The Great Navmeshing Project
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- Posts: 17
- Joined: Mon Aug 06, 2012 1:15 am
Re: The Great Navmeshing Project
so this is like geodata where mobs don't run through walls etc.. right ?
i can help if there is a guide ^^
i can help if there is a guide ^^
Re: The Great Navmeshing Project
Is this project still out and being worked on? If not may i get a copy of the sourcecode so me and my programmer can have a further look into it and see if we can make something from it.
Re: The Great Navmeshing Project
The source code for what? Did you read the first post on page one?Sirus7264 wrote:Is this project still out and being worked on? If not may i get a copy of the sourcecode so me and my programmer can have a further look into it and see if we can make something from it.
-- Whasf
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- Developer
- Posts: 707
- Joined: Sun Jul 22, 2012 12:11 am
Re: The Great Navmeshing Project
There is no functional source code to get the DAT maps converted into something you can plug into recast yet. There has been work done in the area by a few people but none have bothered to share their progress.
Re: The Great Navmeshing Project
So I been exporting maps and creating navmeshes. All the navmeshes are in xiNavmeshes, and now be used. Report bugs and stuff as they are found.
Re: The Great Navmeshing Project
Squuuueeeeeeeeeeee !!! Just played with the Dunes mesh and had way to much fun training rabbits around all the trees, hills and through caves!!! Behometh's domain did not seem to work when I tried it last weekend though as bats kept shortest lining through the walls. I want to help with this so much but keep running into DLL issues with the exporter (dvc100d.DLL or something like that).
Re: The Great Navmeshing Project
Overwrote Behometh's Domain and all is good! Off to train more mobs through the caves!
Re: The Great Navmeshing Project
So, wondering, at this time, should we start pulling the navmesh's into our servers? Seems like there are only two on git, so not sure if it is worth bothering yet, and if they will be combined with the main pulls at a later point.
Re: The Great Navmeshing Project
It wouldn't hurt, you'd help find any problems with the meshes at leastDelaide wrote:So, wondering, at this time, should we start pulling the navmesh's into our servers? Seems like there are only two on git, so not sure if it is worth bothering yet, and if they will be combined with the main pulls at a later point.
-- Whasf
Re: The Great Navmeshing Project
they will get put into the main repository at some point, but not until they are a) small and b) probably all doneDelaide wrote:So, wondering, at this time, should we start pulling the navmesh's into our servers? Seems like there are only two on git, so not sure if it is worth bothering yet, and if they will be combined with the main pulls at a later point.