ACP and ASA

ex0r
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ACP and ASA

Post by ex0r » Tue Feb 24, 2015 9:32 am

I was playing on a private server, and I found out that soul plates were implemented on that server. Does DSP have support for soul plates now? I had done a bunch of work on ACP and ASA, and I had to stop on ASA because it required soul plates, which weren't implemented yet. If they are implemented now, is DSP far enough along that ACP and ASA can be scripted? If so, I will continue my work on them and get them reviewed and into DSP.

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whasf
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Re: ACP and ASA

Post by whasf » Tue Feb 24, 2015 1:29 pm

AFAIK they haven't been implemented yet
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TeoTwawki
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Re: ACP and ASA

Post by TeoTwawki » Wed Feb 25, 2015 11:33 am

ACP: I have a branch with everything except the seed crystal fight, the goblins sneak attack ability for the fei'yin (Q-whatever arena) BCNM, and the confrontation status done. Most of that branch has already been merged to darkstar and I will have confrontation status ready soon (which will also be enable people to scripts elite FoV and ANNM labeled crate fights). Some parts of ACP are commented out till mob AI stuff is done.

As for ASA: last person I saw do anything with it was Starlightknight.

And nobody has touched moogle expansion at all that I know of, poor neglected thing.
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starlightknight
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Re: ACP and ASA

Post by starlightknight » Wed Feb 25, 2015 8:07 pm

I coded and contributed ASA 1-4 but stopped there because I haven't had time to do soul plates

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DanteMccloud
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Re: ACP and ASA

Post by DanteMccloud » Mon May 23, 2016 8:56 pm

TeoTwawki wrote:ACP: I have a branch with everything except the seed crystal fight, the goblins sneak attack ability for the fei'yin (Q-whatever arena) BCNM, and the confrontation status done. Most of that branch has already been merged to darkstar and I will have confrontation status ready soon (which will also be enable people to scripts elite FoV and ANNM labeled crate fights).
any updates on Confrontation? I was planning on making these fights if they need to be made still but they would require confrontation anyways.
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kjLotus
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Re: ACP and ASA

Post by kjLotus » Mon May 23, 2016 10:52 pm

DanteMccloud wrote:
any updates on Confrontation? I was planning on making these fights if they need to be made still but they would require confrontation anyways.
done a long time ago

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DanteMccloud
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Re: ACP and ASA

Post by DanteMccloud » Thu May 26, 2016 12:12 pm

kjLotus wrote:
DanteMccloud wrote:
any updates on Confrontation? I was planning on making these fights if they need to be made still but they would require confrontation anyways.
done a long time ago
Oh would you mind pointing me toward the files that handle it by chance? I was trying to get the rest of ACP up and working as currently in master branch it stops at ACP 4 when trying to spawn the seed mandy it just says "confrontation isn't working yet" so I wanted to tinker with it and see about getting ACP maybe a bit further along.
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kjLotus
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Re: ACP and ASA

Post by kjLotus » Thu May 26, 2016 6:25 pm

just give the mob and the players EFFECT_CONFRONTATION with the same power, I think that's all you need

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DanteMccloud
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Re: ACP and ASA

Post by DanteMccloud » Tue May 31, 2016 10:45 pm

kjLotus wrote:just give the mob and the players EFFECT_CONFRONTATION with the same power, I think that's all you need
Sorry if this is a silly question but do you have any recommendations for Loops that work well in order to delay a script or function.
Such as i have the entire fight and mechanics all scripted out for the Mandy fights except I need a way to set it to randomly respawn the mandy's every 1-3 minutes until the player "SEED_MANDY" count is high enough.

I tried a While loop however it crashes the player. A loop may not be the best method to do this but since I can't find any wait/pause/delay functions with LUA I'm unsure how to go about offsetting the rest of the spawns with a time delay. Suggestions would be greatly appreciated.

You were right about the Confrontation it works brilliantly. I have it set now so that once the player talks to the ??? it sets the kill count to 0, turns on CONFRONTATION, and starts spawning Mandragora's, I got the kill count to stack up and everything. Just the time delay respawn is the last piece of the puzzle.. Once I can get the spawn time delay to work like retail I'll post up the qm3.lua and Seed_Mandargora.lua ^.^
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kjLotus
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Re: ACP and ASA

Post by kjLotus » Wed Jun 01, 2016 12:27 am

npc:timer

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