Adding other jobs to weapons

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bluesolarflare
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Joined: Wed May 27, 2015 4:23 pm

Adding other jobs to weapons

Post by bluesolarflare » Tue Sep 08, 2015 7:08 pm

Hello,

I am trying to add other jobs to weapons as the title states. I have gone through and converted the jobs in item_armor to binary which lists the jobs backwards (1 for can equip and 0 for cannot). I have added a 1 in the place for the specific job and converted back to decimal form and updated the SQL file, but after a server restart, I cannot equip the item.

Example

1 = WAR only

adding 11 (MNK, WAR) and converting to dec to make 3 and adding it to the table. MNK still cannot equip the item even though I have also added the necessary skill. Am I missing something?

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kjLotus
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Re: Adding other jobs to weapons

Post by kjLotus » Tue Sep 08, 2015 7:25 pm

the client will not let you equip it - you have to use some other way of equipping it (gearswap would be able to equip it, for example)

bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Re: Adding other jobs to weapons

Post by bluesolarflare » Tue Sep 08, 2015 7:29 pm

Thanks I had a sneaking suspicion that was the client (weapon dat file I presume).

bluesolarflare
Posts: 129
Joined: Wed May 27, 2015 4:23 pm

Re: Adding other jobs to weapons

Post by bluesolarflare » Wed Sep 09, 2015 1:54 am

Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.

Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.

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kjLotus
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Re: Adding other jobs to weapons

Post by kjLotus » Wed Sep 09, 2015 6:15 pm

bluesolarflare wrote:Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.

Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.
sorry, I didn't know gearswap actually checked that your job can use it (they are pretty paranoid about retail i suppose)

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