Queasyshroom Crash [fixed]

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lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Queasyshroom Crash [fixed]

Post by lautan » Sun Dec 16, 2012 6:43 pm

If a mob uses queasyshroom the game server just crashes.
Last edited by lautan on Sat Dec 29, 2012 1:41 pm, edited 1 time in total.

altalus
Posts: 136
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Location: Montreal Qc, CAN

Re: Queasyshroom Crash

Post by altalus » Mon Dec 17, 2012 2:15 pm

Same here. I tought it was the lua files but seems not.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: Queasyshroom Crash

Post by lautan » Sat Dec 29, 2012 1:41 pm

This has been fixed. Its no longer crashing the server.

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whasf
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Re: Queasyshroom Crash [fixed]

Post by whasf » Sat Dec 29, 2012 9:59 pm

It is? What was the fix? Is the fix in the svn code?
-- Whasf

lautan
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Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: Queasyshroom Crash [fixed]

Post by lautan » Sun Dec 30, 2012 2:04 am

I'm not sure what fixed it. The server would just crash everytime queasyshroom was used but now I haven't seen it crash once.

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whasf
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Re: Queasyshroom Crash [fixed]

Post by whasf » Sun Dec 30, 2012 11:33 am

I love it when problems fix themselves :)
-- Whasf

PrBlahBlahtson
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Re: Queasyshroom Crash [fixed]

Post by PrBlahBlahtson » Mon Dec 31, 2012 5:23 am

Queasyshroom has Settings, Status, and MonsterTPMoves in the requires, which looks like all it should need in the script. It occurred to me as a cause, so I'm mostly trying to save people time checking it themselves.

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