Server Information & Custom Content
Dedicated hosting
IP Address: 45.79.6.92
Forum Address:
http://www.valhalla.group/forums
PVP system with PvP contest sign ups(For rare custom rewards).
Mounts now available
Background
- Valhalla provides a completely free and unique twist for Final Fantasy XI. Originally joining the scene in 2012, we have utilized the DarkStar Project to forge our ideas of a Vana'diel that everyone can enjoy without the hassle of subscription fees. We believe in creating a safe, positive, and entertaining environment with regular improvement from player suggestions. The server is built with some custom modifications to the retail settings to allow progression through the game in both solo and party play styles. Our veteran team works out of their spare time and capital to host and maintain the server without requiring any donations. Join us in our journey to reminisce in the best that the game has to offer.
- Level Cap = Lv. 90
Custom Player Commands Yes
EXP Rate = 2.5x (EXP Loss Rate Normal)
Movement Speed = 150% times default + Mount System
Fame Rate = 2x
Starting Gil = 10,000
Gil Rate = All mobs drop gil * Rate is based on mob level, difficulty
Drop Rate = 1x
Skill-Up Rate = 2.5x
Crafting Rate = 2.6x * See custom content.
You can take all crafts to 110
Fellow system
Resting Rate = /heal now scales with level and HP pool size.
Faster healing rate.
Global Chat just use /yell command
Linkshells
Fields of Valor = Yes
Grounds of Valor = Yes
Level Sync = Yes
Guild Vendors = Yes. * Including custom shops.
Guild Points System = Yes.
Daily Login Points system.
Wait Timers & Reduced wait timers for Dynamis, Cosmocleanse, Relic construction.
Battlefield Caps = Cap +10 levels
- See custom content/currencies for,
Alexandrite Rate
Cruor Rate
Resistance Credits Rate
Dominion Note Rate
Signet/Sanction/Sigil
+HP/MP/Regain,
+1 ATT,DEF per level,
+1 EVA per 2 levels.
Increased crystal drop rate.
Custom Foods, Effects & Mildly buffed. Nothing too crazy.
Custom NPC Zones
@mog - Mog Garden
@lib - Celennia Memorial Library
Character Creation Zone
GM Home/Skillup Zone
Diorama - Purgonorgo Isle
Diorama - Ghelsba Outpost and more.
Player Vs. Player And new Gear tailored for PvP
Final Fantasy (Vanilla) - Up to Rank 10 for SandOria/Bastok/Windurst
Rize of the Zilart - Sacred Shrine
Chains of Promathia - Awakening 8-4
ToAU / WoTG - Some missions are working, but not all of them.
SoA - Only areas are available to explore.
Rhapsodies of Vana'diel - Some Zones available
Differences in Mob & Player Related Configurations:
- * Valhalla adds a new FFXI experience while maintaining the retail aspects. Lots of content that acts as an aside or an alternative to what a player will normally do to progress through.
* The level ceiling is 90. This includes old-school Lv 75 mechanics, with more spells, job abilities, job traits (dual wield, triple attack, TH3 in some cases), improved solo play, brand new items/weapons/armor, adventuring fellows (similar to Trust), new areas to explore (some you may have never seen), and more.
* Effort required will reward you with some pretty badass character configurations and that sense of accomplishment we all love.
* Players can take advantage of the Perk NPC System. Custom features (additional traits/job abilities, augments, etc.) are meant for assistance and customization of your character. This will be expanded over time.
* It is possible to get an Adventuring Fellow that you can control through pet commands. It has working battle animations but does not weapon skill at this time.
Setting & Description
NM HP values = Retail Values.
Mob HP values = Retail Values.
NM Mob Stats = Retail Values.
* Realize that some mobs are naturally resistant to certain types of attacks. This is part of the default game.
* Always make sure to use the /check system. If it says the mob is "impossible to gauge" then bring a friend or two.
* If you really want to solo a certain NM, it is probably possible to do, but it depends on too many factors to list.
* The hardest mobs you'll encounter very-late game and are manageable in a small party. Exceptionally Hard NMs (ENMs) which were added to retail, Have been introduced as content for Groups/End-game linkshells.
