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Re: SOA retail 13 december 2013 currently updating

Posted: Tue Dec 17, 2013 5:09 pm
by gedads
aht urghan White gate corrected
Nashmau corrected
Selbina corrected
Mauhra corrected

Re: SOA retail 13 december 2013 currently updating

Posted: Tue Dec 17, 2013 7:33 pm
by gedads
transport sql patch

Re: SOA retail 13 december 2013 currently updating

Posted: Wed Dec 18, 2013 5:23 am
by gedads
tavnazian safehold corrected
Lower Jeuno, corrected pos for porter moogle (forgot it's z pos, it has to be behind the fountain not before).

Re: SOA retail 13 december 2013 currently updating

Posted: Wed Dec 18, 2013 10:03 am
by gedads
Lufaisea meadow corrected (added vnm mob and npcs too)
valkurm dunes corrected (if npcids are correct scripts aren't so you may encounter npcs displayed while they shouldn't in valkurm and in all future updates of conquest areas).

Re: SOA retail 13 december 2013 currently updating

Posted: Wed Dec 18, 2013 10:07 am
by gedads
mob_skill corrected gallu moves, seems like mob skill name were changed with last update
mob_family inserted gallu family
mob_pool added ig alima, NM Flockbock in lufaise, demon vnm and his minions.

Flockbock is set to forced pop because i don't have info on his respawn but it seems to be a timed pop

added south gustaberg

Re: SOA retail 13 december 2013 currently updating

Posted: Wed Dec 18, 2013 8:36 pm
by gedads
Corrections:

NPC_list homepoint in z 241 forgot pos for HP #2 3 4
mob_pools: forgot to readd retail size for mobs and some models corrections (glen crab... and some that never had models which i forgot to add).
north gustaberg added
reposted to match last rev

Re: SOA retail 13 december 2013 currently updating

Posted: Sun Dec 22, 2013 1:53 pm
by whasf
Should be all in the trunk now. Thanks!