Fantasy World (the international server) contribution part 1

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mvd1987
Posts: 112
Joined: Wed Oct 17, 2012 8:36 am

Fantasy World (the international server) contribution part 1

Post by mvd1987 » Sat Dec 29, 2012 2:41 pm

oke our team is working on more things at the same time but i will share what we have till now so maybe its can be improved or that others can use it also :)



oke first thing to share is a patch that brose made that adds rage to nm's (not all but so you get an idea and can test it out so far :)
RagemodeNM.patch
RagemodeNM.patch
(11.4 KiB) Downloaded 228 times
patch adds rage to:

medusa
tiamat
wyrm
behemoth
king behemoth
khimaira
fafnir
nidhogg
vitra
gulool ja ja
cerberus
byakko
genbu
seiryu
suzaku
kirin
jormungand
adamantoise
aspidochelone
hydra



this is wyrm script thats made:

Code: Select all

----------------------------------
-- Area: Balga's Dais
-- NPC:  Wyrm
-- KSNM99
-----------------------------------

-----------------------------------
-- onMobSpawn Action
-----------------------------------

function OnMobSpawn(mob)
end;

-----------------------------------
-- onMobFight Action
-----------------------------------

function onMobFight(mob,target)
	
	if(mob:getBattleTime() == 60) then
		mob:rageMode();
		mob:addStatusEffectEx(EFFECT_REGEN,200,3);
	end
	
end;
-----------------------------------
-- onMobDeath Action
-----------------------------------

function onMobDeath(mob,killer)


oke second thing is what merry from our server was working on:

1: changed exp_table so its gives the right exp up to level 99 :) also the exp chains :P

i had to make a patch since i cant upload the sql:
exp_table patch.patch
exp_table up to level 99/patch
(10.75 KiB) Downloaded 255 times


and some spells she made(needed to make a rar of these :)
spells.rar
poison_ii,poisonga,poisonga_ii,dokumori_ichi.rar
(2.11 KiB) Downloaded 305 times
poison_ii, poisonga, poisonga_ii, dokumori_ichi



oke a real big thanx to PrBlahBlahtson for giving more inside info on the mid's for the weapons (and we are using you guide now for adding all model id's for mobs also :P)

oke this is what i was working on myself :


the 75+ weapons i fixed are the ones that beeing put in the ah by ahtool 1.5 but cant be bought or seen by players,
i fixed the stats (in item_mods sql) and the mid (in item_armor sql)
so they have there stats and can be equip and seen in-game.
i will finisch up all the others above 75+now and will share it when its all done :)

i also put the script code for all weapons above the lists so you can add them easyly on a selling npc :) since you can get them normally yet and the ah tool dont load them up the roight way (you can see them in the ah by using the ah editor

some can have double entry in item_mods sql or have there mid already but in,
just use the one you dont have yet,

this are the ones that i saw that are already in the trunk so wont need the stats or mid of this list (just check it and you will see for yourself since they thing everyday):
Telfnut wand (club) / oynos knife (dagger) / runic anelace (sword) / firmament (sword) the nq not the +1

i will put the codes for selling them and the weapon info and stat stat lines you have to put in item_mods.sql
under all the weapons i will make the list on the mid's for the weapons that need to be changed in item_armor.sql



1ste npc sells this weapons:

Code: Select all

stock = {0x4956,100,3,  
	0x4957,100,3, 
        0x495E,100,3,  
        0x495F,100,3,  
        0x4960,100,3,   
        0x4961,100,3,  
        0x4065,100,3,  
        0x4061,100,3,  
        0x4AC2,100,3,  
        0x4AC3,100,3,   
        0x4AC6,100,3,   
        0x4072,100,3,    
        0x4AC4,100,3,   
        0x4078,100,3}     

		

hand to hand:

Savate fists
(Hand-to-Hand)All Races
DMG:+19 Delay:+51 Accuracy+5 Evasion+4
Lv.77 WAR/MNK/NIN/BST/PUP

http://ffxidb.com/items/18774

Code: Select all

INSERT INTO `item_mods` VALUES(18774, 25, 5);
INSERT INTO `item_mods` VALUES(18774, 68, 4);
Savate fists +1
(Hand-to-Hand)All Races
DMG:+20 Delay:+49 Accuracy+6 Evasion+5
Lv.77 WAR/MNK/NIN/BST/PUP

http://ffxidb.com/items/18775

Code: Select all

INSERT INTO `item_mods` VALUES(18775, 25, 6);
INSERT INTO `item_mods` VALUES(18775, 68, 5);

Eyra baghnakhs
(Hand-to-Hand)All Races
DMG:+23 Delay:+60 DEX+4 Evasion+4
Lv.87 WAR/MNK/NIN/DRK/BST/DNC/
RDM/PUP/THF

http://ffxidb.com/items/18782

Code: Select all

INSERT INTO `item_mods` VALUES(18782, 9, 4);
INSERT INTO `item_mods` VALUES(18782, 68, 4);

Eyra baghnakhs +1
(Hand-to-Hand)All Races
DMG:+24 Delay:+57 DEX+5 Evasion+5
Lv.87 WAR/MNK/NIN/DRK/BST/DNC/
RDM/PUP/THF


http://ffxidb.com/items/18783

Code: Select all

INSERT INTO `item_mods` VALUES(18783, 9, 5);
INSERT INTO `item_mods` VALUES(18783, 68, 5);
Metasoma katars
(Hand-to-Hand)All Races
DMG:+30 Delay:+84 Attack+12
Additional effect:
Poison, Paralysis, or Bind /dont know if these are active alreay cause they are not in any modds
Lv.88 WAR/MNK/DRK/RDM/PUP

http://ffxidb.com/items/18784

Code: Select all

INSERT INTO `item_mods` VALUES(18784, 23, 12);

Grotesque cesti
(Hand-to-Hand)All Races
DMG:+20 Delay:+0 VIT+7
Additional effect: HP Drain /dont know if these are active alreay cause they are not in any modds
Lv.92 MNK/PUP

http://ffxidb.com/items/18785

Code: Select all

INSERT INTO `item_mods` VALUES(18785, 10, 7);  




daggers:


Yataghan
(Dagger)All Races
DMG:35 Delay:201 HP+24
Evasion+6
Lv.77 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG

http://ffxidb.com/items/16485

Code: Select all

INSERT INTO `item_mods` VALUES(16485, 5, 24);
INSERT INTO `item_mods` VALUES(16485, 68, 6);
Yataghan +1
(Dagger)All Races
DMG:36 Delay:194 HP+26
Evasion+7
Lv.77 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG

http://ffxidb.com/items/16481

Code: Select all

INSERT INTO `item_mods` VALUES(16481, 5, 26);
INSERT INTO `item_mods` VALUES(16481, 68, 7);
Verus knife
(Dagger)All Races
DMG:41 Delay:201 AGI+4 Accuracy+4
Lv.87 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG

http://ffxidb.com/items/19138

Code: Select all

INSERT INTO `item_mods` VALUES(19138, 11, 4);
INSERT INTO `item_mods` VALUES(19138, 25, 4);
Verus knife +1
(Dagger)All Races
DMG:42 Delay:194 AGI+5 Accuracy+5
Lv.87 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG

http://ffxidb.com/items/19139

Code: Select all

INSERT INTO `item_mods` VALUES(19139, 11, 5);
INSERT INTO `item_mods` VALUES(19139, 25, 5);

