Own private server question

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cubia
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Own private server question

Post by cubia » Wed May 28, 2014 11:12 am

Hello guys and thanks for creating such a great project !

I really appreciate playing on private server, but i am also looking to create mine (i wont host it for people to join, its most likely to try and set one for myself, might dualbox to 2 or 3 characters, but thats it).

I will follow the guide on how to set up a server very soon (downloading all the needed softwares) and got the wiki page up.

However, i still do not know how to configure the server itself and the game. To try and make it simple, here are my questions :

(once the server is up and working)

1) Are all missions and quest up till the end of Wings of the Goddess available ? Is everything activated ? If no, how do you do it ? Is there a guide on this website ?

2) Since i am going to play with 2 or 3 characters at once and wont be able to challenge everything on my own, i would like to make all my characters reach lv99 and set mobs, even HNM to a level that makes it possible to solo,duo,trio. Is that possible ? If so, how to ? Is there a guide ?

3) On some private server, you can add stock quantity on auction house, like 350 kraken club, some armors etc. Any guide to do that ?

4) How to change exp rate ? Gil rate ? etc

5) How to become a GM on your own master ? And if you can, what's the GM command list i read here and there about it?

Sorry if those questions were already asked. I am really new but looking forward trying it.

I cant thank you enough for making this possible as i dont really have enough time anymore to play the game like i've did during 2004 to 2009 on retail version.

What i am looking for is most likely a FAQ, a deeper guide on what is possible to change on your created server, how to mod it (auction house, mobs, quest, make some NPC sell some specific gear) etc.

Thanks guys !

David.

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atom0s
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Re: Own private server question

Post by atom0s » Wed May 28, 2014 1:50 pm

cubia wrote:1) Are all missions and quest up till the end of Wings of the Goddess available ? Is everything activated ? If no, how do you do it ? Is there a guide on this website ?
No, a lot of quests are semi-broken or not implemented at all. Pretty much everything up to and including Chains of Promothia is "working" but things inside of Treasures and up are not. Content up to and including CoP was the main focus of the project and then afterward adding other expansion content was next.

By default the expansions are disabled as well in the server. You will need to configure it to enable them. To do so open up the following script:
/scripts/globals/settings.lua

This Lua file has most of the configurations for the server for you to edit.
cubia wrote:2) Since i am going to play with 2 or 3 characters at once and wont be able to challenge everything on my own, i would like to make all my characters reach lv99 and set mobs, even HNM to a level that makes it possible to solo,duo,trio. Is that possible ? If so, how to ? Is there a guide ?
Yes it is possible. Inside of settings.lua as mentioned above, you will find a setting 'MAX_LEVEL', set that to 99.

As for the mobs, you can do the same by editing the database. There is no real guide for what you are asking since its not how retail works and the main focus of the core DSP project/code is to mimic retail. But editing the database is not too bad once you understand the layout of it and such.
cubia wrote:3) On some private server, you can add stock quantity on auction house, like 350 kraken club, some armors etc. Any guide to do that ?
Check the custom applications section on this forum. There is a tool to do this for you.
cubia wrote:4) How to change exp rate ? Gil rate ? etc
Inside of the /conf/map_darkstar.conf file you can adjust the exp rates and such.
Inside of the /scripts/global/settings.lua file you can adjust the gil rate.
cubia wrote:5) How to become a GM on your own master ? And if you can, what's the GM command list i read here and there about it?
Check the wiki, there is a guide to make yourself a GM on there.
As for the list of commands, look inside of the /scripts/commands/ folder. Each file is a command.

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kjLotus
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Re: Own private server question

Post by kjLotus » Wed May 28, 2014 2:46 pm

cubia wrote:1) Are all missions and quest up till the end of Wings of the Goddess available ? Is everything activated ? If no, how do you do it ? Is there a guide on this website ?
rise of the zilart missions are pretty much done (except a bit of scripting in the ark angel fights). chains of promathia cutscenes are all done, but every fight isn't complete (or even close to complete, really). aht urhgan and wings of the goddess don't have any missions implemented at all yet

cubia
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Re: Own private server question

Post by cubia » Wed May 28, 2014 9:09 pm

Thanks a lot for your kind and quick reply guys !

