Implementing Trust NPCs
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- Posts: 129
- Joined: Wed May 27, 2015 4:23 pm
Re: Implementing Trust NPCs
There won't be a patch sadly because my code is based on the old implementation of the server before all of the AI scripts got reworked. You are free to check out my server in the link in my signature, but I haven't made it official yet since there are still some bugs that are being worked thru at the moment.
Re: Implementing Trust NPCs
I meant in regards to Incognito Eel's progress.
Re: Implementing Trust NPCs
bluesolarflare wrote:You will most likely have to code it from scratch. My server is running off the old AI implementation before it was redone. I took what another person did for their server who was able to get trusts into the party and I expanded on that by increasing the AI functions so they do a lot more than what retail did. I have a very large custom AI code in the core that handles all of the trusts decisions from cure casting, to WS usage and JA's. It took me a few months to get everything set and I borrowed heavily from my pup AI code and expanded upon that and I am in the process of adding more trusts and polishing the AI's for the other 3 trusts that are available on the server currently.
Where can we find a copy of your server code to test?
Re: Implementing Trust NPCs
Just wanted to see if this was still progressing. I don't mind that it is not yet ready, but hoping to see it in the future.
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- Posts: 129
- Joined: Wed May 27, 2015 4:23 pm
Re: Implementing Trust NPCs
Here is another video showing trusts on my server (still in beta). I am constantly refining and adding more trust with each update I do:
Trust Demo
Trust Demo
Re: Implementing Trust NPCs
Is this still in development or its on still waters?
Re: Implementing Trust NPCs
I believe Blue still needs to port it to the updated code, as he was running this before the AI was reworked.
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Re: Implementing Trust NPCs
Has there been any developments with Trusts lately?
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- Joined: Wed Aug 02, 2017 10:41 am
Re: Implementing Trust NPCs
Okay... I would love to see the scripts used, even based off the old AI. I am frustrated that I can't get gardening working. Yep... Point of pride, I want a darn garden in my mog that I can pick the option that I never did in retail, dry the plant and leave it...
I wouldn't mind an awesome adventuring fellow, but I can make a mule /follow for free if I didn't just !addeffect. gm commands...
I wouldn't mind an awesome adventuring fellow, but I can make a mule /follow for free if I didn't just !addeffect. gm commands...