Gnadgott
(Dagger)All Races
DMG:42 Delay:186 +20 darkresist
Enhances "Resist Poison" effect
Enhances "Resist Paralyze" effect
Enhances "Resist Virus" effect
Lv.89 BRD/WAR/NIN/PLD/BLM/RDM/
SCH/THF


http://ffxidb.com/items/19142

Code: Select all

INSERT INTO `item_mods` VALUES(19142, 61, 20);
INSERT INTO `item_mods` VALUES(19142, 237, 5);
INSERT INTO `item_mods` VALUES(19142, 238, 5);
INSERT INTO `item_mods` VALUES(19142, 241, 5);
Carabineer's dagger
(Dagger)All Races
DMG:26 Delay:186 STR+5
Ranged Attack+12 Enmity+4
Lv.88 SAM/BRD/WAR/NIN/PLD/DRK/
BLM/BST/RDM/DRG/SCH/SMN/THF/
RNG

http://ffxidb.com/items/16498

Code: Select all

INSERT INTO `item_mods` VALUES(16498, 8, 5);
INSERT INTO `item_mods` VALUES(16498, 27, 4);
INSERT INTO `item_mods` VALUES(16498, 24, 12);


Mantodea harpe
(Dagger)All Races
DMG:46 Delay:210 STR+8 AGI+8
Additional effect: Weighs target down /dont know if these are active alreay cause they are not in any modds
Lv.87 WAR/DNC/THF

http://ffxidb.com/items/19140

Code: Select all

INSERT INTO `item_mods` VALUES(19140, 8, 8);
INSERT INTO `item_mods` VALUES(19140, 11, 8);

Oynos knife
(Dagger)All Races
DMG:40 Delay:186
Enhances "Resist Slow" effect
Additional effect: Haste
Lv.93 SAM/BRD/WAR/NIN/PLD/DRK/
DNC/COR/PUP/DRG/THF/RNG

http://ffxidb.com/items/16504

Code: Select all

INSERT INTO `item_mods` VALUES(16504, 246, 5);
INSERT INTO `item_mods` VALUES(16504, 167, 23);
2nd npc

Code: Select all

stock = {0x4AE5,100,3,  
	0x4AE4,100,3,
        0x4AE3,100,3,  
        0x4AE2,100,3, 
        0x4ADE,100,3,   
        0x4ADD,100,3,  
        0x49DA,100,3,   
        0x49DB,100,3,  
        0x40F6,100,3,   
        0x49D5,100,3,   
        0x49D4,100,3,   
        0x49D3,100,3,    
        0x4504,100,3,   
        0x4500,100,3}  


Swords:


Firmament
(Sword)All Races
DMG:44 Delay:233 STR+3 VIT+3
Lv.77 WAR/PLD/DRK/RDM/COR/BLU

http://ffxidb.com/items/17664

Code: Select all

INSERT INTO `item_mods` VALUES(17664, 8, 3);
INSERT INTO `item_mods` VALUES(17664, 10, 3);

Firmament +1
(Sword)All Races
DMG:45 Delay:227 STR+4 VIT+4
Lv.77 WAR/PLD/DRK/RDM/COR/BLU

http://ffxidb.com/items/17668

Code: Select all

INSERT INTO `item_mods` VALUES(17668, 8, 4);
INSERT INTO `item_mods` VALUES(17668, 10, 4);
Runic anelace
(Sword)All Races
DMG:53 Delay:230 MP+30
MP recovered while healing +7
Lv.90 WAR/PLD/DRK/RDM/COR/BLU

http://ffxidb.com/items/18899

Code: Select all

INSERT INTO `item_mods` VALUES(18899, 5, 30);


Skeld sword
(Sword)All Races
DMG:55 Delay:240 VIT+3 Shield skill +6
Lv.90 WAR/PLD/DRK

http://ffxidb.com/items/18900

Code: Select all

INSERT INTO `item_mods` VALUES(18900, 10, 3);
INSERT INTO `item_mods` VALUES(18900, 109, 6);

Falcata
(Sword)All Races
DMG:51 Delay:233 STR+4 Accuracy+4
Lv.87 WAR/PLD/DRK/RDM/COR/BLU

http://ffxidb.com/items/18901

Code: Select all

INSERT INTO `item_mods` VALUES(18901, 8, 4);
INSERT INTO `item_mods` VALUES(18901, 25, 4);

Falcata +1
(Sword)All Races
DMG:52 Delay:227 STR+5 Accuracy+5
Lv.87 WAR/PLD/DRK/RDM/COR/BLU

http://ffxidb.com/items/18902

Code: Select all

INSERT INTO `item_mods` VALUES(18902, 8, 5);
INSERT INTO `item_mods` VALUES(18902, 25, 5);

Striker sword
(Sword)All Races
DMG:54 Delay:234 AGI+7
Lv.87 WAR/PLD/DRK/RDM/COR/BLU

http://ffxidb.com/items/16630

Code: Select all

INSERT INTO `item_mods` VALUES(16630, 11, 7);

Devourer
(Sword)All Races
DMG:64 Delay:295 STR-2 DEX-2
VIT+14 AGI-2 INT-2 MND-2 CHR-2
Lv.97 WAR/PLD/DRK


http://ffxidb.com/items/18907

Code: Select all

INSERT INTO `item_mods` VALUES(18907, 8, -2);
INSERT INTO `item_mods` VALUES(18907, 9, -2);
INSERT INTO `item_mods` VALUES(18907, 10, 14);
INSERT INTO `item_mods` VALUES(18907, 11, -2);
INSERT INTO `item_mods` VALUES(18907, 12, -2);
INSERT INTO `item_mods` VALUES(18907, 13, -2);
INSERT INTO `item_mods` VALUES(18907, 14, -2);
Galenus
(Sword)All Races
DMG:57 Delay:228 MP+25
"Cure" potency +10% /dont know if these are active alreay cause they are not in any modds
Lv.94 BRD/WAR/NIN/PLD/DRK/BST/
RDM/COR/DRG/THF/RNG/BLU

http://ffxidb.com/items/18906

Code: Select all

INSERT INTO `item_mods` VALUES(18906, 5, 25);
Great swords:

Cratus sword
(Great Sword)All Races
DMG:88 Delay:480 VIT+3 AGI+3
Lv.77 PLD/DRK

http://ffxidb.com/items/19165

Code: Select all

INSERT INTO `item_mods` VALUES(19165, 10, 3);
INSERT INTO `item_mods` VALUES(19165, 11, 3);

Cratus sword +1
(Great Sword)All Races
DMG:89 Delay:466 VIT+4 AGI+4
Lv.77 PLD/DRK

http://ffxidb.com/items/19166

Code: Select all

INSERT INTO `item_mods` VALUES(19166, 10, 4);
INSERT INTO `item_mods` VALUES(19166, 11, 4);


Kardia faussar
(Great Sword)All Races
DMG:106 Delay:480
VIT+4 Accuracy+4
Lv.87 WAR/PLD/DRK

http://ffxidb.com/items/19170

Code: Select all

INSERT INTO `item_mods` VALUES(19170, 10, 4);
INSERT INTO `item_mods` VALUES(19170, 25, 4);

Kardia faussar +1
(Great Sword)All Races
DMG:107 Delay:466
VIT+5 Accuracy+5
Lv.87 WAR/PLD/DRK

http://ffxidb.com/items/19171

Code: Select all

INSERT INTO `item_mods` VALUES(19171, 10, 5);
INSERT INTO `item_mods` VALUES(19171, 25, 5);
Jingang greatsword
(Great Sword)All Races
DMG:116 Delay:504 Critical hit rate +5%
Enhances "Zanshin" effect
Lv.87 WAR/DRK


http://ffxidb.com/items/19172

Code: Select all

INSERT INTO `item_mods` VALUES(19172, 165, 5);

Gram
(Great Sword)All Races
DMG:126 Delay:480
Breath damage taken -12%
Adds "Refresh" effect
Lv.92 PLD/DRK


http://ffxidb.com/items/19173

Code: Select all

INSERT INTO `item_mods` VALUES(19173, 162, -12);

