Renamer

Applications/Tools written to make running DarkStar easier for the rest of us.
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TeoTwawki
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Renamer

Post by TeoTwawki » Sun Jul 24, 2016 7:28 pm

Updated January 5th 2018
What this does is use some functionality in ashita/windower to rename client objects in real time without dat mods.

Now hosted on github: https://github.com/TeoTwawki/renamer
version 1.2 download https://github.com/TeoTwawki/renamer/re ... er.1.2.zip
The latest can always be found on the release page on github.

You can use this to give names to objects that do not exist in retail on your private servers where they would otherwise display as "NPC" or rename the placeholders of that NM you are camping on retail, or give Ken in Bastok Markets a more descriptive name, like "Moron who agro's everything." ;)

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Some future possibilities under consideration (no ETA):
  • Ability to add/remove lines from list file via addon commands.
  • Some GUI elements as a command line alternative or as enhancements.
  • Pet renaming. "Atomic Squirrel" Instead of "Carbuncle".
  • Conditional naming. "Proto-Ultima (Energy Screen)"
  • A cleaner/neater/simpler list file format.
Last edited by TeoTwawki on Sat Jan 06, 2018 2:08 pm, edited 4 times in total.
Hi, I run The Demiurge server.


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Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
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nasomi
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Re: renamer

Post by nasomi » Tue Jul 26, 2016 2:05 pm

That is neat, good job. Now do it native from the server! If only...

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kjLotus
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Re: renamer

Post by kjLotus » Tue Jul 26, 2016 7:30 pm

nasomi wrote:That is neat, good job. Now do it native from the server! If only...
probably not TOO much work, if it extended the "instantiateMob" stuff - although the targid would never be static, but that's only really an issue for bots :p

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TeoTwawki
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Re: renamer

Post by TeoTwawki » Wed Jul 27, 2016 9:00 am

kjLotus wrote:
nasomi wrote:That is neat, good job. Now do it native from the server! If only...
probably not TOO much work, if it extended the "instantiateMob" stuff - although the targid would never be static, but that's only really an issue for bots :p
I asked you if you could do that for us awhile back, because of the event NPCs they keep shuffling in and out seasonally..
Hi, I run The Demiurge server.


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Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
PLS USE [ code ] CODE TAGS [ /code ] WHEN POSTING CODE
DO NOT PRIVATE MESSAGE ME ABOUT BUGS

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kjLotus
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Re: renamer

Post by kjLotus » Wed Jul 27, 2016 6:21 pm

TeoTwawki wrote:I asked you if you could do that for us awhile back, because of the event NPCs they keep shuffling in and out seasonally..
you might be able to do it already for NPCs, just that certain mob specific things (like aggroing?) didn't work way back when I implemented it. Not sure what the state of it would be now after the AI rewrite

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TeoTwawki
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Re: renamer

Post by TeoTwawki » Wed Oct 19, 2016 6:01 am

Update original post with new downloads.

Changes:
  • In game help display added.
  • Now supports both Ashita and Windower users.
  • Bugs I caused that you never knew about fixed.
  • Uploaded source to github. https://github.com/TeoTwawki/renamer
Hi, I run The Demiurge server.


Image
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live. - Martin Golding
PLS USE [ code ] CODE TAGS [ /code ] WHEN POSTING CODE
DO NOT PRIVATE MESSAGE ME ABOUT BUGS

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