To Zilart and beyond!

Any discussion not related to the other forum topics
Rur0uni
Posts: 26
Joined: Sun Sep 23, 2012 10:34 am

Re: To Zilart and beyond!

Post by Rur0uni » Mon Oct 08, 2012 8:12 pm

I noticed crafting guilds aren't fully implemented. You can craft items, but you can't join any guilds, consequently barring you from getting support/recipes from guild NPCs.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: To Zilart and beyond!

Post by PrBlahBlahtson » Tue Oct 09, 2012 2:46 pm

I'm curious about what's holding the guilds back, as well. I haven't investigated, but logically it seems like the biggest hurdle would be scripting the menus/quests, using a variable (or a new column in char/char_stats) to store which guild you belong to, and then potentially getting the core to work with that data, as far as skill-ups and caps go.

tl;dr - Seems pretty basic on the surface, just needs someone that scripts and codes.

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whasf
Site Admin
Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: To Zilart and beyond!

Post by whasf » Tue Oct 09, 2012 2:59 pm

There is a different packet when you buy from a guild shop and we don't have any data on it to be able to implement it yet. I don't know if there is one for when you join a guild either (I'm guessing not, but I'm not in a place I can test that right now).
-- Whasf

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: To Zilart and beyond!

Post by bluekirby0 » Fri Oct 12, 2012 4:27 pm

Joining a guild shouldn't be an issue at all...that would just be another column in the chars table to track what guilds you are in and what guild you are currently accumulating guild points with.

It seems the shops do need some packet love though.

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