I really thought everything was implemented (until the end of wings of the goddess). I have no programming skill at all so i cannot help sadly or i would, but is it because of SE blocking it or having security around it ? Is it a programmation problem ?

You've said that Aht Urghan mission were not implemented at all, and of course i trust you, but why did i get a cut scene in Aht Urghan on a private server when i was running around ? It was, i think, the first cutscene when your character meet that mithraa in the office.

I have yet to set my server (i am on a very good notebook computer) and your answers will really help me.

If i have other questions or having issues during the setup i might just use this thread again to avoid creating useless ones.

Thanks again !

PS : do you plan to implement TOAU and Wings of the goddess in the future or its not a part of your project anymore ?

PS 2 : if wings of the goddess and TOAU missions and story line are not available, what about restricted area like nyzul, salvage etc ? Can you still enter and have fun attempting to solo/duo/trio ? Since you have to do the story line in order to unlock access, i was curious about this.

Sorry, last question : if FFXI servers are shutdown next year and SE does not provide any services anymore, which means no more game updates, no more pol updates, will i still be able to create and host my own server to enjoy playing it forever ?

Anyway, definetly looking forward what you're planning to do next, because of you, i can enjoy FFXI again. Really cant thank you enough.

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atom0s
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Re: Own private server question

Post by atom0s » Wed May 28, 2014 10:20 pm

cubia wrote:I really thought everything was implemented (until the end of wings of the goddess). I have no programming skill at all so i cannot help sadly or i would, but is it because of SE blocking it or having security around it ? Is it a programmation problem ?
It's a matter of motivation, time, and work. The data required to make missions work involves having retail access. The local client files do not contain the needed information to accurately and properly script a mission on DSP. The local client files give us NPC names and ids, and that's basically it. Things like cutscene ids, selection ids for said cutscenes based on user input, etc. are all on the server side. This requires someone to go on retail, do the mission and record the packets. Then we have to statically analyze the packets and work them into our code and database.

With that, it takes a lot of time to fully and properly map out a single mission due to all the NPCs and cutscenes that are involved with them.

cubia wrote:You've said that Aht Urghan mission were not implemented at all, and of course i trust you, but why did i get a cut scene in Aht Urghan on a private server when i was running around ? It was, i think, the first cutscene when your character meet that mithraa in the office.
There are some missions for Treasures that have been worked on. Not many though. The starting cutscene is implemented but not 100% correct, and I think up to mission 7? or something somewhat works. Given the amount of massive updates lately on retail though, I doubt they still all work now.
cubia wrote:PS : do you plan to implement TOAU and Wings of the goddess in the future or its not a part of your project anymore ?
They are not on the current plate of whats being worked on or what is the focus of the project. But that is not to say it will never be added. Our focus is getting DSP to work like retail did before SE ruined the game with things like Abyssea and such. So that being said, we are focused on getting the core mechanics working up to and including Chains of Promothia first. Once things are fairly settled and working well, focus towards Treasures and Wings of the Goddess will start.

However we do have some people that every now and then submit content patches for things that are not CoP and under but we do not really give support for any of it.
cubia wrote:PS 2 : if wings of the goddess and TOAU missions and story line are not available, what about restricted area like nyzul, salvage etc ? Can you still enter and have fun attempting to solo/duo/trio ? Since you have to do the story line in order to unlock access, i was curious about this.
No, instanced areas like Salvage, Nyzul Isle, and assaults are not implemented at all (yet). But, instances are being worked on currently. So you may see them in the near future. :)
cubia wrote:Sorry, last question : if FFXI servers are shutdown next year and SE does not provide any services anymore, which means no more game updates, no more pol updates, will i still be able to create and host my own server to enjoy playing it forever ?
Yes. DSP does not require an active subscription or any working retail server to work. The only thing you may land up having issues with is if your client is not updated at the time SE shuts down.