3de npc

Code: Select all

stock = {0x4858,100,3,  
         0x4856,100,3,  
         0x4855,100,3,  
         0x4850,100,3,   
         0x484F,100,3,  
         0x486D,100,3,   
         0x486C,100,3,  
         0x486B,100,3,   
         0x486A,100,3,   
         0x4869,100,3,   
         0x4114,100,3,   
         0x4116,100,3}     


Axes:


Doom tabar
(Axe)All Races
DMG:51 Delay:288 DEX+3 AGI+3
Lv.77 WAR/DRK/BST


http://ffxidb.com/items/16660

Code: Select all

INSERT INTO `item_mods` VALUES(16660, 9, 3);
INSERT INTO `item_mods` VALUES(16660, 11, 3);
Doom tabar +1
(Axe)All Races
DMG:52 Delay:280 DEX+4 AGI+4
Lv.77 WAR/DRK/BST

http://ffxidb.com/items/16662

Code: Select all

INSERT INTO `item_mods` VALUES(16662, 9, 4);
INSERT INTO `item_mods` VALUES(16662, 11, 4);
Maiden tabar
(Axe)All Races
DMG:61 Delay:288 DEX+4 Evasion+4
Lv.87 WAR/DRK/BST/RNG

http://ffxidb.com/items/18537

Code: Select all

INSERT INTO `item_mods` VALUES(18537, 9, 4);
INSERT INTO `item_mods` VALUES(18537, 68, 4);
Maiden tabar +1
(Axe)All Races
DMG:62 Delay:280 DEX+5 Evasion+5
Lv.87 WAR/DRK/BST/RNG

http://ffxidb.com/items/18538

Code: Select all

INSERT INTO `item_mods` VALUES(18538, 9, 5);
INSERT INTO `item_mods` VALUES(18538, 68, 5);

Tonatiuh axe
(Axe)All Races
DMG:69 Delay:296 "Subtle Blow"+5
Latent effect: DMG:79
Lv.87 WAR/BST/RNG

http://ffxidb.com/items/18539

Code: Select all

INSERT INTO `item_mods` VALUES(18539, 289, 5);

Barbican axe
(Axe)All Races
DMG:63 Delay:278 VIT+7
Lv.87 WAR/DRK/BST

http://ffxidb.com/items/18540

Code: Select all

INSERT INTO `item_mods` VALUES(18540, 10, 7);

Tjukurrpa axe
(Axe)All Races
DMG:70 Delay:288 Haste+2%
Lv.94 BST

http://ffxidb.com/items/18541

Code: Select all

INSERT INTO `item_mods` VALUES(18541, 167, 2);

Dolor bhuj
(Great Axe)All Races
DMG:96 Delay:504 DEX+3 VIT+3
Lv.77 WAR/DRK

http://ffxidb.com/items/18511

Code: Select all

INSERT INTO `item_mods` VALUES(18511, 9, 3);
INSERT INTO `item_mods` VALUES(18511, 10, 3);
Dolor bhuj +1
(Great Axe)All Races
DMG:97 Delay:489 DEX+4 VIT+4
Lv.77 WAR/DRK

http://ffxidb.com/items/18512

Code: Select all

INSERT INTO `item_mods` VALUES(18512, 9, 4);
INSERT INTO `item_mods` VALUES(18512, 10, 4);
Elephas axe
(Great Axe)All Races
DMG:109 Delay:504 VIT+4 Accuracy+4
Lv.87 WAR/DRK


http://ffxidb.com/items/18517

Code: Select all

INSERT INTO `item_mods` VALUES(18517, 10, 4);
INSERT INTO `item_mods` VALUES(18517, 25, 4);
Elephas axe +1
(Great Axe)All Races
DMG:110 Delay:489 VIT+5 Accuracy+5
Lv.87 WAR/DRK

http://ffxidb.com/items/18518

Code: Select all

INSERT INTO `item_mods` VALUES(18518, 10, 5);
INSERT INTO `item_mods` VALUES(18518, 25, 5);

Laceratrice
(Great Axe)All Races
DMG:128 Delay:504
Critical hit rate +4%
Lv.95 WAR

http://ffxidb.com/items/18520

Code: Select all

INSERT INTO `item_mods` VALUES(18520, 165, 4);
4de npc

Code: Select all

stock = {0x4D50,100,3, 
	0x4D51,100,3, 
        0x4B6E,100,3,  
        0x4D4F,100,3,  
        0x4B74,100,3,   
        0x4B73,100,3,  
        0x4B72,100,3,   
        0x4B75,100,3,  
        0x487D,100,3,  
        0x4A15,100,3,   
        0x4A14,100,3,   
        0x4A18,100,3,    
        0x487C,100,3,   
        0x487B,100,3,   
        0x4A13,100,3} 





scythes:


Gleaming zaghnal
(Scythe)All Races
DMG:90 Delay:480
Lv.80 WAR/DRK/BST

http://ffxidb.com/items/18963


Sectum sickle
(Scythe)All Races
DMG:109 Delay:501 INT+4 Accuracy+4
Lv.87 WAR/DRK/BLM/BST

http://ffxidb.com/items/18555

Code: Select all

INSERT INTO `item_mods` VALUES(18555, 12, 4);
INSERT INTO `item_mods` VALUES(18555, 25, 4);


Sectum sickle +1
(Scythe)All Races
DMG:110 Delay:490 INT+5 Accuracy+5
Lv.87 WAR/DRK/BLM/BST


http://ffxidb.com/items/18556

Code: Select all

INSERT INTO `item_mods` VALUES(18556, 12, 4);
INSERT INTO `item_mods` VALUES(18556, 25, 4);

Bounty sickle
(Scythe)All Races
DMG:94 Delay:501
Enhances effect of "Drain" and "Aspir" /dont know if these are active alreay cause they are not in any modds
Lv.82 WAR/DRK/BLM/BST

http://ffxidb.com/items/18968


Dire scythe
(Scythe)All Races
DMG:99 Delay:528 DEX+3 INT+3
Lv.77 DRK

http://ffxidb.com/items/18964

Code: Select all

INSERT INTO `item_mods` VALUES(18964, 9, 3);
INSERT INTO `item_mods` VALUES(18964, 12, 3);
Dire scythe +1
(Scythe)All Races
DMG:100 Delay:513 DEX+4 INT+4
Lv.77 DRK

http://ffxidb.com/items/18965

Code: Select all

INSERT INTO `item_mods` VALUES(18965, 9, 4);
INSERT INTO `item_mods` VALUES(18965, 12, 4);

Sortilege scythe
(Scythe)All Races
DMG:137 Delay:528 Magic Accuracy+5
Enhances "Fast Cast" effect
Lv.94 DRK

http://ffxidb.com/items/18557

Code: Select all

INSERT INTO `item_mods` VALUES(18557, 30, 5);
INSERT INTO `item_mods` VALUES(18557, 170, 5);

Polearms:


Borian spear
(Polearm)All Races
DMG:86 Delay:396 STR+4 Accuracy+4
Lv.87 SAM/WAR/PLD/DRG

http://ffxidb.com/items/19317

Code: Select all

INSERT INTO `item_mods` VALUES(19317, 8, 4);
INSERT INTO `item_mods` VALUES(19317, 25, 4);

Quint spear
(Polearm)All Races
DMG:24 Delay:396
Occasionally attacks 2 to 5 times /dont know if these are active alreay cause they are not in any modds
Lv.82 SAM/WAR/PLD/DRG

http://ffxidb.com/items/19314


Erebus's lance
(Polearm)All Races
DMG:94 Delay:480 Accuracy+12
Additional effect vs. Empty: /dont know if these are active alreay cause they are not in any modds
Damage varies with current TP
Lv.81 SAM/DRG


http://ffxidb.com/items/19315

Code: Select all

INSERT INTO `item_mods` VALUES(19315, 25, 12);

