FFXIV ARR....
Posted: Sat Mar 09, 2013 4:35 pm
Is a piece of crap and this is my rant about it. I'm not supposed to say ANYTHING about the game except in the official forums that only beta testers have access to. When I go to those forums people say things like
"There are a few important quests in the beginning stages of the game that are necessary to complete in order to unlock critical game features, such as the armory system which is unlocked by completing your class quests up to level 10, and "Spirithold Broken" which is required to unlock levequests and your inn-room.
The problem is that the player is never notified that these quests have become available or where they need to go in order to accept these quests. So a new player will have trouble accessing important content because they don't know how to get the quests."
The thing is that you ARE notified of these quests via an icon on your mini map. This person is basically saying "make the game easier." Most of the posts say something about making the game easier. Is that really all people want?
In FFXI you never knew who had a quest for you until you spoke to them. You had to explore and take chances. It was a world for you to get to know. When I play FFXIV I am guided via my minimap from one location to the next. Everything in between might as well not be there. You are ALWAYS being told to go from one point to the next. When an NM pops EVERYONE in the area is notified and everyone fighting is treated as one party. Everyone gets a reward.
Of course there is no death penalty. Die as much as you want. Usually you can teleport back to a location close to where you died. What race you pick doesn't matter. How you chose to level doesn't matter (quests, solo, groups, levequests, etc).
I just can't stand a game. It's easy and there is as little difference as possible between one player and the next (and everyone moans and groans about character customization).
"There are a few important quests in the beginning stages of the game that are necessary to complete in order to unlock critical game features, such as the armory system which is unlocked by completing your class quests up to level 10, and "Spirithold Broken" which is required to unlock levequests and your inn-room.
The problem is that the player is never notified that these quests have become available or where they need to go in order to accept these quests. So a new player will have trouble accessing important content because they don't know how to get the quests."
The thing is that you ARE notified of these quests via an icon on your mini map. This person is basically saying "make the game easier." Most of the posts say something about making the game easier. Is that really all people want?
In FFXI you never knew who had a quest for you until you spoke to them. You had to explore and take chances. It was a world for you to get to know. When I play FFXIV I am guided via my minimap from one location to the next. Everything in between might as well not be there. You are ALWAYS being told to go from one point to the next. When an NM pops EVERYONE in the area is notified and everyone fighting is treated as one party. Everyone gets a reward.
Of course there is no death penalty. Die as much as you want. Usually you can teleport back to a location close to where you died. What race you pick doesn't matter. How you chose to level doesn't matter (quests, solo, groups, levequests, etc).
I just can't stand a game. It's easy and there is as little difference as possible between one player and the next (and everyone moans and groans about character customization).