At that point there will more than likely be a custom client installation floating around of the last retail client released and so on.

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Re: Own private server question

Post by cubia » Thu May 29, 2014 3:02 am

Wow, i am going to learn many things from your reply, thanks again ! However, i have to say that i got lost during one of your answer haha. I will quote you and explain what i dont get it if you dont mind.
atom0s wrote:It's a matter of motivation, time, and work. The data required to make missions work involves having retail access. The local client files do not contain the needed information to accurately and properly script a mission on DSP. The local client files give us NPC names and ids, and that's basically it. Things like cutscene ids, selection ids for said cutscenes based on user input, etc. are all on the server side. This requires someone to go on retail, do the mission and record the packets. Then we have to statically analyze the packets and work them into our code and database.

With that, it takes a lot of time to fully and properly map out a single mission due to all the NPCs and cutscenes that are involved with them.
So what you're saying is that when we build our own server, we have NPC, ID, items, monsters, areas, etc, but storywise its all empty ?

Its like having a ferrari but no engine ? So the engine is on SE server side and in order to obtain it, someone from retail has to do the mission WHILE recording it (and that, i do not know how) and once done, you get packets (informations) from that specific mission and try to implement it, somehow ? (sounds terribly difficult haha)
atom0s wrote:There are some missions for Treasures that have been worked on. Not many though. The starting cutscene is implemented but not 100% correct, and I think up to mission 7? or something somewhat works. Given the amount of massive updates lately on retail though, I doubt they still all work now.
Thats crazy (atleast if i understand). Basically, if someone ever managed to make all the retail missions, quests and storyline works, if SE, whenever update theirs servers and thus, changing NPC ID's and so on, you'd have to correct it all again ? Auch...
atom0s wrote:They are not on the current plate of whats being worked on or what is the focus of the project. But that is not to say it will never be added. Our focus is getting DSP to work like retail did before SE ruined the game with things like Abyssea and such. So that being said, we are focused on getting the core mechanics working up to and including Chains of Promothia first. Once things are fairly settled and working well, focus towards Treasures and Wings of the Goddess will start.

However we do have some people that every now and then submit content patches for things that are not CoP and under but we do not really give support for any of it.
So you do get data from people, but unless you've managed to bring it back to where it was before Abyssea, you're not going to work on anything else after CoP until then. I see !
atom0s wrote:No, instanced areas like Salvage, Nyzul Isle, and assaults are not implemented at all (yet). But, instances are being worked on currently. So you may see them in the near future. :)
And here i was going to through main story hoping i'd unlock everything, guess i shouldnt waste time for the time being haha ! Thanks for telling me !
atom0s wrote:Yes. DSP does not require an active subscription or any working retail server to work. The only thing you may land up having issues with is if your client is not updated at the time SE shuts down.

At that point there will more than likely be a custom client installation floating around of the last retail client released and so on.
This is where i am a bit lost... In your first answer, you said that people have to record packets while doing retail content in order for you to try to make it work on your project, which means, making it work for us. Everything story wise related is on server side, and yet, you say that even if SE shutdown their server, our own server will continue to work. But if SE was to shutdown their server tomorrow, since no one has worked on making TOAU or WOTG storyline work, would that mean it'd be impossible to make them work in the future ?

I mean... sorry its a bit complicated to explain it the way i want to but if some stuff are server sided and the same servers gets shutdown, unless someone already did all in game missions while recording packets and gave you such infos, you're just never going to make it happen if SE suddenly shutdown everything, am i right ?

I am curious tho. I've played retail from 2004 to 2009 and there was no Abyssea stuff. Do you mind telling me why everyone is thinking that Abyssea killed the game ? I mean, i've never touched Abyssea contents and since we cannot do it yet with private server, i wanted to know what was so bad about it ?

Another question. Since Abyssea is not something people seems to appreciated and people working on DSP are looking forward making FFXI working like it was before Abyssea, i suppose that private server will never be able to launch anything Abyssea related ? If that's so, do you think that we will ever be able to create our own FFXI private server, while having the possibility to change parameters and get everything content wise until the end of Adoulin but without implementing Abyssea at all ?