Fetter lance
(Polearm)All Races
DMG:111 Delay:492
Enhances "Resist Slow" effect
Additional effect: Addle /dont know if these are active alreay cause they are not in any modds
Lv.81 DRG

http://ffxidb.com/items/19316

Code: Select all

INSERT INTO `item_mods` VALUES(19316, 246, 12);

Draca couse
(Polearm)All Races
DMG:112 Delay:480 STR+7
Lv.87 SAM/WAR/DRG

http://ffxidb.com/items/19791

Code: Select all

INSERT INTO `item_mods` VALUES(19791, 8, 7);

Guisarme
(Polearm)All Races
DMG:95 Delay:492 DEX+3 AGI+3
Lv.77 DRG

http://ffxidb.com/items/19310

Code: Select all

INSERT INTO `item_mods` VALUES(19310, 9, 3);
INSERT INTO `item_mods` VALUES(19310, 11, 3);

Patientia lance
(Polearm)All Races
DMG:129 Delay:492 AGI+10 Attack+15
"Conserve TP"+7 cant find this stat yet
Lv.99 DRG

http://ffxidb.com/items/19793

Code: Select all

INSERT INTO `item_mods` VALUES(19793, 11, 10);
INSERT INTO `item_mods` VALUES(19793, 23, 15);

Drachenstich
(Polearm)All Races
DMG:128 Delay:492 MND+10
Wyvern: Damage taken -5% /dont know if these are active alreay cause they are not in any modds
Lv.93 DRG

http://ffxidb.com/items/19792

Code: Select all

INSERT INTO `item_mods` VALUES(19792, 13, 10);
INSERT INTO `item_mods` VALUES(19792, 23, -5);

5de npc

Code: Select all

stock = {0x42AD,100,3,  
	0x49BB,100,3, 
        0x42A1,100,3,  
        0x49BE,100,3,  
        0x49BD,100,3,  
        0x4251,100,3,  
        0x424B,100,3,  
        0x480A,100,3,  
        0x4243,100,3,  
        0x4B60,100,3,  
        0x4B61,100,3,   
        0x4B5E,100,3,   
        0x4B5D,100,3,   
        0x4B56,100,3,   
        0x4B55,100,3}   



Katana:


Kakko
(Katana)All Races
DMG:40 Delay:227 STR+3 AGI+3
Lv.77 NIN

http://ffxidb.com/items/19285

Code: Select all

INSERT INTO `item_mods` VALUES(19285, 8, 3);
INSERT INTO `item_mods` VALUES(19285, 11, 3);

Kakko +1
(Katana)All Races
DMG:41 Delay:222 STR+4 AGI+4
Lv.77 NIN

http://ffxidb.com/items/19286

Code: Select all

INSERT INTO `item_mods` VALUES(19286, 8, 4);
INSERT INTO `item_mods` VALUES(19286, 11, 4);

Ichi-an
(Katana)All Races
DMG:46 Delay:227 STR+4 Evasion+4
Lv.87 NIN

http://ffxidb.com/items/19293

Code: Select all

INSERT INTO `item_mods` VALUES(19293, 8, 4);
INSERT INTO `item_mods` VALUES(19293, 68, 4);

Ichi-an +1
(Katana)All Races
DMG:47 Delay:222 STR+5 Evasion+5
Lv.87 NIN

http://ffxidb.com/items/19294

Code: Select all

INSERT INTO `item_mods` VALUES(19294, 8, 5);
INSERT INTO `item_mods` VALUES(19294, 68, 5);

Kakesu
(Katana)All Races
DMG:53 Delay:227 DEX+5 AGI+5
Enhances Attack based on
number of Utsusemi shadow images
Lv.99 NIN

http://ffxidb.com/items/19297

Code: Select all

INSERT INTO `item_mods` VALUES(19297, 9, 5);
INSERT INTO `item_mods` VALUES(19297, 11, 5);
Ban
(Katana)All Races
DMG:37 Delay:160 +12 fire resist
Additional effect: Fire damage /dont know if these are active alreay cause they are not in any modds
Lv.93 NIN

http://ffxidb.com/items/19296

Code: Select all

INSERT INTO `item_mods` VALUES(19292, 54, 12);


Great Katana:


Taimakuniyuki
(Great Katana)All Races
DMG:89 Delay:420 DEX+4 Attack+4
Lv.87 SAM/NIN

http://ffxidb.com/items/16963

Code: Select all

INSERT INTO `item_mods` VALUES(16963, 9, 4);
INSERT INTO `item_mods` VALUES(16963, 23, 4);

Taimakuniyuki +1
(Great Katana)All Races
DMG:90 Delay:407 DEX+5 Attack+5
Lv.87 SAM/NIN

http://ffxidb.com/items/18442

Code: Select all

INSERT INTO `item_mods` VALUES(18442, 9, 5);
INSERT INTO `item_mods` VALUES(18442, 23, 5);
Yukitsugu
(Great Katana)All Races
DMG:84 Delay:450 STR+3 VIT+3
Lv.77 SAM

http://ffxidb.com/items/16971

Code: Select all

INSERT INTO `item_mods` VALUES(16971, 8, 3);
INSERT INTO `item_mods` VALUES(16971, 10, 3);


Yukitsugu +1
(Great Katana)All Races
DMG:85 Delay:437 STR+4 VIT+4
Lv.77 SAM

http://ffxidb.com/items/16977

Code: Select all

INSERT INTO `item_mods` VALUES(16977, 8, 4);
INSERT INTO `item_mods` VALUES(16977, 10, 4);
Clubs:


Robur mace
(Club)All Races
DMG:49 Delay:300
VIT+4 Magic Accuracy+4
Lv.87 WAR/WHM/PLD

http://ffxidb.com/items/18877

Code: Select all

INSERT INTO `item_mods` VALUES(18877, 10, 4);
INSERT INTO `item_mods` VALUES(18877, 30, 4);

Robur mace +1
(Club)All Races
DMG:50 Delay:291
VIT+5 Magic Accuracy+5
Lv.87 WAR/WHM/PLD


http://ffxidb.com/items/18878

Code: Select all

INSERT INTO `item_mods` VALUES(18878, 10, 5);
INSERT INTO `item_mods` VALUES(18878, 30, 5);

Tefnut wand
(Club)All Races
DMG:42 Delay:216 MND+10
Healing magic skill +5
"Cure" potency +15% /dont know if these are active alreay cause they are not in any modds
Lv.87 WHM/BLM/RDM/SCH/SMN

http://ffxidb.com/items/17057

Code: Select all

INSERT INTO `item_mods` VALUES(17057, 13, 10);
INSERT INTO `item_mods` VALUES(17057, 112, 5);

Vodun mace
(Club)All Races
DMG:41 Delay:300 VIT+3 MND+3
Lv.77 WAR/WHM/PLD

http://ffxidb.com/items/18875

Code: Select all

INSERT INTO `item_mods` VALUES(18875, 10, 3);
INSERT INTO `item_mods` VALUES(18875, 13, 3);
Moepapa mace
(Club)All Races
DMG:71 Delay:300
Additional effect: Flash /dont know if these are active alreay cause they are not in any modds
Lv.94 WAR/WHM/PLD

http://ffxidb.com/items/17069


6de npc

Code: Select all

stock = {0x4D16,100,3,  
        0x4D15,100,3, 
        0x4D14,100,3,  
        0x4B44,100,3,  
        0x4B43,100,3,  
        0x4B42,100,3,  
        0x4B41,100,3,   
        0x4B40,100,3,  
        0x4B40,100,3,   
        0x4B3F,100,3,   
        0x48C0,100,3,  
        0x42D8,100,3,    
        0x48BE,100,3,   
        0x48BD,100,3,   
        0x42eb,100,3}   


