Fame, Missions, Craft caps

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horizon
Posts: 29
Joined: Wed Sep 24, 2014 10:28 pm

Fame, Missions, Craft caps

Post by horizon » Tue Sep 30, 2014 10:48 pm

Hey all, couple questions regarding fame, Mission status, and crafting caps. Hopefully someone can lend a quick hand. This is all running on a private server. Code was retrieved and server built less than one week ago, so everything code-wise should be pretty current. I have made no changes to any .cpp or .h files. All edits have been to db tables or conf files.

I've been trying to recreate a character from a previous character, and I've run into a few issues:
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Fame:
Can anyone give me an idea on what values should be set for fame? I looked at a few of the source files (lua_baseentity.cpp i think) and saw some data on fame levels via some conditional statements, listed as such:
>=2450 - lv. 9 fame
>=2200 - lv.8 fame
>=1950 - lv.7 fame
>=1700 - lv.6 fame
>=1300 - lv. 5 fame
>=900 - lv. 4 fame
>=500 - lv.3 fame
>=200 - lv.2 fame
Ive set fame values using these as a guide via navicat and char_profile, but have not noticed any effects. setting norg fame to 2450 does not allow tonko or utsusemi quests, and 2450 to any region does not allow the avatar prime quests. I've applied changes, and restarted DSgame and no change. Are these correct fame values, and are they being entered into the correct place?

I even created 18 stacks of yagudo necklaces and manually traded them and could not flag norg quests (i had x6 fame for norg set at the time, which resulted in a fame value under norg of 9900.)

at normal fame, one trade of 4 necks gave 30 fame at x1.0 fame. I multiplied this by 53 trades (18 total stacks) to get 1590 and nada. even with 9900 fame, riceballs only dropped 3 gil so it seems like either my numbers are too small, i'm missing something, or something isn't communicating right fame wise.
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Missions:
The character I was recreating was on the rank 2-3 BCNM mission. I tried @addmission and added any relevant key items but still couldn't access the BC for the fight, nor would npcs acknowledge my place in mission line.

Manually doing everything up from mission 1 up to that point resulted in normal function and bcnm admission. Is there a tool for adding cleared missions to a character's data? All i'm familiar with is @addmission/@delmission. the info in the sql tables is just (blob) and it would be helpful to be able to jump a character to a given spot in storyline should data become corupted or what not.
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Crafting:
I've been doing a ton of searching on the forums so I don't ask any repeat questions, but i've yet to find a good answer for this one. Normally, there is a cap that only lets 40 skill levels total exist above 60 (or something to this end) in regards to total crafting levels. Is there a way to remove this cap so a character can have all 100? I've looked in synthutil.h/cpp and found a lot of different mechanics, but also a lot of russian commenting. Am I in the right place? Has anyone done the required changes?

I know these may be pretty big questions, but any help would be appreciated. thank you!

briNstarr
Posts: 1
Joined: Wed Oct 01, 2014 4:56 am

Re: Fame, Missions, Craft caps

Post by briNstarr » Wed Oct 01, 2014 5:32 am

Fame, from what I gather, is bugged at the moment. I have max Jeuno fame and I'm not able to 'flag' the goblin tailor quest, while a few weeks back I was able to receive the dialogue for what race's week it is.

Not sure about the second part of your question.

As for craft caps, I think this is done by going to scripts/globals/settings.lua and changing: DISABLE_GUILD_CONTRACTS = 0 to 1. It allows you to get points from all guilds at once, but someone else may have to confirm whether or not it removes the whole 40 points beyond 60 skill restriction.

horizon
Posts: 29
Joined: Wed Sep 24, 2014 10:28 pm

Re: Fame, Missions, Craft caps

Post by horizon » Fri Oct 03, 2014 11:43 pm

Yeah, that's the same problem I had when I first noticed fame issues - I was trying to flag the goblin tailor. I suppose it is good to know I had the right fame values, but no good that the system is bugged. Is anyone familiar with which part is bugged?

I have DISABLE_GUILD_CONTRACTS = 1 but did not know it impacted the 40 levels over part. I will log in on a GM account tonight and see if I can verify if this is the case or not. I figure easiest way would be setting all crafts to 60 and one to 100, and then synthing until I get a skill up.

Thank you for the replies so far!

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kjLotus
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Joined: Sun Jul 22, 2012 2:16 pm

Re: Fame, Missions, Craft caps

Post by kjLotus » Sat Oct 04, 2014 12:00 am

horizon wrote:Is anyone familiar with which part is bugged?
yes, i fixed it last night

horizon
Posts: 29
Joined: Wed Sep 24, 2014 10:28 pm

Re: Fame, Missions, Craft caps

Post by horizon » Sun Oct 05, 2014 12:27 am

works like a charm now. Thank you!

rstonemetz
Posts: 20
Joined: Mon Mar 03, 2014 2:51 am

Re: Fame, Missions, Craft caps

Post by rstonemetz » Sun Aug 09, 2015 1:10 am

Ok so I've done some searches and this is the only one referencing Crafting caps that I can find. I've looked in several places for this disable_guild_contacts and I am unable to find it. I imagine this got changed at some point in the past year.

How would one go about turning the Restrictions off so that someone could say level all crafts to 100? I run a small personal server for a handful of friends. I would love to be able to make this change instead of making everyone make multiple characters just to level crafts.

Desufire
Posts: 162
Joined: Sun Feb 22, 2015 2:58 am

Re: Fame, Missions, Craft caps

Post by Desufire » Mon Aug 10, 2015 12:31 am

rstonemetz wrote:Ok so I've done some searches and this is the only one referencing Crafting caps that I can find. I've looked in several places for this disable_guild_contacts and I am unable to find it. I imagine this got changed at some point in the past year.

How would one go about turning the Restrictions off so that someone could say level all crafts to 100? I run a small personal server for a handful of friends. I would love to be able to make this change instead of making everyone make multiple characters just to level crafts.
Disable guild contractswas rremoved from settings script because the core files were redone and rendered that setting useless.

As for the "caps" I'm fairly certain there isn't one. I have multiple players on my server with every craft to 100 and I never had to touch a script.

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