[Resolved] @costume command improved functionality possible?
Posted: Tue Jun 07, 2016 7:21 pm
It's a shame these costumes don't 'fully' work. It'd be amazing to see them in battle, fighting/casting animations included.
(for those that have them)
Is this an issue with the client restricting what can and cannot be done with them? Or can increased functionality be coded in?
[RESOLVED]
I edited the costume.lua command in darkstar/scripts/command,
if you're looking to do the same thing after finding this thread, just alter ;
"player:costume"
so it says
"player:costume2"
This should allow you to engage in combat whilst wearing a costume, however the costume still resets on zoning.
(for those that have them)
Is this an issue with the client restricting what can and cannot be done with them? Or can increased functionality be coded in?
[RESOLVED]
I edited the costume.lua command in darkstar/scripts/command,
if you're looking to do the same thing after finding this thread, just alter ;
"player:costume"
so it says
"player:costume2"
This should allow you to engage in combat whilst wearing a costume, however the costume still resets on zoning.