DesertWorld

Any discussion not related to the other forum topics
Post Reply
kabitokaii
Posts: 8
Joined: Tue Aug 07, 2012 10:22 pm

DesertWorld

Post by kabitokaii » Tue Sep 04, 2012 2:40 am

Hey i been hearing little things here and there about this DesertWorld client and I just wanted to see if someone could shed some more light on this.

Thanks!

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: DesertWorld

Post by PrBlahBlahtson » Tue Sep 04, 2012 3:13 am

I'm not sure where it stands, but the idea of DesertWorld is to convey to the server where floors and walls are. Mobs don't wander right now because the server has no idea where they can wander, and they'll just walk through walls/floors that get in their way.

One of the devs might have an answer for how it stands. I know there are pieces of it in the repository.

User avatar
whasf
Site Admin
Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: DesertWorld

Post by whasf » Tue Sep 04, 2012 5:58 am

You're pretty much right. To get TDW to compile you need the DirectX8 SDK installed (or re-configure it for DX9)
-- Whasf

User avatar
diatanato
Developer
Posts: 112
Joined: Thu Aug 30, 2012 9:59 pm

Re: DesertWorld

Post by diatanato » Tue Sep 04, 2012 6:31 am

whasf wrote:You're pretty much right. To get TDW to compile you need the DirectX8 SDK installed (or re-configure it for DX9)
you don't need it. this project already remastered for dx9 and all files are in the project.

kabitokaii
Posts: 8
Joined: Tue Aug 07, 2012 10:22 pm

Re: DesertWorld

Post by kabitokaii » Fri Sep 07, 2012 4:13 am

thanks that sounds like we need it lol

Post Reply