Staffs:


Lituus
(Staff)All Races
DMG:60 Delay:402 AGI+3 INT+3
Lv.77 MNK/WHM/BLM/SCH/SMN

http://ffxidb.com/items/17131

Code: Select all

INSERT INTO `item_mods` VALUES(17131, 11, 3);
INSERT INTO `item_mods` VALUES(17131, 12, 3);

Warmage's pole
(Staff)All Races
DMG:77 Delay:402 AGI+4
"Magic Atk. Bonus"+4
Lv.87 MNK/WHM/BLM/SCH/SMN

http://ffxidb.com/items/18621

Code: Select all

INSERT INTO `item_mods` VALUES(18621, 11, 4);
INSERT INTO `item_mods` VALUES(18621, 28, 4);

Warmage's pole +1
(Staff)All Races
DMG:78 Delay:390 AGI+5
"Magic Atk. Bonus"+5
Lv.87 MNK/WHM/BLM/SCH/SMN

http://ffxidb.com/items/18622

Code: Select all

INSERT INTO `item_mods` VALUES(18622, 11, 5);
INSERT INTO `item_mods` VALUES(18622, 28, 5);

Fulcrum pole
(Staff)All Races
DMG:92 Delay:412
STR+15 DEX+15 VIT+15 AGI+15
Lv.87 MNK/WHM/PLD/DRG

http://ffxidb.com/items/17112

Code: Select all

INSERT INTO `item_mods` VALUES(17112, 8, 15);
INSERT INTO `item_mods` VALUES(17112, 9, 15);
INSERT INTO `item_mods` VALUES(17112, 10, 15);
INSERT INTO `item_mods` VALUES(17112, 11, 15);

Numen staff
(Staff)All Races
DMG:51 Delay:366 MP+45
MP recovered while healing +14 /dont know if these are active alreay cause they are not in any modds
Latent effect: Adds "Refresh" effect /dont know if these are active alreay cause they are not in any modds
Lv.79 BRD/WAR/MNK/WHM/BLM/BST/
RDM/SCH/SMN


http://ffxidb.com/items/18624

Code: Select all

INSERT INTO `item_mods` VALUES(18624, 5, 45);

Ranged:


Amazon bow
(Archery)All Races
DMG:79 Delay:600 STR+3 VIT+3
Lv.77 RNG

http://ffxidb.com/items/19263

Code: Select all

INSERT INTO `item_mods` VALUES(19263, 8, 3);
INSERT INTO `item_mods` VALUES(19263, 10, 3);


Amazon bow +1
(Archery)All Races
DMG:80 Delay:582 STR+4 VIT+4
Ranged Accuracy +5
Lv.77 RNG

http://ffxidb.com/items/19264

Code: Select all

INSERT INTO `item_mods` VALUES(19264, 8, 4);
INSERT INTO `item_mods` VALUES(19264, 10, 4);
INSERT INTO `item_mods` VALUES(19264, 26, 5);

Darkwing
(Marksmanship)All Races
DMG:40 Delay:288 AGI+3 MND+3
Lv.77 WAR/DRK/THF/RNG

http://ffxidb.com/items/19265

Code: Select all

INSERT INTO `item_mods` VALUES(19265, 11, 3);
INSERT INTO `item_mods` VALUES(19265, 13, 3)
;


Darkwing +1
(Marksmanship)All Races
DMG:41 Delay:280 AGI+4 MND+4 Ranged Attack+20
Lv.77 WAR/DRK/THF/RNG

http://ffxidb.com/items/19266

Code: Select all

INSERT INTO `item_mods` VALUES(19266, 11, 4);
INSERT INTO `item_mods` VALUES(19266, 13, 4);
INSERT INTO `item_mods` VALUES(19266, 24, 20);

Ribauldequin
(Marksmanship)All Races
DMG:42 Delay:600 VIT+3 AGI+3
Lv.77 COR/RNG

http://ffxidb.com/items/19267

Code: Select all

INSERT INTO `item_mods` VALUES(19267, 10, 3);
INSERT INTO `item_mods` VALUES(19267, 11, 3);

Ribauldequin +1
(Marksmanship)All Races
DMG:43 Delay:582 VIT+4 AGI+4
Lv.77 COR/RNG

http://ffxidb.com/items/19268

Code: Select all

INSERT INTO `item_mods` VALUES(19268, 10, 4);
INSERT INTO `item_mods` VALUES(19268, 11, 4);

Miramar gun
(Marksmanship)All Races
DMG:48 Delay:582
Ranged Accuracy+7 Magic Accuracy+7
Lv.90 COR

http://ffxidb.com/items/19732

Code: Select all

INSERT INTO `item_mods` VALUES(19732, 26, 7);
INSERT INTO `item_mods` VALUES(19732, 30, 7);
Beursault bow
(Archery)All Races
DMG:89 Delay:600
AGI+4 Ranged Attack+4
Lv.87 SAM/WAR/PLD/DRK/RNG

http://ffxidb.com/items/19733

Code: Select all

INSERT INTO `item_mods` VALUES(19733, 11, 4);
INSERT INTO `item_mods` VALUES(19733, 24, 4);

Beursault bow +1
(Archery)All Races
DMG:90 Delay:582
AGI+5 Ranged Attack+5
Lv.87 SAM/WAR/PLD/DRK/RNG

http://ffxidb.com/items/19734

Code: Select all

INSERT INTO `item_mods` VALUES(19734, 11, 5);
INSERT INTO `item_mods` VALUES(19734, 24, 5);

Cecchino's fucile
(Marksmanship)All Races
DMG:46 Delay:600
STR+4 Ranged Accuracy+4
Lv.87 COR/RNG


7de npc

Code: Select all


stock = {0x4AF4,100,3,  
        0x4B3D,100,3, 
        0x4D19,100,3,  
        0x490D,100,3,  
        0x4D1C,100,3,   
        0x4D1A,100,3,  
        0x4D1B,100,3,   
        0x4D18,100,3,  
        0x4D17,100,3}     


http://ffxidb.com/items/19735

Code: Select all

INSERT INTO `item_mods` VALUES(19735, 8, 4);
INSERT INTO `item_mods` VALUES(19735, 26, 4);

Cecchino's fucile +1
(Marksmanship)All Races
DMG:47 Delay:582
STR+5 Ranged Accuracy+5
Lv.87 COR/RNG

http://ffxidb.com/items/19736

Code: Select all

INSERT INTO `item_mods` VALUES(19736, 8, 5);
INSERT INTO `item_mods` VALUES(19736, 26, 5);


Killer shortbow
(Archery)All Races
DMG:39 Delay:296
Enhances "Killer" effects /dont know if these are active alreay cause they are not in any modds
Increases resistance to all status
ailments
Lv.83 SAM/WAR/NIN/PLD/DRK/BST/
RDM/THF/RNG

http://ffxidb.com/items/19188

Code: Select all

INSERT INTO `item_mods` VALUES(19188, 237, 3);
INSERT INTO `item_mods` VALUES(19188, 238, 3);
INSERT INTO `item_mods` VALUES(19188, 239, 3);
INSERT INTO `item_mods` VALUES(19188, 240, 3);
INSERT INTO `item_mods` VALUES(19188, 241, 3);
INSERT INTO `item_mods` VALUES(19188, 242, 3);
INSERT INTO `item_mods` VALUES(19188, 243, 3);
INSERT INTO `item_mods` VALUES(19188, 244, 3);
INSERT INTO `item_mods` VALUES(19188, 245, 3);
INSERT INTO `item_mods` VALUES(19188, 246, 3);