I know DSP goal seems different than what i am asking right now, but people wanting to do all the story line on their own again by soloing or duoing or doing dual box up to 3 characters, from Zilart to Adoulin's ending, will they ever be able to do that ?

Thanks again for taking your time to answer, i will try to set up my server soon and see if i can do simple things while waiting for DSP project to grow more and more and eventually be able to do all the storyline i once liked !

PS : if i had to list what is possible to do right now with our own server is the following ?

- Host a server
- Character creation
- Level up till 99
- Do Zilart and CoP storyline
- Visit and explore all areas of the game but no story interaction
- Modify NPC selling list, NPC prices, Auction House etc
- Able to do all dynamis including Valkurm, Xarcabar with Dynamis Lord etc
- Unlock and play with all jobs
- Pop HNM, ZNM, NM

If i did miss something or included something that is wrong, feel free to let me know.

I never thought playing freely on a FFXI server would be possible and you guys somehow made it. I can only show my respect for that. If we ever get the chance to play from Zilart to the end of Adoulin by hosting our own server and get access to everything while not having to suffer from retail mode (i want fun mostly and cant really bother anymore to take 6 months from lv1 to 75, even tho i'd like to just like old days !), my dream would come true. I dont remember how many good times i had between 2004 and 2009, met so many people, got the chance to learn and work on my english (i am french) by meeting people from all around the world, listening to beautiful music while traveling in FFXI's world. Really, FFXI was probably the best experience i ever had while being online.

Thanks again for making this possible, i will definetly keep my eyes on your boards and come back whenever its necessary !

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kjLotus
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Re: Own private server question

Post by kjLotus » Thu May 29, 2014 3:40 am

cubia wrote: - Host a server
- Character creation
- Level up till 99
- Do Zilart and CoP storyline
- Visit and explore all areas of the game but no story interaction
- Modify NPC selling list, NPC prices, Auction House etc
- Able to do all dynamis including Valkurm, Xarcabar with Dynamis Lord etc
- Unlock and play with all jobs
- Pop HNM, ZNM, NM
yep
yep
yep (although not every JA or trait past 75 will work)
yep (although most CoP BCNMs are just a mob with no moves or special abilities)
yep
yep
kind of (it's very hard to make it like old dynamis because of the retail changes to dynamis - some day i plan to change it to be how retail does it now)
yes, except RUN and GEO, and ToAU jobs may have some stuff that doesn't work (PUP, some of BLU)
HNM yes, ZNM kind of (pop yes, but like CoP they don't do anything special), NM yes

the "focus" of the project is technically rotz/cop, but really i have no issues working on/accepting work on anything other than SoA (because that conflicts with retail servers), which is why you see me currently working on instances for assault etc

really, i don't get paid to work on this, so i just work on whatever i feel like working on (cop or toau or wotg or abyssea)



anyways, i would just like to point out that it hasn't taken 6 months to level from 1 to 75 since like 5 years ago, first job 1 to 99 can take like 2 weeks (i still play retail :) )

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Re: Own private server question

Post by cubia » Thu May 29, 2014 3:55 am

Quick reply, thanks !

I see, so mobs do nothing special... Lots have to be fixed or so it seems.

As for leveling on retail, taking 2 weeks from 1 to 99 seems nice, but how many hours a day do you have to play is the real question ^^

I know you're not getting paid for working on this and that's why its awesome, you and whoever else is working on this are providing something that i'd never imagined of before.

If i had the computer/programming skill to do it, i think i'd spend most of my days trying to figure out how to make the game works like retail but on our private servers for everyone to enjoy it. Sadly i am not smart enough and by the time i'd be able to code something really simple, you'd probably be done fixing everything ! haha

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Re: Own private server question

Post by atom0s » Fri May 30, 2014 11:26 am

cubia wrote:So what you're saying is that when we build our own server, we have NPC, ID, items, monsters, areas, etc, but storywise its all empty ?
Yes and no. Story line stuff is just a bunch of ids for cutscenes and the response ids for those cutscenes. Like if you are asked to make a choice in game by selecting a certain menu, what you select has an ID that is passed back to the cutscene to determine what to do next.

