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Re: SOA retail 23 november 2013

Posted: Mon Nov 25, 2013 6:18 pm
by gedads
Rala waterways sluicegates script, require santssoft fix

Re: SOA retail 23 november 2013

Posted: Tue Nov 26, 2013 5:14 am
by gedads
Foret de Hennetiel z 262 reive npcs script sample.
Ceizak battleground knotted roots

NPC_LIST:
z262 corrected reive npcs so that they can't be targeted anymore , they now open only when broadleaf palms are defeated.
Z261 same as z262

mob_group: set respawn for reive npcs in hennetiel and ceizak @ 3600 (path will stay open 1 hour).
mob_spawn_point: corrected knottedroot in order for all those mobs to match the spelling of the script Knotted_Root

Todo: correct all mobs in order to have them aggro near obstacles (update enmity isn't a good idea since in retail you can nuke/attack roots, palms etc from distance without aggroing mobs)

Like all scripts for soa , zoneutils fix is required and latest version of sql files.

Re: SOA retail 23 november 2013

Posted: Tue Nov 26, 2013 10:44 am
by gedads
Z 260 knotted root
corrected NPC_list npcs to make them untargetable.
set respawn to 1 hour in mob_groups

Like all scripts for soa , zoneutils fix is required and latest version of sql files.

Re: SOA retail 23 november 2013

Posted: Wed Nov 27, 2013 9:39 am
by gedads
Yorcia weald part 1
Corrected Z 263 trees to work with automatisation accordingly to retail ( http://wiki.bluegartr.com/images/d/d0/Yorcia_marked.png )
automatisation: added npcs for yorcia weald
mobgroup: corrected luckybug that was sending back to spaling instead of proper mob_pool
mob_pool: starting correction of mobs job : twitherym job is now war instead of mage.
mob_spawn_point: renamed gnarled rampart & corrected pos


Like all scripts for soa scripts, zoneutils fix is required and latest version of sql files.

Re: SOA retail 23 november 2013

Posted: Wed Nov 27, 2013 11:56 am
by gedads
Yorica weald z 263 Gnarled rampart npcs script

Like all scripts for soa , zoneutils fix is required and latest version of sql files.

Re: SOA retail 23 november 2013

Posted: Wed Nov 27, 2013 3:47 pm
by gedads
bedrock crag scripts
Mob group respawn set to 3600
mob spawn point renamed bedrock crag to match script's name
mob_pool changed delay for bedrock crack ... (mob isn't supposed to attack)
mob_family changed range for structures so you can attack them and speed.

Like all scripts for soa , zoneutils fix is required and latest version of sql files.

Re: SOA retail 23 november 2013

Posted: Wed Nov 27, 2013 4:10 pm
by gedads
Script z266 Monolithic boulder
Like all scripts for soa , zoneutils fix is required and latest version of sql files.

Re: SOA retail 23 november 2013

Posted: Wed Nov 27, 2013 6:32 pm
by gedads
NPC_list last rev : corrected rest of z 266+267 (soul_pyre parameters even if invisible and not used, corrected reive npc so they can't be targeted).
mob group lowered some levels, set respawn @ 3600 for monolithic boulder and reive mobs
mob pool modified monolithic boulder and some other corrections for future updates (spinescent protuberance, pungent fungus ... are mobs that never moves and release poison, amnesia etc every 8-13 seconds so they're not mages not even war they don't move and don't aggro)

script: icy palissade for z 267 Kamihr drift

Like all scripts for soa , zoneutils fix is required and latest version of sql files.

Re: SOA retail 23 november 2013

Posted: Thu Nov 28, 2013 10:17 am
by gedads
script Z 270 knotted root
mob group
npc_list update to set npc blocking path untargetable and open only if defeated

Re: SOA retail 23 november 2013

Posted: Thu Nov 28, 2013 3:08 pm
by gedads
Thanks to deviltti's help : Fix for the chigoe's name to be invisible and only revealing on attacking (also fix yovra phuabo amphiptere).

mob pool fix some delay (frogs...) to avoid hundred fist like melee for mobs.

bonus: script i use to make yovra / phuabo to stay on the ground and phuabos to light up when going out of water.