* If you need any help, you can always ask the community in-game or post in the Looking For Group section on our Forums.
- Command & Description
@commands - Lists all available commands in-game.
@mog - Instantly teleports you to the Mog Garden.
@mog2 - Custom Event area and Crafting Guild Emporium
@lib
@partywarp or @pw - Warp to the party leaders location. 15 min cooldown.
@ah
@hunt - Custom Hunt system in Library
@PvP
@release
@setmusic
@shop - Food | Tools | Ammo | Arrows | Crystals | Waifu
@sitchair
@stats - Magic | Melee | Ranged | Other Meaning no more keeping track of gear bonus by hand
@where - Non-GM version of @pos for finding exact location of yourself
@skillup - Once unlocked
- @shop = A mobile shop with Scroll of Instant warp, Potions, Remedies, and more.
@shop food = A shop with common and modified foods.
@shop tools = A shop with gathering and ninjitsu tools.
@shop crystals = A shop with HQ crystals for adding your name to items.
@shop ammo = A shop with common ammos.
Custom Content:
Custom NPC-related Configurations:
- * Most custom NPCs can be found in @mog or the Celennia Memorial Library.
Valhalla Daily Quest NPC
Custom Shops
Class Trainer NPC
Teleport NPC
Exchange NPC
Augments NPC Lv. 10-20
Augments NPC Lv. 21-40
Augments NPC Lv. 41-70
Augments NPC Lv. 71-80
Augments NPC Lv. 81-90
Perk NPC Lv. 10-20
Perk NPC Lv. 21-40
Perk NPC Lv. 41-70
Perk NPC Lv. 71-90
Mount NPC
Daily Login Points NPC
- * The following daily quests are available for anyone. Some in the future may require harder to get items.
Quest, Description, Reward
Daily BCNM 1, Defeat a custom Lv. 20 BCNM, 1500 gil.
Gathering: Crystals, 12x of any crystal, 1000 gil.
Gathering: Seals, 5x Beastmen Seals, 1000 gil.
Augments:
- * Valhalla has a customizable augment system that allows you to enchant whatever stats onto your weapons/armor.
* Up to 4 augments can be added to one piece of gear at a time.
* There are now 5 treasure chest looking NPCs in Mog Gardens (warp to it with @mog command).
* Each NPC has its own set of augments. The amount of stats on an augment increases as well as additional augments.
* To access better augments you need to increase your access level.
* Access levels are granted through the Perk NPCs only.
* You can only augment gear that have the same level range of the augment chest, i.e. Lv 8 Mana Tunic = chest #1, Lv 60 gallant coat = chest #3, Lv 80+ = chest 5.
* You can remove augments at any time by trading - any - amount of gil along with the item to the NPC. It will remove the augments and return it to your inventory. This is not reversible so use caution when trading.
Once unlocked these perks remain active on your character indefinitely (except extended buffs as noted).
- * By using the class trainer NPC, you can unlock ability boosts (bonus effects).
* You can also learn custom traits and job abilities which become active on any job.
* By purchasing these perks, they become active permanently.
* Some perks are required before you are able to use a Signal Pearl to call an adventuring fellow.
Ability/Trait & Cost
Treasure Hunter +1 = 1,000,000 gil
Pet Commands = 10,000 gil
* Required for Signal Pearl use.
- * You can now obtain a Signal Pearl which calls forth an Adventuring Fellow.
* In order to use this you must have unlocked "Global Pet Commands" perk via the Class Trainer NPC for 10,000 gil.
* Must be equipped in your earring slot upon use.
* The Signal Pearl has 30 charges.
* Equip-cooldown is about 15 seconds. Reuse cooldown is 5 minutes.
* It scales with your level, will auto-attack any target that you attack or attacked by.
* It currently does not use weaponskills (this is being worked on).
- * Fishing Guild - Selbina - Sells Fish, including the one required for Sandy 2-3 mission, and those unobtainable normally.
* Mog Garden - Crafting Guild Emporium
- * Celennia Memorial Library - Various vendors including spell scrolls that are unobtainable by normal means. This area also has vendors for items that cannot be obtained through normal means.
