Incorrect "CONQUEST" TextID.

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Hypnotoad
Posts: 15
Joined: Fri Dec 14, 2012 7:25 am

Incorrect "CONQUEST" TextID.

Post by Hypnotoad » Sat Mar 02, 2013 1:00 pm

In the files:

Code: Select all

scripts/zones/Bastok_Markets/TextIDs.lua
scripts/zones/Northern_San_dOria/TextIDs.lua
scripts/zones/Port_Windurst/TextIDs.lua
scripts/zones/Windurst_Waters/TextIDs.lua
scripts/zones/Windurst_Woods/TextIDs.lua
the CONQUEST TextID is incorrect, this causes a player to crash upon trading crystals to the coresponding guards in that zone. Unsure if this is all the anomales, however it is the only ones I have noticed thus far.

The correct ID (Via POLUtils) seems to be the old id + 7.

Small patch included.

incorrect_conquest_textids.patch
(2.79 KiB) Downloaded 167 times
Last edited by Hypnotoad on Sat Mar 02, 2013 3:03 pm, edited 1 time in total.

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kjLotus
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Re: Incorrect "CONQUEST" TextID.

Post by kjLotus » Sat Mar 02, 2013 1:15 pm

Hypnotoad wrote:Unsure if this is the only anomaly
windurst has some, i think northen san d'oria as well

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Incorrect "CONQUEST" TextID.

Post by bluekirby0 » Sat Mar 02, 2013 2:33 pm

Usually when textIDs change, a lot of them change by some offset.

Hypnotoad
Posts: 15
Joined: Fri Dec 14, 2012 7:25 am

Re: Incorrect "CONQUEST" TextID.

Post by Hypnotoad » Sat Mar 02, 2013 3:05 pm

Updated with Northern San d'Oria, Port Windurst, Windurst Waters, and Windurst Woods.

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kjLotus
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Re: Incorrect "CONQUEST" TextID.

Post by kjLotus » Sat Mar 02, 2013 6:51 pm

bluekirby0 wrote:Usually when textIDs change, a lot of them change by some offset.
in other words, trading an exp ring to a guard

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