I didn't spot anything that looked like a core function for identifying if a player has a pet, which I'm guessing is why this hasn't really gone anywhere. Might as well just alter the core zone functions, really. Does player have pet? Can pet zone (charmed cannot)? Grab level and current HP, remove the pet along with the player when they leave the zone, and build a new one on the other side. Bonus points for decharming a charmed mob and having it wander back to spawn.
The problem is that it's all in the core, and I can't really do anything to help there
re: getting pets back
Hmm, that'll make the avatar status effect kind of interesting...
Old DRG 2 hour anyone?
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Re: Old DRG 2 hour anyone?
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
Re: Old DRG 2 hour anyone?
In the zone.cpp file under the "DecreaseZoneCounter" theres a section that checks for the pet and removes it. But there's nothing about pets under the "IncreaseZoneCounter".. I just need the the internet back on my pc so i can translate the language in the //notes to understand whats going on..
"NEVER EVER set a stupid bullshit password for Root.. You've been warned" - best line ever!
Re: Old DRG 2 hour anyone?
it must be in core.Metalfiiish wrote:We could ghetto rig it by editing all zone.lua files.