East Sarutabaruta

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diatanato
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Posts: 112
Joined: Thu Aug 30, 2012 9:59 pm

East Sarutabaruta

Post by diatanato » Sun Oct 07, 2012 3:35 am

East Sarutabaruta in 3ds max
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2.jpg
1.jpg

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whasf
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Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: East Sarutabaruta

Post by whasf » Sun Oct 07, 2012 9:13 am

You did it! Awesome :)
-- Whasf

PrBlahBlahtson
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Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: East Sarutabaruta

Post by PrBlahBlahtson » Sun Oct 07, 2012 2:56 pm

Someone's having fun :)

Kind of neat to see how SE did the polygons, vs how the client renders them.

Ayame
Posts: 129
Joined: Sat Jul 21, 2012 10:35 pm

Re: East Sarutabaruta

Post by Ayame » Mon Oct 08, 2012 1:48 pm

does this mean monster are goign to be roaming soon :shock:

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diatanato
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Re: East Sarutabaruta

Post by diatanato » Mon Oct 08, 2012 2:02 pm

maybe

bluekirby0
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Joined: Sun Jul 22, 2012 12:11 am

Re: East Sarutabaruta

Post by bluekirby0 » Fri Oct 12, 2012 1:29 pm

Ahh the magic of alpha textures and pixel shaders...it looks pretty dull without the extra magic but that isn't really the point here.

Nice work!

xipies
Posts: 119
Joined: Thu Aug 02, 2012 11:29 pm

Re: East Sarutabaruta

Post by xipies » Tue Oct 16, 2012 11:11 pm

</kneel> /em not worthy! :o

Did they never add anything like this to model viewer?

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