Jinx discus
(Throwing)All Races
DMG:24 Delay:196 Throwing skill +10
Additional effect: Curse /dont know if these are active alreay cause they are not in any modds
Lv.83 NIN/DNC/THF/BLU

http://ffxidb.com/items/19261

Code: Select all

INSERT INTO `item_mods` VALUES(19261, 106, 10);

Percept bow
(Archery)All Races
DMG:93 Delay:540
AGI+7 Ranged Attack+14
Increases critical hit damage
Lv.87 RNG

http://ffxidb.com/items/19737

Code: Select all

INSERT INTO `item_mods` VALUES(19737, 11, 7);
INSERT INTO `item_mods` VALUES(19737, 24, 14);

Cerberus bow +1
(Archery)All Races
DMG:73 Delay:582 AGI+4 +14 fire resist +14 dark resist
Ranged Attack+24
Lv.75 SAM/WAR/PLD/DRK/RNG

http://ffxidb.com/items/18701

Code: Select all

INSERT INTO `item_mods` VALUES(18701, 11, 4);
INSERT INTO `item_mods` VALUES(18701, 54, 14);
INSERT INTO `item_mods` VALUES(18701, 61, 14);
INSERT INTO `item_mods` VALUES(18701, 24, 24);

Stoertebeker
(Marksmanship)All Races
DMG:55 Delay:480
Ranged Accuracy+7
enhances Ranged Attack
Lv.99 COR

http://ffxidb.com/items/19740

Code: Select all

INSERT INTO `item_mods` VALUES(19740, 26, 7);
INSERT INTO `item_mods` VALUES(19740, 24, 7);



Aife's bow
(Archery)All Races
DMG:106 Delay:540
"Subtle Blow"+8 Enmity-6
Lv.94 RNG

http://ffxidb.com/items/19738

Code: Select all

INSERT INTO `item_mods` VALUES(19738, 289, 8);
INSERT INTO `item_mods` VALUES(19738, 27, -6);
Moros crossbow
(Marksmanship)All Races
DMG:68 Delay:432
Ranged Attack+12 /but this will work
"Store TP"+4 /isnt working at all for the moment
Lv.94 RNG

http://ffxidb.com/items/19739

Code: Select all

INSERT INTO `item_mods` VALUES(19739, 24, 12);

oke and now the mid's that belong with them, i only cant find 2 right mid's cause they are unique but will update this list when i find them :)


polearms:

patientia lance 213
drachenatich 210
guisarme 370
fetter lance 211?
erebus lance 349
braca couse 349
borian spear 204
quintspear 207


staffs:

lituus 303
warmage's pole ,and the 1+ 296
fulcrum pole 361
numen staff 291



swords:

firmament ,and the 1+ 277
runic alelace 274
skeld sword 281
fulcata ,and the 1+ 269
striker sword 283
devourer 287
galenus 266

great swords:

cratus sword ,and the 1+ 73
kardia faussar , and the 1+ 70
jingang great sword ??? i made it look like ragnerok for now 319
Gram 321


katana's:

kakko and the +1 309
ichi-an and the +1 309
kakesu 313
ban 315


Great Katana's:

Taimakuniyuki and the +1 147
Yukitsugu and the +1 323


H2H:


Savate fists and the +1 506
Eyra baghnakhs and the +1 140
Metasoma katars 118
Grotesque cesti 128

Daggers:

Yataghan and the +1 398
Verus knife and the +1 158
Gnadgott 168
Carabineer's dagger 179
Mantodea harpe 354
Oynos knife 159

Axe's:

Doom tabar and the +1 81
Maiden tabar and the +1 82
Tonatiuh axe ??? i made it look like sirius axe for now 387
Barbican axe 89
Tjukurrpa axe 82

Great Axe's:

Dolor bhuj and the +1 96
Elephas axe and the +1 93
Laceratrice 96


scythes:


Gleaming zaghnal 199
Sectum sickle and the +1 393
Bounty sickle 350
Dire scythe and the +1 194
Sortilege scythe 196

Clubs:


Robur mace and the +1 103
Tefnut wand 532
Vodun mace 103
Moepapa mace 107

Ranged(archery):


Amazon bow and the +1 32
Darkwing and the +1 52
Ribauldequin and the +1 58
Miramar gun 59
Beursault bow and the +1 33

Ranged(marksmanship)

Cecchino's fucile and the +1 60
Killer shortbow 33
Jinx discus 28
Percept bow 51
Cerberus bow +1 32
Stoertebeker 94
Aife's bow 37
Moros crossbow 62





oke and now the stat id list so we all can add some we know and make a full list for blue's wiki :)

this is what brose and i filled in when we encountered them from time to time:

stat type statid=id changed to hex

MOD_NONE = 0x00,

MOD_DEF 1= 0x01, // Target's Defense
MOD_HP 2= 0x02, // Target's HP
MOD_HPP 3= 0x03, // HP Percentage
MOD_CONVMPTOHP 4= 0x04, // MP -> HP (Cassie Earring)
MOD_MP 5= 0x05, // MP +/-
MOD_MPP 6= 0x06, // MP Percentage
MOD_CONVHPTOMP 7= 0x07, // HP -> MP

MOD_STR 8= 0x08, // Strength
MOD_DEX 9= 0x09, // Dexterity
MOD_VIT 10= 0x0A, // Vitality
MOD_AGI 11= 0x0B, // Agility
MOD_INT 12= 0x0C, // Intelligence
MOD_MND 13= 0x0D, // Mind
MOD_CHR 14= 0x0E, // Charisma

MOD_ATT 23= 0x17, // Attack
MOD_RATT 24= 0x18, // Ranged Attack
MOD_ACC 25= 0x19, // Accuracy
MOD_RACC 26= 0x1A, // Ranged Accuracy
MOD_ENMITY 27= 0x1B, // Enmity
MOD_MATT 28= 0x1C, // Magic Attack
MOD_MDEF 29= 0x1D, // Magic Defense
MOD_MACC 30= 0x1E, // Magic Accuracy
MOD_MEVA 31= 0x1F, // Magic Evasion

MOD_WSACC 48= 0x30, // Weaponskill Accuracy

// Damage Reduction to Elements
// Value is stored as a percentage of damage reduction (to within 1000)
// Example: 1000 = 100%, 875 = 87.5%

MOD_FIRERES 54= 0x36, // % Fire Resistance
MOD_ICERES 55= 0x37, // % Ice Resistance
MOD_WINDRES 56= 0x38, // % Wind Resistance
MOD_EARTHRES 57= 0x39, // % Earth Resistance
MOD_THUNDERRES 58= 0x3A, // % Thunder Resistance
MOD_WATERRES 59= 0x3B, // % Water Resistance
MOD_LIGHTRES 60= 0x3C, // % Light Resistance
MOD_DARKRES 61= 0x3D, // % Dark Resistance

MOD_EVA 68= 0x44, // Evasion
MOD_RDEF 69= 0x45, // Ranged Defense
MOD_REVA 70= 0x46, // Ranged Evasion
MOD_MPHEAL 71= 0x47, // MP Recovered while healing
MOD_HPHEAL 72= 0x48, // HP Recovered while healing
MOD_STORETP 73= 0x49, // Increases the rate at which TP is gained

// Working Skills (weapon combat skills)