* More scheduled in future updates.
The following currencies are able to be accumulated through killing mobs.
- * Cruor, Resistance Credits, and Dominion Notes
- + All mobs drop Cruor starting at Lv. 1. This allows you to start collecting early as you level.
+ Regular NMs will drop a bonus.
+ Being in a party adds a small bonus.
+ Mobs defeated in Abyssea zones will drop more of the three.
+ NMs defeated in Abyssea will drop significantly more currency.
+ NMs defeated in SoA zones will drop significantly more currency.
+ All party and/or alliance members get an equal amount. It is not divided or split up among the party or alliance.
- + Alexandrite can be acquired through daily quests and daily BCNMs.
+ Alexandrite drops in larger amounts from Cotton and Linen Coin Purses.
+ Coin purses drop from select BCNMs and areas.
- + Crystals will very frequently drop from mobs as long as: You have Signet/Sigil/Sanction AND in the correct zones for these buffs. (Conquest, toau, etc.)
+ Clusters will drop most often from elementals.
+ Beastmen/Kindred seals are removed from the 5 minute cooldown on the treasure pool. As long as the mob gives you exp you will have no problem obtaining these.
- + All mobs drop Cruor starting at Lv. 1. This allows you to start collecting early as you level.
- * The Galka with the Signpost will allow you to exchange and upgrade to badass mode.
* Some gear is only available through this NPC.
* When purchasing Empyrean gear, you must have the required amount of currency to buy that piece.
- Item 1 + Amount + Item 2 + Amount + Gil Required = Reward
- Alexandrite 50x + Lv. 75 Relic Weapon 1x + 50,000 gil = Lv. 80 Relic w/ Afterglow
Custom Relic Weapons 85 & 90 will be available in near future **
- 100 Byne Bill 25x + M. Silverpiece 25x + 250,000 gil = Lv. 75 Mythical Weapon
- Future Implement, Being worked on.
- 25x of one of the following
Forgotten Thought
Forgotten Hope
Forgotten Touch
Forgotten Journey
Forgotten Step
Plus Artifact Armor Piece +1 to Upgrade piece to +2.
- Cruor 5,000x = NQ Head
Cruor 5,000x = NQ Hands
Dominion Notes 1,500x = NQ Hands
Arch-Ultima BCNM = NQ Legs
Arch-Omega BCNM = NQ Feet
Custom Exchange for Empy Armor +1/+2
Auction House - All players now have access to AH wherever they are. Type @ah in chat to access the auction house. There is no limit to how many items you can place on the auction house. Items will stay on the auction house forever or until they are purchased by players.
Daily trade in/bcnm - All daily completions now give 5,000 gil.
Adventuring Fellow expansion - Fellow system improved. Tank/Healer/DD/PLD/BLM/RDM easily changed by visiting "Rendezvous Point" in Ru'Lude Gardens
Cross-Class Abilities/traits - Players can obtain abilities and traits from other jobs from a special NPC provided they meet the requirements to do so. These requirements can be anywhere from leveling a job to 50 or trading gil to obtain.
Exp while crafting - Players can now level up jobs or get merit points by crafting. For every .1 skill up you get in a craft, you get 100 exp as well. Skill ups range from .3 to .9(Exp scales depending on skill up). You can get skill ups from crafting failures beyond 5 levels above your current craft level. Just as long as you are allowed to craft.
Dungeons
Team up to conquer challenges and earn EXP, Gil, Equipment and Augments!
Unique encounters with multiple sections of monsters containing NM bosses. Sometimes a Rare NM!
New Augments: Earn new Dungeon Augments by defeating Boss NMs!
Rewards: Increased Experience Points and Gil for defeating monsters!
First Time Bonus: Completing a Dungeon for the first time, your party will get an additional 3x currency bonus!
Boss Coffers: Treasure chests that appear with equipment!
Mysterious Chests: Treasure chests with random loot and temporary items!
Temp Items: Receive usable items to aid your efforts that restore HP/MP/TP to all party members or grant strong buffs!