jobs class data file

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ALBundy
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Joined: Wed Jun 05, 2013 3:47 pm

jobs class data file

Post by ALBundy » Tue Jan 14, 2014 11:37 am

Hi guys wanted just to know were are the file for the jobs classes are stored? in pol file or in ROM files?

deviltti
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Re: jobs class data file

Post by deviltti » Wed Jan 15, 2014 8:52 pm

NO MA'AM

What exactly are you asking?

ALBundy
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Joined: Wed Jun 05, 2013 3:47 pm

Re: jobs class data file

Post by ALBundy » Fri Jan 17, 2014 5:32 pm

i would like to try and help the site by editing the job classes but not sure where the files are to start.

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atom0s
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Re: jobs class data file

Post by atom0s » Fri Jan 17, 2014 5:40 pm

What are you trying to edit? Like what do you plan to do to the classes?
Most of the information for things is stored in the database files.

ALBundy
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Joined: Wed Jun 05, 2013 3:47 pm

Re: jobs class data file

Post by ALBundy » Sat Jan 18, 2014 9:10 am

I was gonna choose Geo and just work on getting it up and running.

altalus
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Location: Montreal Qc, CAN

Re: jobs class data file

Post by altalus » Mon Jan 20, 2014 12:21 pm

Create yourself a character 1st, then setup the flags to make that character a GM.

Then in the game chat:

@changejob geo 1

And you'll be a lvl 1 Geomancer :)

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atom0s
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Re: jobs class data file

Post by atom0s » Mon Jan 20, 2014 10:14 pm

Abilities can be located in: abilities.sql
If the ability uses charges, it can be found in: abilities_charges.sql
Spells can be found inside of: spell_list.sql
Traits can be found inside of: traits.sql
Weapon skills can be found inside of: weapon_skills.sql
Items can be found in the various: item_ sql files.
Skill rank caps can be found inside of: skill_ranks.sql

When scripting the abilities, you can find their scripts inside of:
scripts\globals\abilities

When scripting the spells, you can find their scripts inside of:
scripts\globals\spells

When scripting the spells that mobs can also use you can find them inside of:
scripts\globals\mobskills

When scripting the weapon skills (if any are missing) you can find them inside of:
scripts\globals\weaponskills

Keep in mind, coding a full job is going to take a lot of time and work. GEO has nothing coded for it yet. You may also have to tweak things in the core source to work properly for that job too. So be prepared to do a handful of work.

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kjLotus
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Re: jobs class data file

Post by kjLotus » Mon Jan 20, 2014 10:36 pm

atom0s wrote:You may also have to tweak things in the core source to work properly for that job too. So be prepared to do a handful of work.
with the luopan, it'd need a lot of core work

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