animation commands?

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babblebab
Posts: 40
Joined: Sat Dec 01, 2012 9:50 pm

animation commands?

Post by babblebab » Mon Sep 02, 2013 2:41 pm

Is there a way of writing a GM command to test spell and ability animations? Also is there one for testing NPC/Mob animations?

gedads
Developer
Posts: 171
Joined: Fri Jan 04, 2013 7:48 pm

Re: animation commands?

Post by gedads » Mon Sep 02, 2013 4:01 pm

Hi, dsp comes up with a lot of command already doing this:

@injectaction 11 animationnumber when mob engaged will display animation, (exist for spells ja too), goes from 1 to 3070 then a gap where numbers are making the server crash then it starts over (4k 9k etc)
@animatenpc use to work i don't know now
@mobsub is for subanimation (for mobs like panopt in idle mode active mode, phuabo in and out of water lighten up ... amphiptere flying etc). Can probably be changed a bit to work with npcs.

babblebab
Posts: 40
Joined: Sat Dec 01, 2012 9:50 pm

Re: animation commands?

Post by babblebab » Mon Sep 02, 2013 4:13 pm

spot on as always, gedads

thank you!

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