The_Eldieme_Necropolis/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/The_Eldieme_Necropolis/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/The_Eldieme_Necropolis/npcs/Treasure_Coffer.lua (working copy)
@@ -63,10 +63,10 @@
if(success ~= -2) then
player:tradeComplete();
- if(math.random() <= success) then -- 0 or 1
+ if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
@@ -77,7 +77,8 @@
player:messageSpecial(ITEM_OBTAINED,listAF[nb + 2]);
break
end
- end
+ end
+
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
Index: scripts/zones/Toraimarai_Canal/npcs/Treasure_Coffer.lua
===================================================================
--- scripts/zones/Toraimarai_Canal/npcs/Treasure_Coffer.lua (revision 2069)
+++ scripts/zones/Toraimarai_Canal/npcs/Treasure_Coffer.lua (working copy)
@@ -67,7 +67,7 @@
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
-
+ local listAF = getAFbyZone(zone);
if(questItemNeeded == 2) then
for nb = 1,table.getn(listAF),3 do
if(mJob == listAF[nb]) then