UPDATE mob_family_system mob
SET mob.Element = mob.Element + 8
WHERE mob.Element > 0;
Modify player damage 10x (for low pop / solo)
UPDATE mob_family_system mob
SET mob.Slash = mob.Slash*10, mob.Pierce = mob.Pierce*10, mob.H2H = mob.H2H*10, mob.Impact = mob.Impact*10, mob.Fire = mob.Fire*10, mob.Ice = mob.Ice*10, mob.Wind = mob.Wind*10, mob.Earth = mob.Earth*10, mob.Lightning = mob.Lightning*10, mob.Water = mob.Water*10, mob.Light = mob.Light*10, mob.Dark = mob.Dark*10
Modify global drop rate
darkstar\src\map\ai\ai_mob_dummy
uint8 maxTries = 1 + (m_PMob->m_THLvl > 2 ? 2 : m_PMob->m_THLvl);
EG: change 1 to 5 (5x drop rate)
Modify crystal drop rate
darkstar\src\map\ai\ai_mob_dummy
if (PChar->StatusEffectContainer->HasStatusEffect(EFFECT_SIGNET) && m_PMob->m_Element > 0 && WELL512::irand()%100 < 20)
EG: change < 20 to < 75 (75% chance instead of 20% chance)
Will add more as I explore