MOD_HTH 92= 0x50, // Hand To Hand
MOD_DAGGER 93= 0x51, // Dagger
MOD_SWORD 94= 0x52, // Sword
MOD_GSWORD 95= 0x53, // Great Sword
MOD_AXE 96= 0x54, // Axe
MOD_GAXE 97= 0x55, // Great Axe
MOD_SCYTHE 98= 0x56, // Scythe
MOD_POLEARM 99= 0x57, // Polearm
MOD_KATANA 100= 0x58, // Katana
MOD_GKATANA 101= 0x59, // Great Katana
MOD_CLUB 102= 0x5A, // Club
MOD_STAFF 103= 0x5B, // Staff
MOD_ARCHERY 104= 0x68, // Archery
MOD_MARKSMAN 105= 0x69, // Marksman
MOD_THROW 106= 0x6A, // Throw
MOD_GUARD 107= 0x6B, // Guard
MOD_EVASION 108= 0x6C, // Evasion
MOD_SHIELD 109= 0x6D, // Shield
MOD_PARRY 110= 0x6E, // Parry

// Magic Skills

MOD_DIVINE 111= 0x6F,
MOD_HEALING 112= 0x70,
MOD_ENHANCE 113= 0x71,
MOD_ENFEEBLE 114= 0x72,
MOD_ELEM 115= 0x73,
MOD_DARK 116= 0x74,
MOD_SUMMONING 117= 0x75,
MOD_NINJUTSU 118= 0x76,
MOD_SINGING 119= 0x77,
MOD_STRING 120= 0x78,
MOD_WIND 121= 0x79,
MOD_BLUE 122= 0x7A,

// Synthesis Ski

MOD_FISH = 0x7F,
MOD_WOOD = 0x80,
MOD_SMITH = 0x81,
MOD_GOLDSMITH = 0x82,
MOD_CLOTH = 0x83,
MOD_LEATHER = 0x84,
MOD_BONE = 0x85,
MOD_ALCHEMY = 0x86,
MOD_COOK = 0x87,
MOD_SYNERGY = 0x88,
MOD_RIDING = 0x89,

// Chance you will not make an hq synth (Impossibility of HQ synth)

MOD_ANTIHQ_WOOD = 0x90,
MOD_ANTIHQ_SMITH = 0x91,
MOD_ANTIHQ_GOLDSMITH = 0x92,
MOD_ANTIHQ_CLOTH = 0x93,
MOD_ANTIHQ_LEATHER = 0x94,
MOD_ANTIHQ_BONE = 0x95,
MOD_ANTIHQ_ALCHEMY = 0x96,
MOD_ANTIHQ_COOK = 0x97,

// Damage / Crit Damage / Delay

MOD_DMG 160= 0xA0, // Damage Multiplier
MOD_DMGPHYS 161= 0xA1, // Physical Damage Multiplier
MOD_DMGBREATH 162= 0xA2, // Breath Damage Multiplier
MOD_DMGMAGIC 163= 0xA3, // Magic Damage Multiplier - 256 base! (value of -24 means -24/256 magic damage taken)
MOD_DMGRANGE 164= 0xA4, // Range Damage Multiplier

MOD_CRITHITRATE 165= 0xA5, // Raises chance to crit
MOD_ENEMYCRITRATE 166= 0xA6, // Raises chance enemy will crit

MOD_HASTE 167= 0xA7, // % Percent Haste (and Slow)
MOD_SPELLINTERRUPT 168= 0xA8, // % Spell Interruption Rate
MOD_MOVE 169= 0xA9, // % Movement Speed
MOD_FASTCAST 170= 0xAA, // Increases Spell Cast Time (TRAIT)
MOD_DELAY 171= 0xAB, // Increase/Decrease Delay (unused... )
MOD_RANGED_DELAY 172= 0xAC, // (unused... )
MOD_MARTIAL_ARTS 173= 0xAD, // The integer amount of delay to reduce from H2H weapons' base delay. (TRAIT)
MOD_SKILLCHAINBONUS = 0xAE, // Damage bonus applied to skill chain damage. Modifier from effects/traits
MOD_SKILLCHAINDMG = 0xAF, // Damage bonus applied to skill chain damage. Modifier from gear (multiplicative after effect/traits)

// FOOD!

MOD_FOOD_HPP = 0xB0,
MOD_FOOD_HP_CAP = 0xB1,
MOD_FOOD_MPP = 0xB2,
MOD_FOOD_MP_CAP = 0xB3,
MOD_FOOD_ATTP = 0xB4,
MOD_FOOD_ATT_CAP = 0xB5,
MOD_FOOD_DEFP = 0xB6,
MOD_FOOD_DEF_CAP = 0xB7,
MOD_FOOD_ACCP = 0xB8,
MOD_FOOD_ACC_CAP = 0xB9,
MOD_FOOD_RATTP = 0xBA,
MOD_FOOD_RATT_CAP = 0xBB,
MOD_FOOD_RACCP = 0xBC,
MOD_FOOD_RACC_CAP = 0xBD,

// Killer-Effects - (Most by Traits/JobAbility)

MOD_VERMIN_KILLER 224= 0xE0,
MOD_BIRD_KILLER 225= 0xE1,
MOD_AMORPH_KILLER 226= 0xE2,
MOD_LIZARD_KILLER 227= 0xE3,
MOD_AQUAN_KILLER 228= 0xE4,
MOD_PLANTOID_KILLER 229= 0xE5,
MOD_BEAST_KILLER 230= 0xE6,
MOD_UNDEAD_KILLER 231= 0xE7,
MOD_ARCANA_KILLER 232= 0xE8,
MOD_DRAGON_KILLER 233= 0xE9,
MOD_DEMON_KILLER 234= 0xEA,
MOD_EMPTY_KILLER 235= 0xEB,
MOD_HUMANOID_KILLER = 0xEC,
MOD_LUMORIAN_KILLER = 0xED,
MOD_LUMINION_KILLER = 0xEE,

// Resistances to enfeebles - Traits/Job Ability

MOD_SLEEPRES 242= 0xF0,
MOD_POISONRES 243= 0xF1,
MOD_PARALYZERES 244= 0xF2,
MOD_BLINDRES 245= 0xF3,
MOD_SILENCERES 246= 0xF4,
MOD_VIRUSRES 247= 0xF5,
MOD_PETRIFYRES 248= 0xF6,
MOD_BINDRES 249= 0xF7,
MOD_CURSERES 250= 0xF8,
MOD_GRAVITYRES 251= 0xF9,
MOD_SLOWRES 252= 0xFA,
MOD_STUNRES 253= 0xFB,
MOD_CHARMRES 254= 0xFC,

MOD_UNKNOWN = 0xFF,

MOD_PARALYZE = 0x101,// Paralyze -- percent chance to proc
MOD_MIJIN_GAKURE = 0x102,// Tracks whether or not you used this ability to die.
MOD_DUAL_WIELD 259= 0x103,// Percent reduction in dual wield delay.

// Warrior

MOD_DOUBLE_ATTACK 288= 0x120,// Percent chance to proc

// Monk

MOD_SUBTLE_BLOW 289= 0x121,// How much TP to reduce.
MOD_COUNTER 291= 0x123,// Percent chance to counter
MOD_KICK_ATTACK 292= 0x124,// Percent chance to kick

// White Mage

MOD_AFFLATUS_SOLACE = 0x125,// Pool of HP accumulated during Afflatus Solace
MOD_AFFLATUS_MISERY = 0x126,// Pool of HP accumulated during Afflatus Misery

// Black Mage

MOD_CLEAR_MIND = 0x127,// Used in conjunction with MOD_HEALMP to increase amount between tics
MOD_CONSERVE_MP 296= 0x128,// Percent chance

// Red Mage

MOD_BLINK = 0x12B,// Tracks blink shadows
MOD_STONESKIN = 0x12C,// Tracks stoneskin HP pool
MOD_PHALANX = 0x12D,// Tracks direct damage reduction

// Thief

MOD_STEAL 298= 0x12A, // Increase/Decrease THF Steal chance
MOD_TRIPLE_ATTACK 302= 0x12E,// Percent chance
MOD_TREASURE_HUNTER 303= 0x12F,// Percent chance

// Paladin
// Dark Knight
// Beastmaster

MOD_TAME = 0x130,// Additional percent chance to charm

// Bard
// Ranger

MOD_RECYCLE = 0x131,// Percent chance to recycle

// Samurai

MOD_ZANSHIN 306= 0x132,// Percent chance to counter

// Ninja

MOD_STEALTH = 0x166,
MOD_UTSUSEMI = 0x133,// Everyone's favorite --tracks shadows.
MOD_NINJA_TOOL 308= 0x134,// Percent chance to not use a tool.