None of this data is local or client sided, its all handled by the server so the local dat files do not have any of that information.
cubia wrote:Its like having a ferrari but no engine ? So the engine is on SE server side and in order to obtain it, someone from retail has to do the mission WHILE recording it (and that, i do not know how) and once done, you get packets (informations) from that specific mission and try to implement it, somehow ? (sounds terribly difficult haha)
Correct. We use packet logging to record the packets sent to and from the client of the game to determine the cutscene data.
cubia wrote:Thats crazy (atleast if i understand). Basically, if someone ever managed to make all the retail missions, quests and storyline works, if SE, whenever update theirs servers and thus, changing NPC ID's and so on, you'd have to correct it all again ? Auch..
Yeah, they don't all or always break, but a lot of the time in the recent updates they do since SE keeps adding new npcs and shifting the mob ids around in every zone which lands up breaking nearly everything.
cubia wrote:So you do get data from people, but unless you've managed to bring it back to where it was before Abyssea, you're not going to work on anything else after CoP until then. I see !
Anyone is free to submit patches, pull requests, data etc. We are not saying people can't work on things past Treasures. Its just that the core team is not focused on it.
cubia wrote:This is where i am a bit lost... In your first answer, you said that people have to record packets while doing retail content in order for you to try to make it work on your project, which means, making it work for us. Everything story wise related is on server side, and yet, you say that even if SE shutdown their server, our own server will continue to work. But if SE was to shutdown their server tomorrow, since no one has worked on making TOAU or WOTG storyline work, would that mean it'd be impossible to make them work in the future ?

I mean... sorry its a bit complicated to explain it the way i want to but if some stuff are server sided and the same servers gets shutdown, unless someone already did all in game missions while recording packets and gave you such infos, you're just never going to make it happen if SE suddenly shutdown everything, am i right ?
Not impossible, just really really annoying and slow. You can edit scripts like while the server is running. To which you can guess the cutscene ids and force the client to start a cutscene to guess them. It is a super long and boring process to do since going through every id can take a really long time. Working out all the mission data at that point would be a nightmare but still doable.

Basically its still doable to be made without retail servers being active, but it will just take a lot lot longer to do.

We are more interested in ensuring core mechanics are working and done in the case this happens though. It is more important to know what packets do what and a jist of what their data is so that if retail does shut down we do have the packet info to keep working on things.
cubia wrote:I am curious tho. I've played retail from 2004 to 2009 and there was no Abyssea stuff. Do you mind telling me why everyone is thinking that Abyssea killed the game ? I mean, i've never touched Abyssea contents and since we cannot do it yet with private server, i wanted to know what was so bad about it ?
On retail, when Abyssea came out, it become the time on FFXI where literally everything was just given to the players. The game lost all challenge and motivation to obtain things.
- Relics like Aegis, Excalliber etc. all became super easy to get being able to be fully completed and funded within 2-3 weeks.
- Dynamis became a solo area instead of requiring a decent group of people.
- All caps on various missions and such for things like CoP and similar became uncapped.
- All negative effects from those missions were also removed. (Like losing exp.)
- A lot of JP waits til midnight and similar were removed making things a breeze to finish.

It basically ruined the game because everything you worked hard for was just handed to everyone else now.

You could walk into Abyssea for the first time, play in a party for like 10-15 minutes and have enough currency to buy a full set of gear from a vender that was better than the Lv75 end-game gear that already existed. It literally just killed needing skill to accomplish anything in the game and the aspect of end-game was more focused towards letting everyone participate vs. having fun and skill to do things.
cubia wrote:Another question. Since Abyssea is not something people seems to appreciated and people working on DSP are looking forward making FFXI working like it was before Abyssea, i suppose that private server will never be able to launch anything Abyssea related ? If that's so, do you think that we will ever be able to create our own FFXI private server, while having the possibility to change parameters and get everything content wise until the end of Adoulin but without implementing Abyssea at all ?
Anyone is free to submit data, missions, implementations etc of any expansion. While we have no focus or care for Abyssea, anyone is free to work on it. We are not saying it will never exist in DSP and we won't accept data for it. It is just not a focus for us. Once the core is done and everything upto Wings of the Goddess works, then the core team will start focusing on Abyssea and so on.

