I have been playing with the mob behaviour settings and have found this issue.
In mobs_pool i have been changing settings for wasps outside bastok and testing different agros with a level 1 character.
my finding to changing behaviour are:
0 - passive
1 - agros to sight
2 - agros to sound
4 - low hp aggro
8 - true hearing
16 - true hearing
32 - magic agro
64 - unknown
128 - unknown
256 - unknown
Im assuming that 8 should be true sight, but mobs still agro to sound.
I dont know if this is just on my server (its all upto date)
So if someone else could check or has more info let me know before I post on bugtracker.
True Sight is actually True hearing?
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Re: True Sight is actually True hearing?
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP;
M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities;
WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
there are mobs that are also true sight and sound so even though u have sneak and invisible on its not going to help you
M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities;
WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
there are mobs that are also true sight and sound so even though u have sneak and invisible on its not going to help you
Re: True Sight is actually True hearing?
Ayame thnks for reply, I think u missunderstand what im saying.
All that info you gave me I know, its just that to change a mobs behavior in navicast you alter that tables in dspdb/tables/mob_pools. I started doing this because all the mobs in Wajaom Woodlands and Bhaflau thickets are true hearing, which is a real pain when your trying to move through zone with non GM character.
So if you want to change a mob for example the huge wasps outside bastok from being passive to agresive to sound you change the value in 'behaviour' collum from 0 (no aggro) to 2 (agressive to sound). and if you want the mob to be agressive to sound and sight you change setting to 3. (1 for sound + 2 for sight) ect ect.
The problem is that the setting for true sight which should (I think) be 8, but the wasp had true hearing instead
and if I change setting to 16 it also give mob true hearing.
None of the setting seem to give True Sight just True Hearing.
So if this is the case I will make a bug report but if there is another way to change mob to true sight then I wont post a bug.
All that info you gave me I know, its just that to change a mobs behavior in navicast you alter that tables in dspdb/tables/mob_pools. I started doing this because all the mobs in Wajaom Woodlands and Bhaflau thickets are true hearing, which is a real pain when your trying to move through zone with non GM character.
So if you want to change a mob for example the huge wasps outside bastok from being passive to agresive to sound you change the value in 'behaviour' collum from 0 (no aggro) to 2 (agressive to sound). and if you want the mob to be agressive to sound and sight you change setting to 3. (1 for sound + 2 for sight) ect ect.
The problem is that the setting for true sight which should (I think) be 8, but the wasp had true hearing instead
and if I change setting to 16 it also give mob true hearing.
None of the setting seem to give True Sight just True Hearing.
So if this is the case I will make a bug report but if there is another way to change mob to true sight then I wont post a bug.
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Re: True Sight is actually True hearing?
So, with a mob set with either 8 or 16 in its mask, you can walk behind it with sneak on and it will still aggro you? If so, that is a bug and should be reported on the tracker.
Re: True Sight is actually True hearing?
Ok reported, just wanted to check i wasnt doing something wrong before I submitted bug, thanks.
Re: True Sight is actually True hearing?
128 - Job Ability, 256 - Scent