// Dragoon
// Summoner

MOD_AVATAR_PERPETUATION 346= 0x15A,//stores the MP/tick reduction from gear
MOD_BP_DELAY 357= 0x165,//stores blood pact delay reduction

// Blue Mage

MOD_BLUE_POINTS = 0x135,// Tracks extra blue points

// Corsair

MOD_DEDICATION = 0x136,// % exp gain
MOD_DEDICATION_CAP = 0x137,// Cap of dedicaiton effect

MOD_ROLL_FIGHTERS = 0x138,// Tracks totals
MOD_ROLL_MONKS = 0x139,// Tracks totals
MOD_ROLL_HEALERS = 0x13A,// Tracks totals
MOD_ROLL_WIZARDS = 0x13B,// Tracks totals
MOD_ROLL_WARLOCKS = 0x13C,// Tracks totals
MOD_ROLL_ROGUES = 0x13D,// Tracks totals
MOD_ROLL_GALLANTS = 0x13E,// Tracks totals
MOD_ROLL_CHAOS = 0x13F,// Tracks totals
MOD_ROLL_BEAST = 0x140,// Tracks totals
MOD_ROLL_CHORAL = 0x141,// Tracks totals
MOD_ROLL_HUNTERS = 0x142,// Tracks totals
MOD_ROLL_SAMURAI = 0x143,// Tracks totals
MOD_ROLL_NINJA = 0x144,// Tracks totals
MOD_ROLL_DRACHEN = 0x145,// Tracks totals
MOD_ROLL_EVOKERS = 0x146,// Tracks totals
MOD_ROLL_MAGUS = 0x147,// Tracks totals
MOD_ROLL_CORSAIRS = 0x148,// Tracks totals
MOD_ROLL_PUPPET = 0x149,// Tracks totals
MOD_ROLL_DANCERS = 0x14A,// Tracks totals
MOD_ROLL_SCHOLARS = 0x14B,// Tracks totals
MOD_BUST = 0x14C,// # of busts

// Puppetmaster
// Dancer

MOD_FINISHING_MOVES = 0x14D,// Tracks # of finishing moves

// Scholar

MOD_SUBLIMATION = 0x14E,// Pool of MP to draw from after Sublimation charge is complete.
MOD_STORMSURGE = 0x14F,// Tracks which element storm it is
MOD_LIGHT_ARTS_MPCOST = 0x150,
MOD_LIGHT_ARTS_FASTCAST = 0x151,
MOD_DARK_ARTS_MPCOST = 0x152,
MOD_DARK_ARTS_FASTCAST = 0x153,

MOD_WIDESCAN = 0x154,
MOD_ENSPELL = 0x155,//stores the type of enspell active (0 if nothing)
MOD_SPIKES = 0x156,//store the type of spike spell active (0 if nothing)
MOD_ENSPELL_DMG = 0x157,//stores the base damage of the enspell before reductions
MOD_SPIKES_DMG = 0x158,//stores the base damage of the spikes before reductions

MOD_TP_BONUS = 0x159,

MOD_FIRE_AFFINITY 347= 0x15B,//stores the amount of elemental affinity (elemental staves mostly)
MOD_EARTH_AFFINITY 348= 0x15C,
MOD_WATER_AFFINITY 349= 0x15D,
MOD_ICE_AFFINITY 350= 0x15E,
MOD_THUNDER_AFFINITY 351= 0x15F,
MOD_WIND_AFFINITY 352= 0x160,
MOD_LIGHT_AFFINITY 353= 0x161,
MOD_DARK_AFFINITY 354= 0x162,

// Special Modifier

MOD_ADDS_WEAPONSKILL 355= 0x163,
MOD_ADDS_WEAPONSKILL_DYN 356= 0x164,

oke let me know what you all think of the changes and hoe they work and if you can use this :)

also gamez has made a full list on costume ids also and has put it on here so blue can add that to the wiki also,

so new help can get to wor faster,since we had to make full list on a lot of thing.

greetings michael and the rest of team fantasy world


edit:

patch for the item mods and thre mid's


only this 2 dont have the right mid for now but i will change them when i find them. it are rev 2153 sql's
patch mods lines and mid's 75+weapons.patch
patch item mods and mid's 75+ weapons
(40.82 KiB) Downloaded 246 times
Tonatiuh axe ??? i made it look like sirius axe for now 387
jingang great sword ??? i made it look like ragnerok for now 319

i will make the lua for rage further whne im free and have more time :)
Last edited by mvd1987 on Sun Dec 30, 2012 6:02 am, edited 2 times in total.
Owner/GMLeader mvd1987/michaelvandun Fantasy World International Server

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whasf
Site Admin
Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: Fantasy World (the international server) contribution pa

Post by whasf » Sat Dec 29, 2012 9:56 pm

Hi mvd1987 --

Thank you for all that work! Looking it over I have some thoughts on rage timers:

OnMobFight() is called every 3 seconds, so checking if the battleTime is equal to 60 could be bad, because when it is checked it could be over that time and therefore not trigger. I propose that line be changed to:

Code: Select all

if(mob:getBattleTime() >= 60 and mob:hasRageMode()==false) then
(hasRageMode() needs to be added as a LUA function)

and clean up all the rage-mode-enabled scripts.

I'll accept the exp table patch and spells into the svn

For the weapon SQL that takes up the rest of your post, please attach that as a patch so I don't have to copy and paste each part. :)

thanks!
-- Whasf

Ezekyel
Developer
Posts: 62
Joined: Sat Jul 21, 2012 11:42 pm

Re: Fantasy World (the international server) contribution pa

Post by Ezekyel » Sun Dec 30, 2012 3:19 am

Many nm use rage mode after hour of battle
1h = 3600 sec and a multiple of 3 (OnMobFight() is called every 3 seconds)
then you just need to use:

Code: Select all

if(mob:getBattleTime() == 3600) then
New Gilgamesh Server --> http://gilgamesh.servegame.com

mvd1987
Posts: 112
Joined: Wed Oct 17, 2012 8:36 am

Re: Fantasy World (the international server) contribution pa

Post by mvd1987 » Sun Dec 30, 2012 4:15 am

oke im at work now, but will post the patch for the mods lines and mid's in when im home on my break and will make the lua and clean the scripts for rage when im free and have more time.

i will ask my team to start on making mobs cast magic while i will work on completing all 75+weapons on stats and mid's and making the mising mobs anbd work trough the mob ids

greetings michael
Owner/GMLeader mvd1987/michaelvandun Fantasy World International Server

mvd1987
Posts: 112
Joined: Wed Oct 17, 2012 8:36 am

Re: Fantasy World (the international server) contribution pa

Post by mvd1987 » Sun Dec 30, 2012 6:16 am

oke the patch in the post now,

i needed to put in the lines by hand also cause my mods have more lines going on also now.



greetings michael
Owner/GMLeader mvd1987/michaelvandun Fantasy World International Server

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