As for configurations, yes. The server offers the ability to turn on and off certain content and expansions.
cubia wrote:I know DSP goal seems different than what i am asking right now, but people wanting to do all the story line on their own again by soloing or duoing or doing dual box up to 3 characters, from Zilart to Adoulin's ending, will they ever be able to do that ?
You are free to download the source and alter things so that you can do that. But in our guidelines for what DSP is made to be, no. DSP is set out to mimic retail so that the play experience is similar. You are free to do whatever you want to your own server though via the code. You can make every mob Lv1, make your damage 999999999999999999999 on every hit etc. it is not something that will be implemented into the actual code though.

- Host a server -> Yes, you can.
- Character creation -> Yes, you can.
- Level up till 99 -> Yes, you can.
- Do Zilart and CoP storyline -> Yes, you can.
- Visit and explore all areas of the game but no story interaction -> Yes, you can.
- Modify NPC selling list, NPC prices, Auction House etc -> Yes, you can.
- Able to do all dynamis including Valkurm, Xarcabar with Dynamis Lord etc -> Not entirely, Dynamis does not work like you would assume it does. You can do things, get gear/currency, kill the bosses. But the spawning method is currently half-assed and broken.)
- Unlock and play with all jobs -> All except things added in Treasures and up. Some of the Treasures jobs "work" but are not fully done. Also the unlocking quests are not complete for them all and almost always break when SE updates the client. So its hit or miss if you can unlock them and play them at any given time.)
- Pop HNM, ZNM, NM -> Yes, you can. However, ZNMs are not implemented in the actual method of popping them.

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Re: Own private server question

Post by cubia » Fri May 30, 2014 6:02 pm

atom0s wrote:Yes and no. Story line stuff is just a bunch of ids for cutscenes and the response ids for those cutscenes. Like if you are asked to make a choice in game by selecting a certain menu, what you select has an ID that is passed back to the cutscene to determine what to do next.

None of this data is local or client sided, its all handled by the server so the local dat files do not have any of that information.
So the story content is available client side but its server sided as to "activate it" or so it seems. I am not good at all at programming and barely have any knowledge but thats what i get.
atom0s wrote:Correct. We use packet logging to record the packets sent to and from the client of the game to determine the cutscene data.
Sounds complicated and will never be able to do that unless you have time to teach me but i doubt it haha.
atom0s wrote:Yeah, they don't all or always break, but a lot of the time in the recent updates they do since SE keeps adding new npcs and shifting the mob ids around in every zone which lands up breaking nearly everything.
I can understand them switching NPC ID's in case they add some more. Makes sense indeed !
atom0s wrote:Anyone is free to submit patches, pull requests, data etc. We are not saying people can't work on things past Treasures. Its just that the core team is not focused on it.
I see... I'd love to work on it myself, i have free time right now, but i have no idea where to start. Do you have to be that good at programming or can i start learning somewhere on how to unlock the storyline ? Process, needed software etc...
atom0s wrote:Not impossible, just really really annoying and slow. You can edit scripts like while the server is running. To which you can guess the cutscene ids and force the client to start a cutscene to guess them. It is a super long and boring process to do since going through every id can take a really long time. Working out all the mission data at that point would be a nightmare but still doable.

Basically its still doable to be made without retail servers being active, but it will just take a lot lot longer to do.

