Re: Settings.lua

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Re: Settings.lua

Post by PrBlahBlahtson » Mon Oct 15, 2012 11:24 pm

Going to run a noob GM through the advanced job quests real quick, just to make sure that DEBUG_MODE is working for all of them. Barring anything distracting me, I'll have that patch ready in... ohhh, an hour or two?

12:37 PLD ok
12:51 DRK ok, finished Chocobo's Wounds, missed a night for Save My Son
1:01 BRD ok, staring at a slowly dieing tiger
1:04 I helped. RNG okay.
1:13 SAM okay, time to finish bst
1:27 NIN and BST okay, SMN and DRG remain.
1:42 Took the long way around for SMN.
1:54 Not sure how to teleport from Meriphataud to Rahal without changing how the events are played in The Holy Crest. Otherwise, DRG works. Also, fixed a missing NPC.

Just need to do a quick check of the patch file and I'll attach, with notes.
Settings.patch
v2.1
(67.56 KiB) Downloaded 346 times
Created from r1908, but there shouldn't be any conflicts.
Summary:
Adds 2012 Swimsuits as items, but does not script their "dispense snow cone" behavior.
Adds debugTeleport(player,npcid) to teleports.lua
settings.lua options enabled:
- START_INVENTORY for values > 30, skips relevant Gobbiebag quests
- SUBJOB_QUEST_LEVEL will now unlock subjob at creation if set to 0, as comment had mentioned
- ADVANCED_JOB_QUEST offers the same, and is now in use on all pre-ToAU job quests. Prerequisite quests will be lowered if applicable. Tested as low as Level 2. BST can no longer be unlocked at 20, and RNG now requires a level.
- ALL_MAPS now works
- EXP_RATE and TAB_RATE added to fieldsofvalor.lua.
- DEBUG_MODE is now enabled for Advanced Job quests, via debugTeleport.
Multiple quests corrected to use local variables, or not use variables at all

I think I got all my requires, I think the patch is clean of anything extra, etc. They've all passed a single play-through test, so I'm about as confident in it as I can make myself.

So for missing my self-imposed deadline :D

Edit:
Aaaand hindsight. I think some of the quests might fall back to only requiring level 30 if ADVANCED_JOB_QUEST is set > 30...

Three. Fixed in v2.1

razielkane
Posts: 15
Joined: Mon Oct 29, 2012 10:29 pm

Re: Settings.lua

Post by razielkane » Tue Oct 30, 2012 8:11 pm

How do I install this patch? TY in advance.

Edit:: nvm found it! I learn't something

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Re: Settings.lua

Post by bluekirby0 » Tue Oct 30, 2012 8:15 pm

If you are on windows, you should be able to drop it in the root of your darkstar folder and right-click it, and hit apply patch (it might be in the TortoiseSVN sub-menu).

If you are on linux, copy it into the root of your darkstar folder and then open a terminal window. Navigate to your darkstar folder and use the following command:

Code: Select all

patch -p0 < Settings.patch

razielkane
Posts: 15
Joined: Mon Oct 29, 2012 10:29 pm

Re: Settings.lua

Post by razielkane » Tue Oct 30, 2012 8:52 pm

cool thanks but what is the ones that says rejected?

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Re: Settings.lua

Post by PrBlahBlahtson » Tue Oct 30, 2012 10:33 pm

If you know which ones are conflicted, I can probably update the patch to fix that. I kind of set the project aside, since interest seemed limited, and a lot of the stuff that needs doing is time consuming.

Edit:
No conflicts against the trunk, as of r1989.
Last edited by PrBlahBlahtson on Wed Oct 31, 2012 8:20 pm, edited 1 time in total.

razielkane
Posts: 15
Joined: Mon Oct 29, 2012 10:29 pm

Re: Settings.lua

Post by razielkane » Wed Oct 31, 2012 3:38 pm

It seems to be working fine. Thanks though.

altalus
Posts: 136
Joined: Wed Nov 14, 2012 8:31 pm
Location: Montreal Qc, CAN

Re: Re: Settings.lua

Post by altalus » Fri Nov 16, 2012 2:01 pm

Just a quick necro to say thanks :)

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