@additem augment syntax
Posted: Thu Nov 13, 2014 6:34 am
Hey all, I was wondering if anyone could help me out regarding proper syntax for adding augments via @additem. Surely it is something minor I'm missing, as usual (or it isn't fully implemented yet), but any help would be great. DSP is current to 11/3 and client was updated on same day. stat mods were taken from scripts/globals/status
I know the function is written like this:
addItem( itemId, quantity, aug0, aug0val, aug1, aug1val, aug2, aug2val, aug3, aug3val, trialId );
but while playing with it and trying to add augments, no matter what I enter, I just get a random hp or mp + or - augment.
some examples: (tried both with and without commas)
@additem 16777, 1, 2, 1 = death scythe with hp+34 (expected w hp+1)
@additem 16777, 1, 2,1 (no spacing before last 1) = hp +33.
@additem 16777, 1, 3, 1 = hp +66 (was expecting hp +1%)
@additem 16777, 1, 8, 1 = hp -98 (was expecting str+1)
same test with a different item, a koenig shield, result in same values.
removing the quantity value so it just reads as:
16777, 8, 1 = hp+1.
16777, 2, 1 = hp+1.
Sorry to always trouble with minor questions!
I know the function is written like this:
addItem( itemId, quantity, aug0, aug0val, aug1, aug1val, aug2, aug2val, aug3, aug3val, trialId );
but while playing with it and trying to add augments, no matter what I enter, I just get a random hp or mp + or - augment.
some examples: (tried both with and without commas)
@additem 16777, 1, 2, 1 = death scythe with hp+34 (expected w hp+1)
@additem 16777, 1, 2,1 (no spacing before last 1) = hp +33.
@additem 16777, 1, 3, 1 = hp +66 (was expecting hp +1%)
@additem 16777, 1, 8, 1 = hp -98 (was expecting str+1)
same test with a different item, a koenig shield, result in same values.
removing the quantity value so it just reads as:
16777, 8, 1 = hp+1.
16777, 2, 1 = hp+1.
Sorry to always trouble with minor questions!