We are more interested in ensuring core mechanics are working and done in the case this happens though. It is more important to know what packets do what and a jist of what their data is so that if retail does shut down we do have the packet info to keep working on things.
I probably wont be able to do that as i have no knowledge, but if you mind giving an example, just one, with a CoP or ToaU cutscene, like the first one where you meet the Mithraa in White Gate, guess i could start from there... or not... haha !
atom0s wrote:On retail, when Abyssea came out, it become the time on FFXI where literally everything was just given to the players. The game lost all challenge and motivation to obtain things.
- Relics like Aegis, Excalliber etc. all became super easy to get being able to be fully completed and funded within 2-3 weeks.
- Dynamis became a solo area instead of requiring a decent group of people.
- All caps on various missions and such for things like CoP and similar became uncapped.
- All negative effects from those missions were also removed. (Like losing exp.)
- A lot of JP waits til midnight and similar were removed making things a breeze to finish.

It basically ruined the game because everything you worked hard for was just handed to everyone else now.

You could walk into Abyssea for the first time, play in a party for like 10-15 minutes and have enough currency to buy a full set of gear from a vender that was better than the Lv75 end-game gear that already existed. It literally just killed needing skill to accomplish anything in the game and the aspect of end-game was more focused towards letting everyone participate vs. having fun and skill to do things.
I know cap has been raised slowly from 75 to 99, i was indeed aware of that and yeah it made sense that previous stuff were going to be easier, but aint it normal ? I mean, 75 cap was going to reach its limit at some point and i am not surprised they had to raise.

However, i am surprised about what you're saying with dynamis and relics. I always wanted to get Apocalypse for my DRK but never did during 2004 to 2009 because i had no gil and my LS were doing relics for other members so i was out of that league. Mind telling me how come getting a relic got easier ? Might work on it on a private server so i can get mine, not just unlocking it with some ID, that'd be boring, unless i just want to try it out.
atom0s wrote:Anyone is free to submit data, missions, implementations etc of any expansion. While we have no focus or care for Abyssea, anyone is free to work on it. We are not saying it will never exist in DSP and we won't accept data for it. It is just not a focus for us. Once the core is done and everything upto Wings of the Goddess works, then the core team will start focusing on Abyssea and so on.

As for configurations, yes. The server offers the ability to turn on and off certain content and expansions.
I understand your goal and seems to be a nice one. Do you have any ETA on the core system ? Do you feel like it can be one this year ? Would take years to get done ?
atom0s wrote:You are free to download the source and alter things so that you can do that. But in our guidelines for what DSP is made to be, no. DSP is set out to mimic retail so that the play experience is similar. You are free to do whatever you want to your own server though via the code. You can make every mob Lv1, make your damage 999999999999999999999 on every hit etc. it is not something that will be implemented into the actual code though.

- Host a server -> Yes, you can.
- Character creation -> Yes, you can.
- Level up till 99 -> Yes, you can.
- Do Zilart and CoP storyline -> Yes, you can.
- Visit and explore all areas of the game but no story interaction -> Yes, you can.
- Modify NPC selling list, NPC prices, Auction House etc -> Yes, you can.
- Able to do all dynamis including Valkurm, Xarcabar with Dynamis Lord etc -> Not entirely, Dynamis does not work like you would assume it does. You can do things, get gear/currency, kill the bosses. But the spawning method is currently half-assed and broken.)
- Unlock and play with all jobs -> All except things added in Treasures and up. Some of the Treasures jobs "work" but are not fully done. Also the unlocking quests are not complete for them all and almost always break when SE updates the client. So its hit or miss if you can unlock them and play them at any given time.)
- Pop HNM, ZNM, NM -> Yes, you can. However, ZNMs are not implemented in the actual method of popping them.
Thanks for your detailed answer !

You said that the original code was not meant to be this way and that i could alter it my own way for my private server. My goal right now, as i dont feel like spending 2 weeks just for lvl'ing a job (might change in the future, just dont feel like to now) is to challenge myself and solo/duo/trio as many things as i can. I was looking for story bcnm, znm, KSNM but seems like it aint working for now so i wont be able to do that. So i'd like to do NM,HNM, Dynamis (dynamis lord, if possible) etc.

Do you mind explaining where i can download the source code and alter it for my own server ? Is there a guide on how to change NPC's selling list, changing our damage, changing mob's lv or HP ?

I cant really do such things on my own and will probably have to follow a wiki/guide.

Thanks again !

David.

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